The Gods of Irith
The gods of Irith are varied and
powerful. They have been a part of the world since its creation and their
laws, pettiness, desires and other beliefs have helped the inhabitants of
Irith shape it in the past and present. The gods of Irith are recognized
and revered by all races and not necessarily for the same reasons. The
one commonality will always be the god's name. Each god possesses the power of
every domain, allowing their followers to choose whichever they like.
Still, a worshipper of fire would hardly wish to follow Aroth, god of the
sea.
By allowing players to pick a god
without worrying which domain he/she/it has to give them the most powerful
spells, I'm creating a game where the god can be chosen purely to spice up
a PC's background.
As far as alignments go, each god has
a range that depicts the alignment of his/her worshippers and the range of
temperament for that god. For example, Aeixis's followers range from
neutral to evil. This means, with few exceptions, you will not find any
good worshippers. If the alignment range is "any", then you will find
worshippers of all alignments. Law, Chaos, and Neutrality can be applied
to any alignment within the specified range.
Below are human, humanoid, and fae
gods, as well as arch devils and demon lords and their descriptions. The
planes that each deity resides upon will be included in their description.
Types of Deities
Human Deities
Aeixis
God of Darkness and Chaos
Alignment:
Neutral to Evil
Home Plane:
Astral
Aeixis's
true form is unknown. Many describe him as a great black winged
giant with two serpent heads that sport long fangs. His body is shrouded in a perpetual cloak of
swirling darkness which never fully reveals his form at any one time. Aeixis wields a rod of pure onyx that
destroys souls.
Aeixis's followers are identified by his holy
symbol: a black sun surrounded by a bright orange and yellow corona.
His priests dress as they please, never feeling obliged to follow
any guidelines for regalia.
Temples:
Places of worship for Aeixis are usually
located in secret dark places, mostly underground or in fetid swamps
or barren deserts. Somewhere on the temple itself with be the black
corona of Aeixis.
Aeixis Proverbs
Darkness is the womb from which chaos is
nurtured.
Human Deities
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All Creator
God Above Gods
Alignment:
Any
Home Plane: Unknown (see below)
The
All Creator has been a myth in the world of Irith since anyone can
recall. Some say that he or she or whatever it is existed long before
the Cleansing of the Light and is responsible for creating all there
is, including the planes, the worlds, the people who live on them,
and the gods they worship. None of the myths convey what the All
Creator looks like. The only piece of trivia that obscure texts can
agree upon is the symbol of a leafless tree.
A movement of late has begun and followers have slowly but surely
begun showing up in cities across the land.
Temples:
People who wish to pray somewhere to the All Creator have been
building nondescript churches of no particular design. Usually next
to the church is a scaffolding upon which is placed a telescope that
is used the scan the northeastern sky for a nebula. Within the nebula
is rumored to be the Silver Kingdom where the All Creator lives.
All Creator Proverbs
He who watches the watchers shall be supreme
above all.
Human Deities
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Ardru
Goddess of Life
Alignment:
Neutral to Good
Home Plane:
Tirilithea
Regarded as the Life Giver of Irith, Ardru
takes the form of a giant tree whose branches are thick with leaves
and orange blossoms. Other times, she will become a white dear with
feathered hooves. If ever pressed into battle, she will cry out and
cause any creature within earshot to become hopeless charmed by her.
She has the ability to raise the dead with
a mere touch, and can instantly kill the same way. Just as easily,
Ardru can take a mortal's life in the same way.
Ardru priests wear robes of orange and green
trimmed in leaves. The holy symbol they wear is that of an orange
blossom.
Temples:
Ardru temples are inviting places that are typically constructed of
wood and plaster and painted white and orange. Orange trees are
always present nearby.
Ardru Proverbs
Life's adventures are like chapters in a
mystical book waiting to be written.
Life's journey is an enchanted path, filled
with dragons to conquer and dreams to fulfill.
In the tapestry of life, be the most vibrant
thread.
The blossom of new life is a reminder that all
things are possible.
Human Deities
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Aroth
God of the Seas
Alignment:
Any
Home Plane:
Tirilithea
Aroth is a bearded giant who has a fish
tail in place of where his legs might be. Roaming the seas of Irith,
this fickle god has been known to cause great devastation to those
who vex him. Other times, he has exhibited great passion by saving
those who otherwise would have perished beneath his waves. His
weapon is a trident can cause deadly tidal waves at Aroth's command.
The priests of the god of seas tend to wear blue robes embroidered
with sea shells, and they always carry water on them or a spell to
create water.
Temples:
Usually located on the shores of bodies of water, Aroth holy places
are usually tall slender towers of white stone that are adorned with
his four tridents.
Aroth Proverbs
When you can't change the direction of the
wind, adjust your sails.
A sailor is an artist whose medium is the wind.
The seas are the lifesblood of the world and
all its creatures.
Human Deities
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Avizor
God of Serpents, the Wind and Wisdom
Alignment:
Any
Home Plane:
Ahfoleah
Avizor takes the form of a
gigantic winged serpent with feathered skin that scintillates with
an ever-changing kaleidoscope of colors. His eyes are jade, and his
voice is an echoing whisper. Avizor can cause any serpent beast to
obey him with but a thought, and his gaze can cause fear in any
warm-blooded mortal should he choose it.
Priests of Avizor take great pride in decorating
their dark green robes with jewels and the scales of serpents that
they have found. The weapon of choice for these holy priests is a
flail.
Temples:
Temples
of Avizor are massive green ziggurats adorned with the serpent mask of the
god himself. The surface of the shrines glisten with gems that no one dare
touch for fear of a winged serpent appearing to strike them down.
Avizor Proverbs
The only true wisdom is knowing you know
nothing.
A wise man learns more from his enemies than a
fool from his friends.
The serpent that stings when cornered will not
slink away quietly.
A wise man knows his own serpent well.
The wind shall carry the scales of wisdom upon
them.
Human Deities
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Breahal
Goddess of Matrimony and Women
Alignment:
Neutral to Good
Home Plane:
Tirilithea
Almost
blinding in her beauty, Breahal is a breathtaking woman with blonde
hair so long that it swirls around her body like a makeshift robe.
Many times, she takes on the shape of a flawless swan with a glowing
white halo. Any mortal looking upon Breahal is instantly entranced
by her beauty and will wish to please her in any way possible.
Priests of Breahal are usually women adorned in scanty white silken
skirts that leave little to the imagination. Their sworn duty is to
ensure that women are treated like the goddesses they are and make
their weddings the grand spectacles they deserve.
Any swan that appears at a wedding is
considered a good omen for the future.
Temples:
Temples
are graceful structures sporting a giant pair of swan wings rising
from the top. The building itself is white and trimmed with gold,
and swans usually mill about the grounds nearby.
Breahal Proverbs
When the moon's shadow touches the heart,
darkness claims its rightful part.
Swallow not the seeds of life.
Keeping a bountiful hearth keeps the family
strong.
Togetherness is the base ingredient for a
healthy bride.
Human Deities
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Celphea
Goddess of Combat and Wisdom
Alignment:
Any (Lawful Only)
Home Plane:
Vamg'den
A
statuesque woman with long black hair that spills out from beneath
her golden battle helm, Celphea stands tall in her golden armor. In
her left hand, she grips a polished shield of pure bronze while her
right hands holds Ciathenes the platinum Spear of Truth that can
crack the earth with a single strike.
Perched atop her shoulder is Rhenos, her white falcon.
Celphean
priests wear polished chain mail with tabards bearing her holy
symbol: a swooping white falcon. They are no nonsense clergy that
are ready to apply Celpheas justice to sinners and her enemies. In
past wars, priests have led Celphean soldiers into battle rather
than knights.
Temples:
Celphea temples are
magnificent white structures that are squarish yet awe-inspiring.
They are topped by a gleaming white alabaster falcon standing
nearly 20' tall with a wingspan that is nearly twice as much.
Celphea
Proverbs
Fear not those quick to anger; fear those who
patiently nurture their fury, for the seeds they plant will sprout a
forest of destruction and woe.
When facing a hurricane of overwhelming
adversity, be as the willow. Bend but do not break.
Forget not those heroes who previously fell in
service to our lady Celphea, for they still reside in the fierceness
of your heart and the glint in your eye. Honor them in Battle.
To win a hundred battles against an enemy is
not the pinnacle of skill. The true pinnacle of skill is to subdue
the enemy without fighting.
The wise know when the battle is won, but the
most wise know a battle's outcome before taking the battlefield.
The more you sweat in peace, the less you bleed
in war.
It is better to be a warrior in a garden than a
gardener in a war.
The wise know when battle is nigh; the truly
wise know when to crush their enemies or let them live.
Human Deities
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Cherivi
God of Lies and Deceit
Alignment:
Neutral to Evil (Chaotic Only)
Home Plane:
Vamg'den
Cherivi's favorite form is that of a man's
body with a fox's head. A sly grin on his lips, he spins lies that
sound like the unbending truth to anyone who hears him speak.
Although reticent to engage in combat, Cherivi is well-known for his
deadly fighting ability with his twin rapiers "Blood" and "Lust".
His favorite sport is causing mischief by
tricking someone into believing that they had been deceived by a
best friend or loved one. Another of his pastimes is to cause
beautiful women to fall in love with him only to crush their desires
with his scathing tongue before disappearing never to be seen by
them again.
Cherivi priests wear no specific regalia of any
kind, only holy symbols of a set of wicked grinning lips. They also
work tirelessly to maneuver themselves near men of power to whisper
in their ears and manipulate matters to Cherivi's benefit.
Temples:
Structures built as holy places dedicated to Cherivi are
typically nondescript and not easily identified in any city where
they are located. Subtle marks on the temples known to those who
worship Cherivi identify them.
Cherivi
Proverbs
Lies have short legs.
A half-truth is a whole lie.
Deceit is the game of fools.
Beware of silent dogs and still water.
A lie within a lie is not a truth, but
superior lie.
Human Deities
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Dotorus
God of Strength and Storms
Alignment: Any
Home Plane:
Tirilithea
Dotorus
is a towering bearded
man of great strength who sits upon a throne of clouds high above
Irith. Many believe that the thunder in the sky is a result of Dotorus's
displeasure at the happenings down below.
Wearing nothing more than a
golden breastplate and black leather breeches, Dotorus wields a
sizzling bolt of lightning that he casts upon his enemies. The God
of Strength and Storms is always
watching for contests of strength.
Dotorus's priests are always handsome men of great strength. Garbed
in sky blue robes over fine chain mail, they proudly display their
patron's holy symbol: a fist clenching a bolt of lightning. His
priests also consider rain storms as the best time to go outside and
pray. Anyone struck by lightning is considered to have been blessed
by Dotorus himself.
Temples:
Dotorus holy places are
always towers that are constructed of stone and iron. They are
topped by a 50' tall steel rod. The rod is designed to attracts
lightning strikes and channel the energy down into the altar inside.
Dotorus Proverbs
When the storm rages, the anchor holds.
A brave man may fall, but he cannot yield.
Strong walls shake but never collapse.
Existence is a storm that only the truly
strong may survive.
Human Deities
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Froyonnia
Goddess of Beasts
Alignment:
Neutral to Good
Home Plane:
Ahfoleah
Known to take many shapes, Froyonnia favors
that of a white tiger with green eyes. She is always attended by her
consorts, a black panther called Kinhem and a giant owl named
Opheer. Those who respect and revere the beasts of Irith are looked
upon with favor by Froyonnia. Any who mistreat beasts always risk
her wrath. Although druids are the primary worshippers of Froyonnia,
there are many others who call her their patron god.
Her roar can be heard by any beast, and
they will always heed her call.
Temples:
Holy
structures dedicated to Froyonnia are simplistic in design. The main
temple is always a long rectangular structure made of wood topped by
a rounded roof. Above the door of the main entrance outside will be
the image of a white paw.
Froyonnia
Proverbs
The song of the nightingale is the sweetest
balm for a weary heart.
The ant teaches us that tiny grains of effort
lead to great achievements.
To befriend a phoenix, one must rise from the
ashes of their own trials.
Lions don't lose sleep over the opinions of
sheep.
The beasts of the lands are the markers of its
ancient roots.
Human Deities
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Gharan-Dis
God of Wisdom and Balance
Alignment:
Any (Lawful Only)
Home Plane:
Astral
Gharan-Dis is a shirtless, muscular giant
of a man. He has three faces: the right face is white (for good),
the left face is black (for evil), and the center face is gray (for
neutrality and balance). He wields a magical ironwood quarterstaff.
When very young the monks who
worship Gharan-Dis were anonymously left at various monasteries
across the land by those who did not want them or could not keep
them.
Once they reach the age of adulthood, they commune with Gharan-Dis
in what is called a "trial". If Gharan-Dis accepts the monk as ready
to move on in their development, he marks the inside of their right
forearm with a white eye. At that point, the monk has become a
Walker of the Light and strikes out into the world for a few years
to learn everything they can about the concepts of good. Once they
feel they understand good thoroughly, they return to the monastery
and undergo another trial. If Gharan-Dis feels the time is right, he
will mark the inside of the monk's left arm with a black eye, and
the monk becomes a Stalker of the Night. The monk then spends a few
years exploring the land while learning everything they can about
evil. Years later, they return to the monastery for their final
trial. If Gharan-Dis accepts them, he marks the monk's chest with a
gray eye to denote balance and neutraility, which is what the monk
strives for.
Temples:
Temples of Gharan-Dis are usually very old and unassuming with very
little in the way of aesthetics. They all share the architecture of
sturdiness, with the buildings being made of bricks and mortar,
and the entire temple
surrounded by stone wall that is easily defended.
Gharan-Dis Proverbs
The wounds of war can be healed, but never
hidden.
Those who seek the gray of balance must first
learn the light of good and the dark of evil.
Remember always that a wise man walks with his
head bowed; humble like the dust.
Perceive the way of nature and no force of man can harm you. Do not
meet a wave head on: avoid it. You do not have to stop force: it is
easier to redirect it. Learn more ways to preserve rather than
destroy. Avoid rather than check. Check rather than hurt. Hurt
rather than maim. Maim rather than kill. For all life is precious
nor can any be replaced.
We know that where there is no contention,
there is neither defeat nor victory. The supple willow does not
contend against the storm, yet it survives.
To know nature is to put oneself in perfect harmony with the
universe. Heaven and earth are one. So must we seek a discipline of
mind and body within ourselves.
He who conquers himself is the greatest warrior. Do what must be
done with a docile heart.
To feel shame for no cause is a waste. To feel shame for cause is
also a waste; for you must rather spend time correcting that of
which you are ashamed.
He who knows how to live need not fear death. He can walk without
fear of rhino or tiger. He will not be wounded in battle . . . In
him the rhino can find no place to thrust his horn, the tiger no
place to use his claws, and weapons no place to pierce . . . Because
a man who knows how to live has no place for death to enter.
Seek first to know your own journey's beginning and end; seek then
the other journeys of which you are a close part. But in this
seeking know patience. Wear their traveler's cloak which shelters
and permits you to endure.
What the eye sees disappears with a blink or a wandering puff of
breath. Where there was light the eye, denied, sees nothing. What
the soul sees cannot be denied.
Discipline your body that you may find a greater power . . . Those
who surrender themselves find inner strength . . . When the heart
knows no danger, no danger exists. When the soul becomes the warrior
all fear melts as the snowflake that falls upon your hand.
The best charioteers do not push ahead. The best fighters do not
make displays of anger. The wisest antagonist is he who wins without
engaging in battle.
Deal with evil through strength - but affirm the good in man through
trust. In this way we are prepared for evil, but we encourage good.
I have three treasures which I hold and keep. The first is mercy for
from mercy comes courage. The second is frugality from which comes
generosity to others. The third is humility for from it comes
leadership.
Peace lies not in the world . . . but in the
man who walks the path.
To reach perfection a man must develop equally compassion and
wisdom.
In a heart that is one with nature though the body contends, there
is no violence. And in the heart that is not one with nature, though
the body be at rest, there is always violence. Be, therefore, like
the prow of a boat, it cleaves the water yet it leaves in its wake
water unbroken.
The wild boar runs from the tiger knowing that each being well armed
by nature with deadly strength may kill the other. Running he saves
his own life and that of the tiger. This is not cowardice. It is the
love of life.
Man, like the animals, is meant to live together with others like
himself. But the meaning of belonging to such a group is found in
the comfort of silence and the companionship of solitude.
Do not see yourself as the center of the universe wise and good and
beautiful. Seek rather wisdom, goodness and beauty that you may
honor them everywhere.
Superstition is like a magnet. It pulls you in the direction of your
belief.
What is cowardice but the body's wisdom of its weakness? What is
bravery but the body's wisdom of its strength. The coward and the
hero march together within every man. So to call one man 'coward'
and another 'brave' merely serves to indicate the possibilities of
their achieving the opposite.
Human Deities
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Gonibrahth
God of the Underworld
Alignment:
Neutral to Evil
Home Plane:
Kostovelm
Sitting upon his throne of
skulls,
Gonibrahth silently listens to the screams of the damned as their
blackened souls pass him by on the way to the Lower Realms in a
place known as Kostovelm, which is referred to as the Underworld.
Gonibrahth is 10 foot tall emaciated figure with green skin marked
by runic scars. His leathern black wings folded at his back,
Gonibrahn sports a pair of horns, and he carries a jeweled scepter
that can disintegrate any mortal it touches. His ruby ring allows him to see the sins of
all who stand before him.
The priests of Gonibrahth practice their religion in secrecy, for
their kind are rarely welcome within the civilized world. The clergy wear no special clothing to identify
themselves save for Gonibrahth's holy symbol: a black scepter tipped
by a glowing red ruby.
Temples:
The few temples that exists are usually found underground or in secluded
parts of the land. Any structures built above ground are always
squat, single-story black stone buildings covered in green runes.
Gonibrahth Proverbs
In the underworld, secrets buried in the past
can resurface to haunt the living.
In the depths of the underworld, even the
bravest souls tremble.
The ashes of those who wither away shall sink
to the great below.
Human Deities
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Great Serpent
God of The Barbarians
Alignment:
Any
Home Plane:
Ahfoleah
The
Great Serpent is an ancient dragon that lived in the lands that are
now Regdon, Criksrad, Maharool, and the Barbarian Kingdom. For
centuries, the untamed lands were nothing more than vast areas
carpeted by barbarian tribes. All dragons answered to the living
god, and the barbarians worshipped her as the Great Serpent.
One day the armies of the civilized men from the
north (the Hestrillite Empire) knifed southward and engaged the
tribes. After their initial success, they were beaten back and
surrounded.
By some kind of unknown sorcery, the leader of the civilized
armies was able to bring the dragons under his control and used them
to defeat the barbarians. By the time peace was established, the
barbarians had been driven to the lands now known as the Barbarian
Kingdom.
The dragons fled the land,
and the great serpent disappeared. Only recently in the year 1025
has the living dragon god returned. The Great Serpent is rumored to
be dwelling in the Graget Mountains, worshipped ardently by the
barbarian tribes that
call upon her to aid them in battle, harvests, fertility, and
anything else they need. Its holy symbol is that of a dragon's head.
Temples:
Structures dedicated to the Great Serpent are usually rude hogans
built of logs and dirt. Usually, a board or plague bearing the
symbol of the Great Serpent hangs above the entrance.
Great Serpent Proverbs
The untamed warrior knows no master but the
fury of battle.
In the heart of the wild, strength is the law
and courage is the code.
The heart of your enemies tastes better
seasoned by the salt of their kin's tears
Human Deities
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Grothkele
God of War and Destruction
Alignment:
Any
Home Plane:
Wotarra
Grothkele is a broad-shouldered man
garbed in full
bronze armor. Handsome, with a square jaw and dark hair that flows
down his back, he clutches a formidable war hammer
inscribed with glowing red runes. The weapon is said to never miss
its mark and can easily shatter armor. His battle helm is crafted in the visage of
a fearsome horned creature the sight of which instills fear in
the hearts of his enemies.
Priests of Grothkele are called "Vilketh." They prefer to wear
silver armor and carry war hammers. Priests and followers alike are
identified by Grothkele's holy symbol: Two crossed war hammers. It is
considered a great honor for Vilkeths to bless an army before it goes
into battle.
Temples:
Holy shrines dedicated to Grothkele are usually small keeps that are
well-fortified and manned by priests ready to defend them to the last
man. The crossed hammers adorn the keep on all sides, making it clear
the identity of who blesses the temple.
Grothkele Proverbs
To conquer a nation, first disarm its
citizens.
War does not determine who is right, only who
is left.
When you can't make them see the light, make
them feel the heat.
Only through conflict and destruction shall
the new and strong rise to glory.
Human Deities
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Horgarin
God of the Flame and the Law
Alignment:
Any (Lawful Only)
Home Plane:
Mohtari
Horgarin exists as a
dancing flame of incredible colors that undulates in a strange
hypnotic dance. He is believed to be the the flame the sparked the
fire of life on Irith. Anywhere a flame exists, Horgarin is there
watching . . . always watching.
He prizes the order that
comes with laws and smiles upon worshippers who follow his beliefs
with he same vigor. Horgarin's priests wear bright yellow robes
embroidered with flames. The are always identified by the holy
symbol of a flaming hand either worn or burned into their flesh.
Sacrifices to Horgarin are always in fire.
Temples:
Horgarin temples are always circular stone buildings with a small
tower rising from the center to a height of 50'. An iron hand rises
from the top of the steeple that constantly burns with varying colors
of flame.
Horgarin Proverbs
The law is a shield for the innocent and a web
for the guilty.
A good lawyer is a bad neighbor.
Flames test gold, adversity tests strong men.
Better to light a torch than curse the
darkness.
Nothing cleanses the lawless like the flames
of the righteous.
Human Deities
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Hstinzi
God of the Bountiful Harvest
Alignment:
Neutral to Good
Home Plane:
Vamg'den
Hstinzi is a fertility god
whose presence can instantly make crops grow to their fullest. Known
best as a hunched old man leaning on a gnarled staff, Hstinzi
constantly chews on a stalk of wheat. He wears a the simple garb
of a commoner and a floppy farmer's hat.
Priests of this god wear green regalia and crowns of small colorful
flowers. They are highly sought after by those who wish to have a
good harvest and bless fields that have yielded little. Followers of
Hstinzi are known by displaying his holy symbol: a cornucopia.
Temples:
Temples of Hstinizi differ in construction. They do share
the commonality that they are simple in design without any of the
gaudy trimmings that temples of other gods display. Most are of
earthen and thatch design with a plain sign displayed out from
depicting a color cornucopia.
Hstinzi Proverbs
The measure of a good harvest is a full barn
and a grateful heart.
The best time to plant a tree is twenty years
ago. The second best time is now.
To respect the land is to be blessed with its
fruitful bounty.
Human Deities
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Ianlia
Goddess of Rivers and Life
Alignment:
Neutral to Good
Home Plane:
Tirilithea
Ianlia
is a statuesque woman with flowing auburn hair bound by a silver circlet
bearing a huge pearl. She wears dark green robes studded with
pearls, and her blue eyes dance with life and promise. She
constantly grips a thorny rod that can create unlimited amounts of
water. Enemies struck by the rod will find the water sucked from
their bodies into the rod, killing them instantly.
Priests of this lovely goddess tend to wear robes of sea green
trimmed by dark blue and embroidered with Ianlia's holy symbol of
three waves.
Temples:
Always located near bodies of water, these simple wood and stone
structures are always surrounded by lush vegetation and adorned with
waves that represent Ianlia.
Ianlia Proverbs
No man ever steps in the same river twice, for
it's not the same river and he's not the same man.
Ariver cuts through rock, not because of
power, but because of its persistence.
The tears of the skies will pulse through the
veins of Irith and give it life.
Human Deities
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Jahrru
Goddess of Hate and Revenge
Alignment:
Neutral to Evil
Home Plane:
Xelgratia
A hideous four-armed
humanoid with a misshapen head, Jahrru's mottled skin oozes pus and blood. Clutched in her
gnarled hand is a massive black flail that will instantly cause
anyone struck by it to become stricken with an incurable disease.
Many different beings worship this powerful and
dark entity as they look to her for aid in gaining the revenge they
desire so badly. Priests of this terrible deity
delight in the sacrifice of living beings by ripping their hearts
from their chests and burning them on the altar. The holy symbol for
Jahrru is a heart with a dagger before it.
Temples:
Jahrru temples are low and circular in
design. The colors are always red or black, with her dagger and
heart emblazoned on the front door.
Jahrru Proverbs
Within the broth of hate simmers the meat of
revenge.
Hate drives people to achieve satisfaction.
Hate keeps a heart sharp.
Hate is the fire that makes the determined
march.
Hate corrodes the container it is carried in.
Let those who hurt us feel the pain of their
mistake through dark deeds.
Human Deities
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K'tash
God of Magic
Alignment:
Any
Home Plane:
Mohtari
Although K'tash can take
many forms, he is most commonly known as a sphere of pure white
energy. When he speaks in his booming voice, the sphere pulses.
Unconstrained by the laws of the mortal realm, K'tash has the
ability to shape magic to his will and is immune to spells of all
kinds
Priests of K'tash are referred to as "Gujii."
They often wear robes of back embroidered with white stars arcane
symbols. Temples to K'tash are always tall slender white towers that
have no windows or other visible points of entry. Those few wizards
who actually choose to worship a god almost always follow K'tash.
K'tash's holy symbol is a that of a magical white pentagram ringed
by mystic symbols of power.
Temples:
Places of worship for K'tash are almost always built as tall towers
of white trimmed in light green. The surface of these shrines are
carved with magical symbols.
K'Tash Proverbs
In the realm of magic, belief is the most
potent spell.
Magic is the art of the intangible, the art of
the seen and unseen.
Magic is but clay to hands of he who shapes it
to his will.
Human Deities
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Kergon
God of the Mountains
Alignment:
Any
Home Plane:
Wotarra
Locked away in the highest mountain on
Irith is Kergon. An imposing dwarf with a beard full of gems and a
battleaxe gripped in his gauntleted hands, he sits upon a throne of pure gold in a hallway
made of the same. Kergon often looks out upon Irith and grants
favors to those who sacrifice great amounts of gold, silver, and
gems in his name. The size of his generosity is only exceeded
by the destructiveness of his wrath.
Although many worship Kergon, most are dwarven. His priests proudly
wear breastplate armor bearing his holy symbol: a snowy mountain
peak. His temples are almost always located in mountains.
Temples:
Kergon's places of worship are always constructed of dark reddish
granite. Many temples are carved into mountain faces. Kergon's holy
symbol is always prominently displayed.
Kergon Proverbs
The mountain does not bow to the wind.
One must climb the mountain to see the view.
Mountains are Irith's spine.
Human Deities
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Kobolissima
Goddess of Envy and Spite
Alignment:
Neutral to Evil
Home Plane:
Xelgratia
Long ago in a battle lost against another
goddess, the lovely Kobolissima was left with horrible scars running
down the right side of her face. Because of that, she wears a half
veil to cover it, but her scathing scowl remains. In her human form,
Kobolissima is tall with black hair. Her perfect shape is covered by
transparent green veils with a belt around her waist that is
actually her companion, a python named Ssrethl. Kobolissima wields a crystal wand that causes
burning blisters to appear on the skin of her enemies.
At any time, Kobolissima can change into a giant cobra. Anyone
looking into her eyes will be instantly charmed. The poison from her
bite is deadly and melts away flesh like butter to a hot knife.
Priests of the goddess of Envy and Spite always wear robes of
shining green scales, and they wield staffs tipped by a cobra's
head. The holy symbol of Kobolissima is the hooded head of a cobra
about to strike.
Temples:
Her temples are green and decorated with carvings
and statues of snakes. Anyone wishing ill upon another for reasons
of envy or spite will call upon Kobolissima for aid.
Kobolissima Proverbs
A spiteful tongue can wither the sweetest
rose.
Envy is the art of counting another's
blessings instead of your own.
Envy is the sharpener of all the arrows.
Spiteful words cut as deeply as any sword.
Don't covet they neighbor's treasures. Take
them all.
Human Deities
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Mordrun
God of Blacksmiths
Alignment:
Any
Home Plane:
Wotarra
Mordrun
stands as a muscled man with a great beard that curls down to his
toes. His eyes sparkle with fire and his grin can melt stone. He
dresses in simple clothes and is always wearing his leather smithy
overalls. His wields a mystical hammer called Olgranor that can
forge magical armor or weapons of great power.
Priests of this powerful god dwell in simply built temples. Their
holy attire is nothing more than what they happen to be wearing, and
they prefer to carry hammers as weapons. The temples always contain
a forge and the tools necessary to work. As one might imagine,
Mordrun's holy symbol is a hammer above a forge ready to strike.
Temples:
Mordrun temples are always made of iron and painted black. The shape
of the temple itself is usually squarish with little in the way of
fancy designs. The holy symbol of the hammer and anvil is always
displayed prominently for all to see.
Mordrun Proverbs
The blacksmith's anvil had neither ears nor
tongue.
A good blacksmith makes his own luck.
Life is the metal. Experience and wisdom is
the hammer that forges it.
Human Deities
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Nynneon
God of Song and Dance
Alignment:
Neutal to Good (Chaotic Only)
Home Plane:
Ahfoleah
Nynneon appears as a prancing satyr wearing
a jeweled necklace. He plays a set of glittering pan pipes and sings
with a voice as sweet as honey.
There isn't a moment when a song isn't on his lips or a dance upon
his hooves. It is said that wherever there is joyous music or happy
dancing, Nynneon will be smiling down from the heavens reveling in
it. Priests of
Nynneon wear no special regalia, although they tend to wear colors
that are bright and cheerful. They are all versed in the pan flute or
at least some kind of instrument, and they can sing, as well. Temples
of Nynneon are forest-themed and usually overgrown with vines and
other vegetation. His holy symbol is a pan flute of green.
Temples:
Nynneon
houses of worship are typically
colorful buildings with a high steeples. The outer walls are decorated with images of pan flutes, dancing satyrs, and naked
women.
Nynneon Proverbs
Music and dance are the universal languages of
all creatures.
Dance like nobody's watching; sing like
nobody's listening.
Mirth and happiness will set your heart free
and lead you to eternal ecstasy.
Human Deities
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Orodar
God of the Heavens
Alignment:
Any
Home Plane:
Astral
Orodar is considered by
many to be the father everything in the sky. He usually takes the
shape of a comet racing across the heavens. While visiting the
mortal realm, Orodar is known to take the form of a unicorn or snowy
owl.
Many believe that Orodar is
responsible for the creation of the universe. Priests of Orodar are
usually garbed in pure white embroidered with comet sigils. Temples
of Orodar are usually constructed with white marble or alabaster.
Sacrifices to Orodar come in the form of valuables, such as precious
metals or gems.
Temples:
Orodar shrines are usually
round stone towers rising at least three stories tall and are topped
by large telescopes that are used to watch the night skies for His
streaking presence. Comets are etched above the entrances to Orodar
temples.
Orodar Proverbs
When the heavens weep, the land rejoices.
The sky is the daily bread for the eyes.
The stars are celestial eyes peering down on
Irith and those who believe in their power.
Human Deities
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Peleah
Goddess of Love and Pleasure
Alignment:
Any
Home Plane:
Tirilithea
Ever
in the form of a breathtaking Dryad whose body is encircled by
vines, Peleah delights in the pleasures of the flesh and partakes in
it daily with a fortunate mortal of her choice. It is said that her
touch will cause any mortal to become irreversibly enamored by her.
Her companion is small viper encircling her
right arm.
Peleah's priests usually wear serpent-themed regalia bearing her Ouroboros
holy symbol. Sacrifices of chastity belts are common.
Temples:
Peleah temples are
always constructed to resemble the tangled emerald serpent coils
topped by a pair of serpent heads coming together high above the
building itself.
Peleah Proverbs
Love is like a butterfly; it goes where it
pleases, and it pleases wherever it goes.
To love and be loved is to feel the sun from
both sides.
Pleasure without measure is poison.
Pleasure is the flower that passes;
remembrance, the lasting perfume.
Without love, life is empty. Without pleasure,
life is meaningless.
Human Deities
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Pomoleth
Goddess of Philosophers and Poets
Alignment:
Neutral to Good
Home Plane:
Ahfoleah
Pomoleth stands as the
symbol of feminine poltritude, with alabaster skin, blonde hair and flowing
silken robes of blue. She is always attended by her three Failee
Maidens: Cho, Benai, and Entwin. Pomoleth avoids battle when
possible. When forced to fight, she wields a cat 'o nine tails that
glow white with her holy righteousness.
With quill in hand,
Pomoleth ever writes in her book of eternity about anything from
love to philosophy to tragedy and much more. Her visage is commonly
seen in librarires and other repositories of knowledge.
Pomoleth's priests tend to favor muted blue attire for their holy
garb. Pomoleth's holy symbol is an open book with a quill. Her
temples resemble libraries.
Temples:
Structures dedicated to
Pomoleth are usually multi-storied buildings that very much resemble
library or repositories. Inside these temples are hundreds of books
of all kinds.
Pomoleth Proverbs
A poet's heart is an open book, and every page
a verse.
Poetry is when an emotion has found its tought,
and the thought has found words.
Philosophers don't just think; they think
about thinking.
A philosopher is a lover of wisdom, not a
possessor of it.
Footprints in the sand are the words that
chronicle the thoughts of those who dream.
Human Deities
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Quill
God of Peace and Knowledge
Alignment: Any Lawful
Home Plane:
Mohtari
Quill
appears as a silver-skinned Qiran Esh with a golden halo about
its head. The holy symbol is a golden Quill with a bright silver
tip. Truly devout worshipers of Quill abhor violence and tend to use it only as a last
resort - normally used when confronting undead or fiends. These
priests instead seek to expand their knowledge and show a distinct
dedication to their faith. A common refrain amongst the priesthood
is that "the pen is mightier than the sword."
Although Quill is a symbol of forged beings such
as Qiran Esh, he
is worshipped by many other races.
Temples:
Temples dedicated to
Quill are brightly lit with intricate white marble carvings and
polished marble floors. Every temple has an extensive library that
is openly available to members of the faith.
Quill Proverbs
Never argue with a stupid person. They drag you
down to their level and beat you with experience.
To know oneself is to know peace.
Knowledge of peace is knowledge of one's inner
self.
Those who lose hope lose themselves.
Those who seek peace may not always find it,
but they shall always know it.
Human Deities
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Qurophys
God of the Dead
Alignment:
Neutral to Evil
Home Plane:
Mohtari
Qurophys appears as a man
with the head of a black vulture with simmering red eyes. His frame
is draped with a coat of green and white inlaid with onyx, and he
carries a giant sickle in his clawed hand. In many cases, he rides an
ebony undead warhorse that snorts fire.
Qurophys is aware of every death that occurs in the mortal world.
His Churoteph (or "dark angels") appear to ferry the souls of the
dead from the prime plane to the lower realms where they are
indoctrinated into the black mass that surges about the lower realms
like endless oceans.
Temples:
Temples of Qurophys are always black and of plain, simple
rectangular design. In
most cases, they will be found near grave yards. The priests of Qurophys always work in trios, and followers of the God of the Dead
wear his holy symbol: a red urn.
Qurophys Proverbs
The dead are our truest teachers, reminding us
of the impermanence of life.
The dead aren't dead until we have forgotten
them.
Death is but a new journey that brings one
closer to the ultimate truth.
Human Deities
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Revenkai
God of Travelers and Good Fortune
Alignment:
Neutral to Good
Home Plane:
Vamg'den
Travelers across Irith look
to Revenkai to guide and protect them on their journey, and to
provide them with good fortune along the way. Revenkai is mostly
known as a kindly white-haired old man wearing brown traveler's
robes and spectacles. He walks with a polished oaken walking stick
and is always accompanied by a friend or two.
Sacrifices to Revenkai come in the form of gems,
precious metals, and magic. Priests of the god of travelers and good
fortune are always eager to help people on their way and twice as
happy to hear of news about events happening abroad.
Priests of Revenkai are always garbed in subdued browns and
forest greens and wield oaken staffs.
Temples:
Temples of Revenkai are never grand. They are
usually simple churches on the roadside tended to by one or two
priests.
Revenkai Proverbs
The world is a book, and those who do not
travel have only read one page.
Not all of those who wander are lost.
Fortune smiles upon those who expect nothing.
A man who follows the path with goodness in
his heard will always have good fortune.
Human Deities
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Shozrei
God of Healing and Medicine
Alignment:
Neutral to Evil
Home Plane:
Ahfoleah
Master
of all healing arts and medicine, Shozrei is best known as an
unassuming old man bedecked in crisp white
robes. His touch heals all ills, and his presence inspires mortal
healers to excel in their art. Shozrei's constant companion is a gray fox
named Isoba.
Shozrei followers are identified by his holy symbol: a mortar and
pestle. His priests usually wear sterile white and are often found
in hospitals or other facilities where people need attention and
medical assistance. Most are well-versed in potions that heal and
cure disease.
Temples:
His temples are
always constructed of large spheres of paned glass with the mortar
and pestle symbol displayed above the entrance.
Shozrei Proverbs
Better a cheerful doctor then a learned one.
A cheerful heart is good medicine, but a crust
spirit dries up the bones.
Healing the body must begin with love in the
heart and knowledge in the mind.
Human Deities
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Su Reh
God of the Moon and Stars
Alignment:
Any
Home Plane:
Astral
Su Reh is portayed in mythos as being a
silver-haired man garbed in glowing white robes and wielding a sword
of star stuff. There are always three bright stars slowly orbiting
his head, and his body radiates a noticeable amount of heat. In many cases, he is described as taking
the form of a full moon surrounded by twinkling stars.
Followers of Su Reh favor amulets bearing the yellow moon and
stars. His priests wear robes of pure gold silk embroidered
celestial images. They favor morning stars as weapons.
Temples:
Temples of Su Re tend to be open-roofed structures made of huge
stone blocks. Praying during the night time is the norm, and nights
of the full moon are highly revered.
Su Reh Proverbs
The stars are the streetlights of eternity.
The moon is a friend for the lonesome to talk
to.
The light of the moon is what feeds your
dreams.
Human Deities
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Thirion
God of Tricksters and Mischief
Alignment:
Any (Chaotic Only)
Home Plane:
Vamg'den
Thirion is a slender grinning man dressed
in an outfit of multi-colored patches. His golden brown hair lays
carefree about his shoulders, and he weaves a black dagger betwixt
his fingers. His companion is a mischievous humming bird that flits
about his head constantly.
Always the trickster
constantly plays jokes on gods and mortals alike, much to their
amusement or chagrin. His favored activity is causing reversal of
fortunes (i.e. wealthy to destitute or vice versa).
Followers of this unpredictable god are known by
the image of flame somewhere on their person. Thirion's priests
prefer to wear whatever they prefer, yet always in colors of red and
orange.
Temples:
His temples are usually constructed of white marble with lit
braziers prominently displayed within and without. Sacrifices are
always burned on a round altar.
Thirion Proverbs
The trickster plays the role of the jester,
but the jokes on you.
The trickster thrives in the gaps between
understanding.
Mischief is like a stone thrown into a pool,
sending ripples far and wide.
Mischief comes by the pound and leaves by the
ounce.
He who is foolish enough to be tricked must be
tricked often and with great vigor.
Human Deities
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Tlancu
Goddess of Fertility
Alignment:
Neutral to Good
Home Plane:
Tirilithea
With a
beauty that ensnares all who view her, Tlancu appears as a woman with
flowing red hair. She wears silken green veils that do little to
cover her ample figure. At her hip is a whip that resembles a green
vine. Anyone hit by her whip will be hopelessly entanged until she
decides to free them. Always at her side is a magnificent white
stork named Naisu.
Tlancu's touch will restore fertility to any
barren woman, and her blessing ensure a healthy child.
Followers of Tlancu are recognized by her holy symbol that they
wear: the head of a white stork. Priests are strict about wearing
regalia involving white feathers trimmed in red. Their weapon of
choice is a war pick.
Temples:
Tlancu temples are easily recognized by the
many stone carvings gracing the structure as well as swans loitering
about the temple grounds.
Tlancu
Proverbs
Fertility is the catalyst through which life goes on.
Fertility is the mother of prosperity.
From the ashes of those who have passed come the seasoning of the ground
and its creatures so that they might bear fruit.
Human Deities
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Toh Pana
Goddess of Peace and Hope
Alignment:
Neutral to Good
Home Plane:
Vamg'den
Of
her many forms, Toh Pana favors that of an albino gazelle that
prances through the heavens followed by a small group of fellow
angels. Her presence serves to calm even the angriest, most violent
emotions, thus helping to achieve peace. When Toh Pana takes on a
human form, it is of an older motherly-looking matron with silver
spectacles perched on the end of her nose.
Many look to Toh Pana for
hope in trying situations. Sacrifices to her are usually in the form
of destroyed weapons or other tools of war.
Followers of Toh Pana always wear her holy symbol:
four green hands in a circle grasping one another. Her priests are
well known for their generosity of spirit and willingness to help
anyone in need. They wear regalia of green and are always in demand
for helping to negotiate peaceful settlements between disputing
parties.
Temples:
Her temples are a bright shade of green and are decorated
with clasping hands.
Toh Pana Proverbs
Peace is for those who respect all.
Hope is for those who never stop dreaming.
Diplomacy is that key that opens the door to
peace.
From the ashes of those who have passed come
the seasoning of the ground and its creatures so that they might bear
fruit.
Hope is the wellspring of life and springs
eternal.
Approach all in a manner from peace and not
hate.
Human Deities
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Vahntorii
Goddess of Strife and Suffering
Alignment:
Neutral to Evil
Home Plane:
Xelgratia
Vahntorii
is an old hunched woman whose body is wracked by leprosy. Her hateful
stare is enough to cause others to shrink away from her in fear and
loathing. Her legendary whip drips
blood from those who have wronged her and died for it. Constantly by
her side are three flesh golems, which are patchworks of victims
whom she had destroyed in the past.
Followers of Vahntorii rarely display symbols of their faith to her.
She prefers for them to work toward their goals in secrets, only
revealing themselves and their affiliation after they have struck or
achieved their revenge.
Temples:
Temples to Vahntorii are rare, for her priests work in darkness and
secrecy. The temples that do exists are usually tucked away from the
general population of any community, mostly in forests and hills.
The temples themselves are black and look like a small
keeps, the walls of which are manned by priests day and night. The horrid
red visage of Vahntorii is carved into the stone above the entrances so
that they may look upon all who enter.
Vahntorii Proverbs
He who stirs the pot of strife must lick the
spoon of discord.
Strife and love have no rest.
In suffering, we find our true selves.
Suffering makes us appreciate the absence of
pain.
Suffering is the teacher of the wise.
Suffering is part of life, so help others to
learn it well.
Human Deities
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Vor
God of Courage and Battle
Alignment:
Any
Home Plane:
Wotarra
Vor
is a strikingly handsome man garbed in silver gem-encrusted chain
armor. In one hand he clutches a square blue battle shield emblazoned
with an owl clutching a clock. In the other hand, he holds Othlell,
his enchanted longsword capable of turning his enemies to stone with
a single blow.
Victors in battle will often
call out Vor's name as they slay their foes in the hopes of receiving
his favor when they reach the afterlife. It is also common for people
to draw upon Vor's name to provide themselves with the courage to
overcome whatever obstacles they are facing.
Followers of Vor display his holy symbol in some
fashion: an owl clutching a clock. Priests are garbed in blue and
white with the holy symbol embroidered on the back. They always wear
light to medium armor and are experts in martial weapons of all
kinds.
Temples:
Vor's temples are always tall, magnificent structures of white
stone decorated with owls.
Vor Proverbs
War is a game that is played with a smile. If
you can't smile, grin. If you can't grin, stay out of the way until
you can.
Courage is not the absence of fear but doing
what is right in the face of it.
The greatest test of courage is to bear defeat
without losing heart.
Cowards in battle are no more than fodder for
dogs.
Human Deities
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Williommox
God of Chance and Gambling
Alignment:
Any (Chaotic Only)
Home Plane:
Vamg'den
Those
who believe in chance and love to gamble look to Williommox for
fortune. He takes the form of an imp wearing pointed hat and dapper
outfit of yellow. Betwixt his fingers, he twirls a black wand
tipped by a four leaf clover. By Williommox's command, the wand affects the chances of mortals who
play games of chance.
True followers of Williommox always wear his symbol: a four-leaf
clover. Whenever they take a chance at anything, they invoke his
name in the hopes of receiving his blessing for success. His priests
are recognized by their green and gold vests.
Temples:
Temples of Williommox
are almost always built near gambling establishments. They are
usually pitched-roofed structures with brick walls of green that are
decorated with four-leaf clovers.
Vor Proverbs
A gambler is nothing but a man who makes his
living out of hope.
A gambler never makes the same mistake twice.
It's usually three or more times.
Good luck is hard work's twin brother.
In the game of life, chance makes the rules.
Taking chances will get you places. Where is up
to you.
Human Deities
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Ya-Nu
Goddess of Mercy
Alignment:
Neutral to Good
Home Plane:
Ahfoleah
A petite woman of unimaginable beauty and
understanding eyes, Ya-Nu rides naked upon a black unicorn named Shiveress. Her only
attire is a sheer veil of green silk. She wields a scepter of wood
tipped by a Lotus flower. When an opponent is struck by this weapon,
they lose all aggressive thoughts.
Followers of Ya-Nu tend to be people who possess a strong willingness
to help others. Her priests are recognized by their dark pink regalia
stitched with her holy symbol: a sleeping infant on a lotus flower.
They rarely carry weapons, for they shun conflict.
Temples:
Temples are known for their elegant, pleasing designs that always
involve lotus flowers as part of their decorations.
Ya-Nu Proverbs
Mercy and truth meet together; righteousness
and peace kiss each other.
Mercy seasons justice.
Mercy is far stronger than the thrust of a
sword.
Human Deities
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Ytos
God of Nature
Alignment:
Any
Home Plane:
Ahfoleah
Wearing
a wooden tribal mask wreathed in palm leaves and flowers, Ytos is a
man dressed in a robe of leaves and berries. He is known to carry either a
magical great club or axe. In most cases, he'll be accompanied by several
hummingbirds buzzing about his head.
Those who worship Ytos are vested in the purity of nature and its
preservation. Ytos is a favored god of druids, who strive to protect
the environment and animals living in it, for they believe that
nature can only thrive if there is balance.
Priests of Ytos are recognizable by their earthy attire and display
of his holy symbol: a wooden mask wreathed by palm leaves and
flowers. Holy men and women of Ytos are valued for their ability to
help bless crops and ensure a bountiful harvests, as well as treat
sick and injured animals.
T emples:
Ytos's temples are almost always located
within the forest and are made from vines and other malleable plants.
Ytos Proverbs
The fire of Irith gifted your soul. The water
of Irith gifted your blood. The wind of Irith gifted your breath. The
ground of Irith gifted your flesh. Irith gifted your life.
Tend to Irith's needs as you would tend to your
own.
Adopt the pace of nature; her secret is
patience.
Nature does nothing in vain.
The wildness is a glimpse into the soul of
Irith, so treat it with respect.
Human Deities
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Humanoid Deities
Em'Sharfhei
The Most Revered
Alignment:
Any
Home Plane:
Ahfoleah
Em'Sharfhei
is the god revered by surface elves. It is strongly believed by the
elves that Em'Sharfhei created his children from the very stars
themselves before bringing them to the world of Irith to grow and
prosper under his watchful eye.
Em'Sharfhei's form is that of a tall, strikingly handsome elf with
flowing silver hair. He wears traditional elven robes of light
green, and he clutches a solid diamond staff that supposedly can
trap the souls of his enemies.
Bearing the colors of white, red and gold, Em'Sharfhei's priests are
elven with a few rare exceptions. Em'Sharfhei's holy symbol is that
of a great red bird rising into the sky.
Temples:
Elegant and flowing, Em'Sharfhei's places of worship are
the epitome of elven design. Most have a central tower rising from a
group of ancillary buildings used for the priests dwelling within.
The temples are usually decorated with well-kept shrubberies and
trees.
Em'Sharfhei Proverbs
In the heart of the forest, the whispers of the
leaves reveal ancient secrets.
The wisdom of the ages is written in the dance
of the stars.
Grace and wisdom are the pillars of elven
existence.
To walk softly in the world is to leave a
legacy of beauty.
Humanoid Deities
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Ghoragdush
God of Orcs
Alignment:
Neutral to Evil
Home Plane:
Xelgratia
Ghoragdush is a brutish orc garbed in
bloodstained battle armor. From his belt hang the shriveled skulls
of his greatest vanquished enemies. The orc god's favored weapon is
a two-handed great club the head of which has been carved into his
own likeness. Anyone struck by the club loses morale and is
instilled with the irresistible urge to flee. His cruelness is unrivaled among the gods.
Followers of Ghoragdush are almost always orcs, although there are
exceptions. Worshippers are easily identified by his holy symbol: a
yellow, red-rimmed flaming eye. Priest of Ghoragdush pride
themselves of adorning themselves with the eyes of the enemies that
they and their tribe have taken in battle.
Temples:
Temples are always found
in the dark places of Irith where orcs dwell, and they are usually
very crude structures of wood and mud.
Ghoragdush
Proverbs
Cruelty is a tyrant that's always eager for
more power.
He who sows cruelty reaps obedience.
A cruel heart steels the mind to do what is
necessary to ascend.
Cruelty is blindness to the despair of others
and deafness to their cries.
Humanoid Deities
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Gnor
God of Goblinoids
Alignment:
Neutral to Evil
Home Plane:
Wotarra
Gnor may look like a normal goblin in
stature and attire, but anyone meeting him will quickly discover the
difference. Anyone viewing the goblin god will have a terrible time
focusing on his image that constantly shifts and blurs. Gripped in
his claws is a crooked black spear.
The gods know never to turn
their backs on him, for Gnor is spiteful and will exploit any
advantage to take down his foes.
Temples:
Gnor temples are usually rude structures made of wood, mud and
grass. Often times they are located in caves.
Gnor
Proverbs
Sneak. Hide. Strike. Kill. Destroy. Rejoice.
A grin of triumph is stained with the blood of
the fallen.
From darkness's cloak, strike quickly and with
malice.
Offer peace with one hand, a dagger with the
other.
Humanoid Deities
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Kal-Thahar
God of the Wild Hunt
Alignment:
Any Neutral
Home Plane:
Ahfoleah
The
spirit of the hunt made manifest, Kal-Thahar appears as a red
dracothel (kobold)
holding a pure black shortbow. Kal-Thahar hunts alongside his fellow
hunters. When prayed to, he will guide the hunter towards
challenging prey suitable to the hunter in question. Once every 50
years, it is said that Kal-Thahar will appear on Irith and teach
those he finds worthy of his skills and grant one a blessing for
their next hunt.
Temples:
The forests, the mountains, the water, and the deserts are the
temples of Kal-Thahar, and those who worship him pray wherever and
whenever they need to. Priest are usually, but not limited to,
dracothel and are recognized by their forest green hunting garb and the
symbol of Kal-Thahar scarred into their chests.
Kal-Thahar Proverbs
Wait. Think. Breathe. Shoot.
Never underestimate your prey, or you will see yourself become the
hunted.
The undead run amok. Devils and fiends taking people’s souls. Just
another day in the Wild Hunt.
Humanoid Deities
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Kharsallis
God of the Dwarves
Alignment:
Any
Home Plane:
Wotarra
Kharsallis
came to Irith one day and decided to carve niches out of the land for his
people. With his mighty war axe, he struck the mountains, the hills, the
plains and the forests while crying that his people will live in these
places and prosper with his guidance. There, the dwarfs took the places
their god set aside for them and began to grow their populations.
Kharsallis is best known as a simple dwarf with in plate armor, a huge axe
resting on his shoulder. His gem-encrusted beard touches his booted feet,
and his fiery glare is hot enough to light any forge.
Priests of Kharsallis aren't known to wear any particular robes of
office, although their attire always always bears the colors of blue steel
and gold. The holy symbol of Kharsallis is the visage of a dwarven face
made from iron.
Temples:
Kharsallis temples are found within the mountains where
dwarves carve them from the very rock itself.
Kharsallis
Proverbs
The pick and the axe shape our world, and the
bond of kinship shapes our souls.
In the heart of the mountain we find the roots
of our strength.
A gem uncut may shine, but a dwarf's true worth
lies in the toil.
Let your goodness and compassion be the armor
that protects the innocent.
Humanoid Deities
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Koltusset
God of Dracothel (Kobolds)
Alignment:
Neutral to Evil
Home Plane:
Motahri
Koltusset
is a huge winged red dracothel (kobold) that wields a short sword
made of pure jade. Anyone struck by the blade is poisoned and will
die in 1 minute. He looks upon dracothel that
are brave and cruel as his favorites and tends to grant them favors
in battle.
Those who call upon him without paying the
proper tribute in blood find their fortunes quickly turning for the
worse. Koltusset's priests are usually garbed in the skins of slain
enemies, as well as small square stone amulets bearing the four
slash marks that are the symbol of their god.
Temples:
His temples that aren't underground are
usually crudely built structures of wood and mud.
Koltusset
Proverbs
A hidden path leads to treasures, and the
clever kobold knows them all.
In the shadows you dwell, unseen and unheard,
for your cunning is your greatest weapon.
To be underestimated is the kobold's greatest
advantage.
The darkness is our ally and the night is our
friend.
Humanoid Deities
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Kura'Vess
Patron of Sethraak (Lizardfolk)
Alignment: All
Home Plane:
Ahfoleah
Kura'Vess
is the patron of Sethraak and other intelligent scaly creatures
throughout the world. Kura'Vess takes on many reptilian forms but
prefers that of a titanic, wingless dragon that is said
to be able to swallow cities whole. Kura'Vess is constantly attended
to by several hundred venomous snakes that can easily overwhelm and
devour anyone who displeases the lizard god.
Priests of Kura'Vess are usually adorned in scaly robes of green and
black, adorned with precious stones and bleached bones of their
enemies. Most priests of Kura'Vess are reptilian, such as Sethraak,
but there are others who find the god to their liking.
Temples: Kura'Vess
temples are usually small buildings constructed of bark, wood, grass
and other natural materials found in forests and jungles. There may
be temples constructed of rocks for those priests living in the
desert, hills, or mountains.
Kura'Vess
Proverbs
The swamp is our mother, and we are her
children, forever intertwined.
To be swift and silent is to be alive.
The dance of the firefly and the hiss of the
serpent guide us through the night.
In the heart of the mud, the secrets of
survival are written in the mud.
Humanoid Deities
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Orulen
Patron of Gnomes
Alignment:
Any
Home Plane:
Vamg'den
Orulen
is the protector and patron of gnomes everywhere. Known as a handsome
gnome male with flowing blond hair and bright blue eyes, Orulen wears a
suit of yellow and brown. Orulen usually sports a wide brimmed hat of fine
leather, a dark breen plume flowing back from the side. To complete the
outfit, Orulen carries a wand carved from the femur of a powerful demon
lord he defeated long ago. Fahtu the peacock is Orulen's faithful
companion and is always nearby.
Priests of Orulen wear robes of yellow trimmed in brown. They also bear
his holy symbol, a brass armillary sphere. As would be expected by gnomes
of Orulen, the priests are constantly exploring science to create
inventions that will better the lives of their kind.
Temples:
Temples are simplistic stone structures of light blue. The outer
walls of which are often inscribed with mathematical equations or
other strange markings. The holy symbol is always displayed atop the
temple.
Orulen
Proverbs
A mind that wanders is a gnome's greatest
treasure.
Laughter is the shortest distance between
gnomes.
In the tinkering of life, every wrench is a
gear turned.
The grandest discoveries begin with the tiniest
inquiries.
Humanoid Deities
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Po
The Seeker
Alignment:
Neutral
Home Plane:
Fae Realm
Po
is a new deity, offering up his blessings upon those that seek the
truth through the darkness. He counters the ways of Dur Anom as an
alternative path to those Shenuri who are not drawn to chaos and
evil. If Dur Anom took him seriously, she might more actively oppose
him and his followers.
Po frequently appears as a male Shenuri enshrouded in a cloak of
mushrooms and spores. He also may appear as a gargantuan purple worm
or other monstrous creature native to the dark realms yet always
wearing a simple jade crown.
Po makes his home is in a mysterious corner of the Fey realm where
those that favor the embrace of night choose to dwell. There he hosts
feasts for heroes that come to seek his blessing before setting out
upon their personal quests.
Priests of Po typically wear robes of materials natural to the realm
of the underdark and display a jade circle as their holy symbol. They
also frequently partake in rituals involving the consumption of
certain exotic hallucinogenic mushrooms to help induce visions.
Temples: Holy sites
dedicated to Po are found in natural settings within or near a grove
of trees. The main feature is a round green table with a bench so all
may be seated as equals. There may be a circular pavilion constructed
around the table, but it is never fully enclosed. Holy ceremonies are
usually followed by a shared feast.
Po Proverbs
An enemy is just one who blocks the path and the path can be moved.
Have your enemies for dinner. [this one is frequently misinterpreted]
What you seek is usually hidden within yourself.
Always taste the soup before adding more seasoning.
When others seek to pull you down, help them get high. (also
frequently misunderstood)
Gold cannot buy happiness, but it might buy you mushrooms and that
may be enough.
Trees know the way and won’t dump you in the middle of the sea or up
on a glacier.
The path is made by walking, or sometimes digging.
Do not fear the dark… It is the bright light that blinds.
Hasten slowly and slowly hasten.
Humanoid Deities
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Srultavin
God of Outhiri (Halflings)
Alignment:
Any
Home Plane:
Wotarra
Srultavin
the Gracious is revered by his Outhiri people. Taking the form of a
cheerful grinning outhiri with bushy mutton chop side burns, Surltavin smokes a meerschaum and is always dressed in colorful
eye-catching attire as if he's on his way to a party--which he
usually is. Two robins usually flit about his head. A slender rapier
called Ilothai hangs from his belt. This legendary luck blade has the
ability to calm the emotions of any creature it touches and even make
them feel euphoric.
Priests of Srultavin rarely wear any formalized regalia of the faith
other than the holy symbol: three tobacco leaves. They always have
plenty of fine tobacco to share with those who have a good story for
them.
Temples:
Temples of Srultavin are typically located within Outhiri hills and
occasionally can be found in forests and mountainous regions where
the short folk live. The structures are of earthen and/or stone and
are mostly non-assuming.
Srultavin Proverbs
Life is short, so enjoy every bite of the pie.
A good friend is like a second breakfast,
always there when you need it.
Laughter is the ingredient that makes
everything taste better.
A journey with friends is a journey worth
taking.
A pipe is a journey to the calm, a voyage to
serenity.
A friend with tobacco is a friend indeed.
Humanoid Deities
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Tohkshri
God
of Gnolls
Alignment:
Neutral to Evil (Chaotic Only)
Home Plane:
Vamg'den
The
god revered by gnolls resembles a giant of his kind, wearing lion
skins and wielding a pair of double-bladed battle axes that drip
poison. Two flaming hounds are always at his side, eager for fresh
meat. Tohkshri's terrible battle cry causes his enemies to cower and
his allies to rally with new vigor.
Known
for their brutal blood rituals, Tohkshri shamans delight in
sacrificing enemies to their beloved god. Their regalia always
consists of robes made up of the flesh of their victims. The holy
symbol, drawn using the blood of the sacrificed, is the face of
Tohkshri himself.
Temples:
His people rarely, if ever, construct temples as they prefer to
worship him outside under the stars.
Tohkshri Proverbs
Rip the flesh, crack the bone. Kill them all,
and then run home.
In the laughter of the hyena, we find our
strength.
The meat of the prey fills our bellies, their
blood slake our thirst.
Humanoid Deities
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Umfahvren
Ruler of Giants
Alignment:
Any
Home Plane:
Xelgratia
Even
though not all giantkind worships the Father of the Tempest, they
know and fear him. A storm giant twice the size and strength of any
that might dwell in Irith, Umfahvren looks down from the heavens
with a stern and wrathful eye. His distrust of small humanoids,
particularly shenuri, means that he shows them little to no mercy. He
expects the same from his worshippers, for giants have suffered
enough persecution by their smaller neighbors over the centuries.
His mystic maul Marrowthirst turns the very bones of his enemies to
soup within their skin. His pet roc Shamvlest is always nearby, and
Umfahvren wears a suit of gleaming blue crystal battle armor forged
by
Mordrun
himself.
Garbed in robes of dragon scales, Umfahvren's priests sport long
curled beards and wield great clubs of bone. They always wear the
holy symbol of their patron: a wooden relief of Umfahvren's face.
Temples:
Depending on the type of giants involved, temples range from crude
caves to magnificent mountain structures with spires that rise high
into the clouds.
Umfahvren Proverbs
To move mountains, one must first understand
Irith's whispers.
In the heart of the stone, giants find their
peace.
In the vastness of time, giants stand as
sentinels.
Humanoid Deities
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Vorenclegg
God of Barethkor (Duergar)
Alignment: Any
Home Plane:
Wotarra
Dark
and mysterious cousins to dwarves, the barethkor pay homage to
Vorenclegg. This mighty god with a long bulbous nose is angry at the
world for having pushed his people into Irith's dark mountains away
from the surface and othe place the have a sovereign right to be. He
commands his priests to skulk in the shadows and watch for the right
times to make others pay for what they have done to the barethkor.
Followers of Vorenclegg are nearly always barethkor. Priests always
wear black mithril chain and carry rune-covered pick axes. Temples
are constructed underground and involve intricate carvings of the
mighty Voernclegg in battle against other gods. Sacrifices come in
the form of precious metals and ritual killings of enemies.
Temples:
Located deep within the bowels of Irith, temples of Vorenclegg are
made of stone carved with Vorenclegg in all his battle glory. The
central worship chamber of each temple contains a great fire pit into
which are thrown sacrifices to Vorenclegg.
Vorenclegg Proverbs
Vengeance is the life's blood of every
barethkor.
Stone is the Heart. Magma is the Blood.
Darkness is the Flesh.
In the shadows, we forge the weapons of
destruction.
To betray is to thrive in the world of deceit.
Our forges burn with the flames of vengeance.
In the realm of darkness, loyalty is a weapon,
and betrayal is a shield.
Humanoid Deities
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Fae
Deities
Aurochlem
The Jade Smile
Alignment:
Neutral to Good
Home Plane:
Fae Realm
Aurochlem
dwells in one of the many lush forests that exists in the Fae Realm
in the roots of a tree that has existed since time began. She is a
green-skinned elven beauty with dark green leaves for hair and just
enough leafy vines to cover her impossibly perfect form. Any mortal
that lays eyes upon her is instantly charmed.
Aurochlem is constantly surrounded by wildlife of all kinds. She
doesn't view them as pets but companions. With very rare exceptions,
only dryads look to The Jade Smile as their deity.
Temples:
Although there are no temples to Aurochlem, she is almost always
worshipped in forest environments.
Fae Deities
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Corisiri
Mistress of the Air
Alignment:
Neutral to Good (Chaotic Only)
Home Plane:
Fae Realm
Housed
in her crystal tower floating on a cloud in the Fae Realm, Corisiri
sits on her throne of mists and watches over her kind there and on
Irith. When she chooses to become visible, the Mistress of the Air
resembles a small elven maiden with shiny green locks. She wears
multicolored veils that constantly shift and flow about her winged
body. Constantly near her is an air elemental who serves her with
great fervor.
Corisiri has a low tolerance for earth dwellers, especially when they
persecute her kind. Most of the time, however, she is in a joyful
mood and enjoys cavorting with her people and other fae she has
allied herself with.
She is
recognized and respected by all air creatures. With rare exceptions,
sylphs are the only creatures who formally worship her as their
deity.
Temples:
Sylphs never construct temples to Corisiri. They tend to
worship wherever they happen to be.
Fae Deities
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Diafora
Judge of the Heart
Alignment:
Neutral to Good
Home Plane:
Fae Realm
Diafora
resides in the Fae Realm within the boughs of an ancient treant
called Oszilroth somewhere in an ancient dark forest. He is larger
than most sprites and wields a mystic bow with arrows that can put
any living target to sleep. His faerie dragon companion Zifflik is
always nearby.
Diafora is a stern leader of his people. He rewards them when they
abide by his wishes and punishes them severely if they disobey.
Primarily, he is good spirited and always ready for a good story that
stirs his imagination. His appetite for liquid spirits is legendary
among the fae, and he is always seeking new brews to taste test.
Only
sprites actively worship Diafora, who has no holy symbol per se.
Temples:
Many times in their forest communities, sprites will erect simple yet
functional temples made from tree branches. There, they can
congregate to pray.
Fae Deities
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Gillieth
The Pan Muse
Alignment:
Neutral to Good (Chaotic Only)
Home Plane:
Fae Realm
Known
as The Pan Muse for his ability to play the pan pipes in a way that
causes listeners to dance despite themselves, Gillieth is a handsome
satyr known to all of his kind. The only attire he has is a magical
dagger and a bow and quiver slung over his shoulder. His bearded face
is always alight with a broad smile and a laugh is never far from his
lips.
Gillieth resides in a deep forest somewhere in the Fae Realm. His
castle is the forest itself and his throne is wherever he sits.
Accompanying him wherever he goes are his ferret companions Lorn and
Illi. Aside from the ferrets, Gillieth is usually surrounded by
satyrs and other fae basking in the glory of his song and dance. His
existence is that of one continuous celebration of life. Only
satyrs call Gillieth their god.
T emples:
No temples are built in his honor, for his love is carried in the
hearts of his worshippers.
Fae Deities
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Loroth'lorai
The Small Giant
Alignment:
Neutral to Good (Chaotic Only)
Home Plane:
Fae Realm
Loroth'lorai
is the god of brownies. Known as The Small Giant, he is larger than
normal brownies. Garbed in a simple leather vest and breeches, he
wears a crown of leaves and wields a staff tipped with a magical
acorn. Anyone struck by the staff will become petrified until
Loroth'lorai commands the effect to end. Loroth'lorai is also fond
of playing his lute.
Living in a cluster of hills in the Fae Realm known as The Sacred
Rises, Loroth'lorai exists to improve the lives of his people. His
generosity is only exceeded by his tremendous compassion, even for
those who are not of his kind. Many times during the years,
Loroth'lorai will journey to Irith to bless the fields and grant the
requests of worthy brownies.
Those who worship The Small Giant are almost always brownies.
Temples:
Temples to Loroth'lorai are built within large hollowed out hills
decorated with wildflowers.
Fae Deities
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Nyphadora
The Shadow Queen
Alignment:
Neutral to Evil (Chaotic Only)
Home Plane:
Fae Realm
Nyphedora
is an ancient fae god of immeasurable beauty. She has long dark hair
streaked with white, and wears a crown of pure diamond upon her head.
A diamond necklace hangs around her neck. She wears a strapless dress
of black silk and has skin the color of milk. Her eyes are dark gray
and filled with the promise of danger. She carries a diamond wand
that can can polymorph someone into any creature she desires. Her constant companions are a pair of elder
black hags who act as her advisors and confidants.
In the Shadowdemesne of the
Fae Realm, Nyphadora dwells within her black gold fortress perched upon the highest peak,
The Shadow Queen sits upon her diamond throne and looks down upon all
the fae who serve her in the darkness below. She constantly plots to
acquire more power and influence in the Fae Realm overall and any
other plane that suits her. Her ambitions have ever been checked by Tillikree, much to her eternal fury.
Still, she continues to plot and plan for the day when she can take
control of the entire realm.
Temples: There are
no temple structures dedicated to Nyphedora. Those who worship her
simply find a dark place and show their devotion in whatever way they
see feet.
Fae Deities
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Orbeallan
Hand of Chaos
Alignment:
Any (Chaotic Only)
Home Plane:
Fae Realm
Orbeallan
is the King of the Leprechauns. Garbed in a dapper outfit of
sparkling green and gold, he is always seen twirling a golden wand
tipped by a four-leaf clover. With this artifact, he can grant a wish
three times a day, which he rarely does. Orbeallan rides a silver fox
named Yulibren. His temperament is that of someone who enjoys life,
especially when it comes to causing mischief with others.
No one
knows where in the Fae Realm Orbeallan resides. Popular rumor says
that he lives in an underground palace made of gold far beneath a
mundane-looking thicket somewhere in an unassuming forest. There, he
swims in his infinite piles of gold coins while counting them
endlessly. Anyone who can make Orbeallan laugh may gain a favor from
the chaotic being.
Leprechauns pay homage to Orbeallan as their deity. Sacrificing gold
to him is commonplace.
Temples:
Formal temples do not exist. His followers
usually keep a small altar somewhere within whatever living space
they inhabit.
Fae Deities
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Thennior
The Shadow Trickster
Alignment :
Neutral to Good (Chaotic Only)
Home Plane:
Fae Realm
Thennior
exists as an elegant pixie maiden with long golden hair. She wears
transparent white veils of pure silk and carries a magical dagger
that can poison anyone it hits. A constant look of inquisitiveness on
her beautiful face, Thennior is always exploring the Fae Realm and
Irith for new and exciting things to learn about. In the Fae Realm,
she lives the hollow of an ancient tree, surrounded by her court of
maidens and suitors eager to please her.
Only
pixies worship Thennior by gathering wherever they live in the
countryside to sing her praises and seek her blessings.
Temples:
Pixies
build no temples proper to Thennior.
Fae Deities
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Tillikree
King of Faeries
Alignment:
Neutral to Good (Chaotic Only)
Home Plane:
Fae Realm
King
of all faeries, Tillikree resides in the depths of a frosty pond high
in one of the mountains of the Fae Realm. He stands as a faerie
garbed in a sparkling outfit of sea green. In his left hand, he
fiddles with a crooked ironwood wand that allows him to cast any
illusion he desires. Regal but jovial, Tillikree ensures that his
faeries are in good spirits with song, dance, and superior
storytelling.
Only
faeries worship Tillikree, which they do every full moon by
sacrificing valuable material items they have acquired.
Temples:
There are no formal temples to Tillikree.
The faeries worship by gathering in quiet secluded hills, forests, and
mountains where no outsiders can disturb them.
Fae Deities
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Vorannik
Patron of Treants
Alignment:
All
Home
Plane:
Ahfoleah
Revered
by treants, Vorannik is an ancient fae that looks after his subjects
with great jealousy. His anger at any who would harm of subjugate
them is legendary. Standing over 200' high, Vorannik stands at the
Top of the World, straddling the Prime plane and the plane of
Ahfoleah, which allows him to watch over his fae followers in both
places. The fruit Vorannik bears is said to bear knowledge gathered
since the beginning of time, and many have died tried to gain such
wonderful secrets.
Vorannik is protected by an shield that blocks magic in all its
forms. Any who try to harm Vorannik physically will attacked by a
deadly swarm of insects that will do 200 pts of damage the attacker.
Temples: There are no
formal temples build in honor of Vorannik
Fae Deities
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Arch
Devils
Dasuroth
Father of Despair
Alignment: Lawful
Evil Only
Home Plane:
Korthaganos (resides in the territory of
Daenclessus)
One
of the oldest gods known to exist, Dasuroth is a tall thin man of
striking handsomeness. His eyes are blood red, and his black hair is
slicked back with each hair perfectly in place. Folded against his
back are a pair of mighty black wings, while his devil's tail
twitches behind him. The horns protruding from his forehead also
betray his devilish origin. Dasuroth wields a crystal mace of
glowing amber tipped with a gleaming white skull. Any mortal struck
by his mace will have their soul sucked into it and their body
destroyed.
Legend has it that Dasuroth was one of the
most powerful gods in the heavens until his radical ideals on the
roles of mortals in relation to the gods caused him to be cast down
into the Lower Realms to the plane of Korthaganos. There, he used his
power and influence to organize the devils and proclaim himself their
ultimate ruler. Over the millennia, he has become the ultimate ruler
of all who dwell there. He plots and plans for the day when he can
take his minions into the heavens and destroy those who dared to
persecute him so long ago. His right hand is Qa'Suul, his fierce and
loyal ally.
Dasuroth resides in the Lower Realms on the
plane of Korthaganos, a dark place of despair infested by devils.
Korthaganos itself is carved into 7 territories, each of which are
ruled by an arch devil with Dasuroth ruling them all from his
floating ebony castle shrouded by storm clouds.
Many different creatures worship the Father of
Despair. To identify themselves, they will always be found with a
mark or object bearing his holy symbol: a crystal amber mace tipped
by a white skull. Rarely are temple built to him, as his worshippers
tend to pay homage to him in secrecy. Those temple that are erected
are black and red structures decorated with symbols of deviltry.
Arch Devils
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Drussalla
Matriarch of Souls
Alignment:
Lawful Evil Only
Home Plane:
Korthaganos (resides in the territory of
Diathalee)
Drussalla
is a gorgeous devil with dark hair and milky white skin and piercing
red eyes. She tends to wear revealing red attire. She will often hide
her horns, tail, and wings until the time to reveal her origins is
right. Many a man's soul has been seduced away by this master
temptress who rules the territory of Diathalee on the plane of
Korthaganos. Her weapons are her enchanted gauntlets, which she used
to rip flesh from her opponents with deady precision.
Sitting on her throne of bones in her iron
castle called Grozann, Drussalla spends her time contemplating increasing
her power so that she may rise among the ranks of her fellow arch
devils and someday challenge Dasuroth himself. Always nearby is her
personal pack of 12 hell hounds that obey her every command. She
climbed to power from being a lowly Erinyes to seduce and slay Rytor, the
former ruler of Diathalee. The act of treachery pleased
Dasuroth, who elevated her in power and position to become the new
ruler of Dialthalee. The power play infuriated Korratheus, who had
hoped to take over the territory for himself. He has vowed to destroy
her some day, a threat Drussalla often mentions when the arch devils
hold counsel with Dasuroth before throwing her head back and
laughing.
Followers of Drussalla are known by the carving
of a small misshapen pentagram tattooed somewhere on their bodies. With
few exceptions, her priests are female and revel in the ritual
sacrifice of the hearts of strong, handsome men. Temple structures
are rare to find, for the followers of the Matriarch of Souls prefer
to remain anonymous and work in the shadows.
Drusalla Quotes
“It’s not the sweet ones I desire. Good little
boys make adorable pets, but their blood has the flavor of candied
earnestness and soured empathy. Unsophisticated flavors that don’t
stimulate a refined palate like my own. I want the ones who refer to
themselves in the third person as “The alpha”. Those who refer to
their sexual conquests as their “body count”. The ones that gobble up
women like pieces of cake. Their chauvinism is delectable, and after
I penetrate their souls . . . deeply . . . I make it clear to them
that they can mate like rodents for the rest of their days and still
feel like virgins in the opulence of my own 'body count.'”
Arch Devils
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Fehltan
The Soul Render
Alignment: Lawful Evil Only
Home Plane:
Korthaganos (resides in the territory of
Worgorax)
Fehltan
appears as a massive blue-skinned devil with wild black hair and huge
horns portruding from his forehead. His body is covered in greenish
arcane symbols that are said to give him mystical powers. In battle,
he wields a black trident that can wrench a the life force from
anyone it hits. Bofalla, his Erinyes lover is always at his side,
constantly whispering evil schemes into his ear and urging him to
strike at his enemies.
Fehltan acts as Dasuroth's enforcer in all
things and relishes any opportunity to carry out his gruesome duties.
He relishes battle and enjoys tearing apart his king's enemies, earning him the name of the "The
Soul Render". He dwells in the territory of Worgarax, a land of
smoking red clay cracked by the constant earthquakes there. His home
is an iron citadel called "Borvakhell".
Few worshop this spiteful devil by choice.
Those who do tend to be arcane spell casters hoping to gain the
magical rewards that only Fehltan can give them. There are no temples
to Fehltan, only dark out of the way places where men and women
congregate to sacrifice victims and magic in his name.
Arch Devils
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Korratheus
The Begging Prince
Alignment: Lawful
Evil Only
Home Plane:
Korthaganos (resides in the territory of
Nyrium)
Korratheus
is a grotesque horned abomination of misshappen obesity. Standing
over 12' tall, his fists are disproportionately large and form
massive clubs that he uses to smash all who would oppose him to pulp.
Looking into his fiery gaze is enough to freeze any mortal in place
with trembling fear. Tending Korratheus is a battle scarred Balor
called Irgreth, who has a vicious streak only surpassed by his
master.
Resting in his coal black tower of dripping
blood known as "Weh Gordroom" on the desert landscape of Nyrium, Korratheus revels in the suffering of
the living, particularly in their wails and efforts to beg for his
mercy. The more they beg, the more "The Begging Prince" smiles before
having them whipped harder. His cohorts of Erinyes prowl Nyrium,
scooping up lost souls before bringing them Weh Gordroom for a
miserable life of torture and pain. Korratheus has a burning hatred
for Drussalla, whom he claims used her feminine wiles to gain her
position and steal power that rightfully belonged to him.
Few mortal choose to worship this spiteful
devil. Those who do demonstrate their fealty by flaying their backs
nightly so that their suffering can help to feed Korratheus and make
him more powerful. Priests work in the dark secluded areas of
humanity, plotting ways to seduce and trick unsuspecting mortals out
of their soulds. The dark clergy carve devilish symbols of power into
thier flesh, which they believe helps to fuel their dark magic.
Formal temples to The Begging Prince do not exists, for no place of
civilized men would allow them.
Arch Devils
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Lorrmack
Whisperer of Shadows
Alignment: Lawful
Evil Only
Home Plane:
Korthaganos (resides in the territory of
Phoraln)
Lorrmack
is a powerful devil prince that holds sway over the territory of
Phoraln on the plane of Korthaganos. Standing well over 15' tall, he
is elegantly handsome and brooding. He wears a spiked crown of cold
iron that allows him to learn the goings on of every creature in
Phoraln should he choose to know. His weapons of choice are a pair of
flaming spiked whips, which can easily flay the skin from his
enemies' bodies.
Lorrmack resides in small squat keep in an
active volcano known as Enaodros. The keep rests on a small island
surrounded by bubbling lava. Those who wish an audience with the
somber devil must brave the lava and his pack of savage chain devils
prowling the rim of Enaodros.
Known as the "Whisperer of Shadows", Lorrmack
is often called upon by Dasmotheus to deliver his decrees to the
other princes and anyone else he needs to communicate. Known for his
quiet nature and reluctance to show his temper, Lorrmack remains a
mystery to his fellow princes who regard him with caution. Lorrmack
has a penchant for virgin flesh, which he craves regularly.
Worshippers of this devil prince congregate in quiet
places away from the prying eyes of those who wouldn't understand
their love. They bear the mark of Lorrmack, a pair of black stitched
lips, ususally scarred onto their flesh. Temples are rare and usually
come in the form of crudely built structures of black stone anointed
in the blood of sacrificed virgins.
Arch Devils
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Omgalor
White Destroyer
Alignment: Lawful
Evil Only
Home Plane:
Korthaganos (resides in the territory of
Ilgrahm)
In
the icy wastes of the territory of Ilgrahm resides Omgalor. A massive
spiked devil with thick black horns portruding from his forehead,
Omgalor is known to all as the White Destroyer is second in might only
to Dasuroth and is constantly maneuvering his forces in preperation
for the battle that he and the King of Devils knows will soon come.
Omgalor uses a spear tipped by a smoking tip made of pure ice. At
Omgalor's command, the spear will shoot forth a cone of cold to
freeze his enemies where they stand. His entourage of 10 ice devils
are never far from his side.
Omgalor's icy palace "Frostfaar" exists within
the highest peaks of the mountains of Ilgraham. From the balcony of
his royal chambers, Omgalor looks out upon the wind swept plains of
his domain and smiles at the sight of the freezing sould screaming
their despair as they are whipped along by their devilish tormentors.
A few in the mortal realm dare to worship the
"White Destroyer" for fear of him appearing and whisking them away
for an eternity of pain. Those who do mark their skin in his honor by
using ice daggers to carve a circle with three slashes through it.
Temples to Omgalor are non-existent.
Arch Devils
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Qa'Suul
Unholy Tormentor
Alignment: Lawful Evil Only
Home Plane:
Korthaganos (resides in the territory of
Thromme)
A
towering figure of mottled skin, inordinately long claws, and a head
bristling with crooked horns, Qa'Suul is a powerful devil prince that dwells
in the poisonous swamps of Thromme. His home is within a cursed
hollow tree of bleeding flesh that rises over 300 feet into the misty
air. Within the branches of this tree dwell his scores of horned
devil lieutenants. Qa'Suul commands the very twisted plant life of
Thromme and uses that ability to defeat enemies foolish to engage him
and imprison the souls who live there. Among other things, Qa'Suul
delights in the suffering of mortals, whom he believes are merely
tools of the gods who use their devotion to justify and fuel their
existence. His personal hand in the suffering of those souls has
earned him the rightful monicker of the "Unholy Tormentor."
Qa'Suul is nearly as old as Dasuroth and
existed as his close ally when they both walked the heavens as gods.
When Dasuroth was cast out by the gods for his dark and radical
ideals about the proper place for mortals, Qa'Suul chose to follow
and was rewarded by Dasuroth with the principality of Tromme. He is
conniving and vindictive, and is completely loyal to Dasuroth.
Worshippers of Qa'Suul tend to be found in dark
forests, marshes, and other wild places where few dare to go.
Although they do not mar their flesh with any marks devoted to him,
they are able to identify one another by their use of a secretive
language that is a strange variant of abyssal. Temples found in the
dark wild are always constructed of twisted vegetation that form crude
domes where priests dwell and worshippers visit.
Arch Devils
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Demon
Lords
Bethool
Demon of Desire
Alignment:
Chaotic Evil Only
Home Plane:
Zessus
High
in her mountainous palace of onyx located on the inhospitable plane
of Zessus, Bethool keeps watch over the diseased lands where her
minions dwell. Although her true form is too horrible for any mortal
to behold, she often takes the form of an incredibly gorgeous winged
seductress who can imprison any mortal man's heart with but a single
whispered command, hence her title of Demon of Desire. In battle,
she wields a wicked three-headed flail that drips black ichor that
can melt anything it touches. At any given time, she is attended by
at least five incubi, whom she makes love to or tortures based upon
her mood.
Those few mortals who call Bethool their patron
are primarily women. Her priests revel in the art of seducing
powerful men and luring them to the altar, ripping out their
beating hearts, and then eating them. Temples
dedicated to Bethool are extremely rare as are any churches that are
dedicated to demon lords.
Her unholy symbol is that of a black heart.
Demon Lords
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Dur Anom
The Chaos Queen
Alignment:
Chaotic Evil Only
Home Plane:
Gethis
Dur Anom is thought to have taken those elves whose hearts were
filled with darkness and chaos and burned them in the fires of the
Lower Realms to create what is now the shenuri. She wanted them to have
a home in the unfair world of Irith and provide them with a goddess
they could love and could love them in return.
Every earthly representation of Dur Anom is that of a gorgeous
horned shenuri
female garbed in flowing silks of red and purple. She
always clutches a black scepter tipped by a skull made of white
gold. Dur Anom dwells in the towering black castle Oenthatis in the
lower realms of demons on the plane of Gethis. She is known as "The
Chaos Queen" for her ravenous appetite for creating chaos in
all things.
Her priests wear the same colors of black and red, and her temples are always
constructed of pure onyx. Priests and worshippers of Dur Anom are
recognized by her holy symbol: the symbol of chaos.
Dur Anom Proverbs
Torture your foes in ways that will forever dwell in their minds.
Slowly, gently. This is how life is taken.
Torture your foes in ways that will forever dwell in their mind.
Goodness and compassion are the weakness of the masses.
A little suffering is good for the soul; a lot of suffering is good
for your enemies.
Evil is the term used by the defeated to describe their conquerors.
Patience is revenge's most important tool.
Things we take from our vanquished foes make them our unwitting
allies.
Always betray your allies with a smile.
The bitter taste of defeat is always sweetened by the tears of your
slain enemies.
Crush your enemies slowly so that the agony of choosing to oppose
you resonates within their souls for eternity.
Embrace the darkness, for it shall shield you from the light of hope
others will use to tempt you from true path.
Savor the bitterness of your enemy's blood, lest they drink from the
sweetness of your own.
The dark bearers of life shall be revered above males, whose duty it
is to stud and serve.
Never touch your enemy's eyes. They must be able to see you standing
over them victorious.
If your enemy shows you his heart, take it from him.
To speak the name of Dur Anom is to draw upon her darkness and her
strength.
Those who curse the name of Dur Anom shall never again sleep in
peace.
Every enemy is a sacrifice waiting to be made.
Kill them all. Let Dur Anom sort them out.
Dur Anom's word is an untruth encased in a mystery that is smothered
in secrets.
Those who suffer are weak. Those who create suffering are blessed.
A coward always seeks compromise.
An Empty Mind Is A Loyal Mind.
Even a man who has nothing can still offer his life.
A frightened mind is a compliant mind.
The creation of chaos among enemies is but a gift, not an exchange
for favor.
Hope is the first step on the road to disappointment.
Surrender to Dur Anom and no one else.
Poison is the spice of death.
Demon Lords
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Igglivi
Lord of Hate
Alignment:
Chaotic Evil Only
Home Plane:
Oltyria
Igglivi
is a giant viscous black blob of shifting red eyes and babbling
mouths. Simply looking upon this demon lord's form, coupled with
hearing his incoherent jabbering, can cause mortals to go mad. In
battle, the Lord of Hate engulfs his opponents and dissolves them
with the acidic ichor oozing from his body.
Accompanied by his court of demonic oozes,
Igglivi roams the disgusting endless swamps of Otyria, personally
interacting and tormenting the demons who live there.
Only a very few mortals choose to look upon
this monstrosity as their patron. Those who do spend their time in
the darkness of night imploring Igglivi to honor their request to
destroy the objects of their hatred.
Demon Lords
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Kithalis
Lord of the Forgotten
Alignment: Chaotic
Evil Only
Home Plane:
Rkush
Kithalis
is a mighty horned demon lord who rules over the acid wastelands of
Rkush and all who have the misfortune of dwelling there. In battle,
he wields an iron mace with the head forged in the shape of his own.
Enemies struck by the mace will die instantly.
In a fortress floating on a cloud of black
methane high in the red sky, the Lord of the Forgotten plots and
plans how to sow dissent and cause chaos in the mortal realm without
provoking their gods to anger.
Worshippers come in the form of those misfits
who have been cast out of mainstream society and are looking for some
way to direct their misery in a way that will benefit them. Those who
look to Kithalis for guidance bear symbols of a pair of blazing red
eyes on their person, either by attire or carvings in their living
flesh. There are no known formalized structures that are blessed as
temple to this hateful demon.
Kithalis
Proverbs
The act of revenge is not in living your best
life but making those who wronged you live their worse life.
Anguish is the path to anger.
Anger is the path to revenge.
Revenge is the path to purpose.
Purpose is the path to obtainment.
Demon Lords
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Opheix
The Slithering Father
Alignment: Chaotic
Evil Only
Home Plane:
Laventia
Living
in the high mountains of twisted black forest on the plane of
Laventia is Opheix, The Slithering Father. A massive serpent demon
whose lower half is that of a snake, Orpheix commands all serpents he
sees. He fights by goring his enemies with his horns and constricting
him with his body. His merest touch is poison. Constantly at his side
is Airee, a succubus who lends him dark advice on how to cause
corruption in the mortal real and bring woe to his enemies.
Opheix is contantly at odds with Dur Anom, whom
he felt tried to usurp him many centuries ago. Any time the minions
of these two demon lords come into contact with one another, there
will be a fight to the death.
Followers are Opheix are either scaley beings
or those that are sympathetic to them. Priests of The Slithering
Father always wear serpent themed attire, and the temples they
inhabit are always found in dark forests, hills, and mountains, far
from the reach of mainstream civilization.
Demon Lords
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Roxshel
Ice Bearer
Alignment: Chaotic
Evil Only
Home Plane:
Hagralaath
Beneath
the frozen wind-whipped wastes of Hagralaath, in a massive icy
cavern, is a frozen palace known as Bergacia. Residing within is
Roxshel, a demon lord known as the Ice Bearer. An eerily handsome
demon with skin of spiked ice, he stands over 15 feet tall and wields
a cold iron glaive. At Roxshel's command, the glaive can create an
ice storm that few can survive without being frozen where they stand.
Always nearby are Ice Bearer's pair of dire polar bears.
At one time, Roxshel was believed to be a frost
giant that had found a way to the lower realms to seek demonic help
in defeating his enemies. The former lord of Hagralaath, known as
Githakka, laughed at Roxshel's audacity and locked him in a frozen
dungeons for centuries. One day, Roxshel broke free. The legend is
that he was secretly helped by Dur Anom, who also gave him his
glaive. Roxshel surprised Githakka and killed him before taking his
place as lord of the plane.
Of the mortals that worship the Ice Bearer,
most are frost giants who build spectacular temples of ice on the
highest peaks of Irith's many mountains. His symbol is that of a
clenched blue fist in a gauntlet of ice.
Demon Lords
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Sommethria
Scourge of Dreams
Alignment: Chaotic
Evil Only
Home Plane:
Kothkethool
Those
who fear to dream do so because of Sommethria. A demon of
unfathomable beauty, the Scourge of Dreams dwells on the plane
of eternal nightfall known as Kothkethool. Sitting on her throne of
shadows within a fortress of impenetrable darkness, Sommethria
sleeps. During her century's long slumber, her dream avatar roams the
lower realms and beyond all the way to the Prime Plane in search of the sleeping
minds there.
Through her dreams Sommethria corrupts those
whose power in influence might best serve her. If they do so, she
rewards them. If they refuse, she drives them mad. When she does
awaken, it is to tend to mundane matters of her realm that must be
attended to. Her sleeping body is guarded by a trinity of death
knights bearing night blades that shatter the souls of the enemies
they strike.
Those mortals ambitious enough to worship her
do so through their dreams after consuming a special brew that puts
them sleep and stimulates their dreams to reach out to her. There are
no temples to this demon except for those of her followers'
imagination.
Demon Lords
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Thukulor
Lady Death
Alignment: Chaotic
Evil Only
Home Plane:
Valenkor
Residing
on Velenkor, a plane of swirling orange and black skies and charred
landscapes, Thukulor is a faceless mistress that commands the dead,
hence her name Lady Death. Her touch will raise any dead to obey
her command until destroyed. When moving about her domain, she rides
on the back of an undead dragon.
On an ocean of blood is her tower of the dead,
where she makes her plans to expend her domain by using the dead that
cover Valenkor like a plague. Her goal is to one day consolidate the
lower realms under a singular leader: her. She has the support of
Sommethria, which won't be enough to move forward, but Thukulor
continues to plan.
The few mortals that worship Lady Death call
upon her to grant them longer life and immortality in exchange for
the live sacrifices they give to her. Her priests ensure that she has
plenty of lives taken in her name to ensure her everlasting glory.
Temples to this demon are usually tucked away in secluded locations
and are constructed of the bones and flesh of those sacrificed to
her.
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