Classes
The
new rules for dungeons and dragons have dropped in 2024 and are called "DnD
One." At this time, I only intend to allow you to play those classes and
features that are in the Player's Handbook. This may change as the DM's
Guide and other books are released. If you really want to play a subclass
that is part of the old rules but not included in the new, let me know and
we can discuss.
As I become more familiar with the
rules, I may add, subtract, or change information on this page, including
allowing more stuff. Thanks for your patience. Also, for homebrew changes
regarding things such as 2024 game play, rules, spells, combat, etc,
please refer to the
Rules
Page.
Below are changes to 2024 classes
that I am implementing to either nerf or empower in the name of balance,
logic, and whim.
Druids
Wild Shape Spellcasting
At 8th level, a druid has enough
experience using their wild shape form that they can cast prepared spells
that only require a verbal component.
As per the 2024 PH, at 18th level,
the druid's elevated experience has allowed them add spells that require
somatic, as well.
***
Rangers
Quite frankly, the 2024 rules
didn't do the ranger class any favors. Below are things I'll be using to
help make it a more usable class. I'll start with base class features only
and then add a section regarding any subclass changes/additions.
Base Class
Archery Expertise
At 2nd level, a ranger that
chooses the archery fighting style will, in addition to the fighting style
feature, add an extra hp of damage per their proficiency bonus to the
target with their ranged weapons.
Natural Explorer
When you forage, you find twice as
much food as you normally wood.
When you travel alone, you can
move stealthily at a normal pace.
Your group cannot get lost except
by magical mean when you are with them.
At 3rd level, your knowledge of
natural terrain allows you to move across it (when it is considered
difficult) without penalty. This does not apply to any difficult terrain
that is created through manmade or magical obstacles what would impose
difficult terrain penalties.
At 8th level, any ally within 20'
of you can also gain the benefits from above. The range increases to 30'
at 13th level, 40' at 18th level, and 50' at 20th level.
Subclasses
Gloomstalker
Dread Ambusher
Starting at 3rd level, on your
first turn of a new combat, you gain advantage on your first attack. Also,
the first time you hit a creature with a weapon on your first turn of
combat, you deal an extra hp of damage per your ranger level. So, a 15th
level ranger hitting on the first round of combat with a longbow would do
an additional 15 points of piercing damage to the creature he/she hits.
This cannot be used again until the first turn of your next combat.
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