Known Planes of Existence

 

Irith is a single world among millions within a universe consisting of planes of existence. Over the centuries, only a fraction of the existing planes have been explored and charted by the inhabitants of Irith with the power to do so. Many explorers never returned, either because they didn't want to . . . or couldn't.

 

Listed below are the known planes that have been chronicled.

 

 

 


 

Fae Realm

 

The Fae Realm is a place of wondrous beauty and chaotic magic. All kinds of fae live here, including their deities. The lands, which very much resemble those on Irith, are alive with life. Magic is commonplace, and mundane items that exist there for long are often changed or warped by the presence of so much powerful magic.

 

The realm is made up of two territories:

 

The Glimmershine

 

This place is always always bright, sunny, an filled with spectacular colors. all fae Deities who dwell here except for Nyphadora, who resides in The Shadowdemesne.

 

The Shadowdemesne

 

The skies of here are always filled with dark clouds that keep the land in perpetual dimness. Many fae with dark dispositions tend to reside here. 

 

Anyone visiting the fae realm, whether The Glimmershine or The Shadow Demesne, will not go long before feeling the tingling and vitalizing effects of magic on their person. Most non-fae who dwell here eventually develop an innate magical ability that they can use. The abilities are usually small in scope, such as someone being able to turn objects blue for a short time or cause invisible music to play briefly. In very rare cases, non-fae can develop more powerful abilities. Within days after leaving the realm, however, non-fae creatures will lose their innate abilities gained while in the realm.

 

Gods that dwell here: Aurochlem, Corisiri, Diafora, Gillieth, Loroth'lorai, Nyphadora, Orbeallan, Thennior, and Tillikree.

 

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High Heavens

 

 

 

The six planes of the High Heavens emulate different ecologies that are found on Irith, such as forests, mountains, plains, etc. They have been identified as anything from calm to scorching hot to deathly cold to paradises where the souls of beasts and humanods are found to thrive, as well as many gods.

 


 

Ahfoleah

 

Ahfolea is a plane of lush forests, jungles, and thick vegetation. Teeming with life, this green place is home to a great many beasts and humanoids. Beasts of the forest on the Prime Plane that die find their souls brought here to live in peaceful eternity.

 

Gods that dwell here: Avizor, Em'Sharfhei, Froyonnia, Great Serpent, Nynneon, Pomoleth, Shozrei, Ya-Nu, and Ytos.

 

 

High Heavens

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Mohtari

 

Mohtari exists as place of endless rolling dunes of sand and howling winds that shift the landscape like a great yellow sea. As well as some gods, the souls of those creatures native to this type of environment on the Prime Plane usually appear here, where they spend the rest of their existence. Although water is scarce, it can be found usually in oases or underground.

 

Gods that dwell here: Horgarin, K'tash, Koultusset, and Qurophys.

 

High Heavens

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Tirilithea

 

Tirilithea is a plane of rivers and oceans with very little land in between. The souls of creatures that dwelled in the water on the Prime Plane find their souls brought her to exist after their deaths. The skies on this plane are a combination of swirling blues and streaking light red. Communities are found in the depths of the endless oceans or built upon the few masses of land that exist on the surface.

 

Gods that dwell here: Ardru, Aroth, Breahal, Dotorus, Ianlia, Peleah, and Tlancu.

 

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Vamg'den

 

Vamg'den exists as a place of flat land as far as the eye can see. The endless plains of waving grass in the breeze looks like an undulating sea of green. Those from the Prime Plane that called the plains their home find their souls transported here upon their deaths. The skies are light blue, with clouds ranging from white to dark gray that produce dazzling displays of lightning during the many thunderstorms that occur here.

 

Gods that dwell here: Celphea, Cherivi, Hstinzi, Orulen, Revenkai, Thirion, Toh Pana, Tohkshri and Williommox.

 

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Wotarra

 

Wotarra is a plane of hills and high mountains in all directions. The souls of beings from the Prime Plane are elevated to this High Heaven location. The skies here are nearly white, and thick clouds tend to obscure the highest peaks. Many of the peaks rise so high, that they are tipped with snow and ice. Occasionally strong quakes will strike the lands here, causing mountains to shift and fall.

 

Gods that dwell here: Gnor, Grothkele, Kergon, Kharsallis, Mordrun, Srultavin, Vor, and Vorenclegg.

 

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Xelgratia

 

Xelgratia is a plane of cold, desolateness. Along with rolling hills of sold ice and snow are mountains that rise high into the frigid blue skies. There is a constant whipping wind that punishes all who dare to venture out from their shelters. The few communities that exist here are usually built within protective valleys or even underground.

 

Gods that dwell here: Jahrru, Ghoragdush, Kobolissima, Umfahvren, and Vahntorii.

 

 

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Lower Realms

 

Demonaria (Demons) Kostovelm (Underworld)

Korthaganos

(Devils)

 


 

Lower Realms (Demonaria)

 

 

The Demonic Lower Realms consist of many inhospitable planes. Eight of them make up what is known as the Demonaria. These small planes of existence are where demons hold sway. Each of the brutal and uninviting environments is ruled by a powerful demon lord.

 


 

Gethis

 

Gethis is a cluster of thirteen spinning land masses that revolve around each other under a gray sky streaked with golden clouds. The orbiting masses are solid jagged rocks with some peaks extending outward to a half mile. Although they move in chaotic patterns and come extremely close, they never collide with one another. Travel between the masses comes through enchanted portals located underground in secret places known only to the master of this plane and her closest lieutenants.

 

Living among the crags are demonic hoards organized into legions under the command of power pit fiends. The ultimate ruler over Gethis and all its inhabitants is Dur Anom, The Chaos Queen. On the highest peak of the largest Gethisian land mass rises her black castle Oenthatis. A place where here slaves know no respite from constant flesh-ripping torture. 

 

Lower Realms (Index)

Lower Realms (Demonaria)

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Hagralaath

 

Hagralaath is a plane of solid ice. The surface of the blizzarding realm is completely flat in all directly. Cut into the ice are hundreds of miles of the twisting, turning passages that make up a colossal maze. In the center lies Roxshel the Ice Bearer, who resides in his frozen palace known as Bergacia.

 

Roaming the top of the maze is a hoard of demons, their purpose being to torment the prisoners roaming Hagralaath's endless passageways in a hopeless attempt to find a way out.

 

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Kothkethool

 

Kothkethool is a realm of total darkness. The land is barren and uneven, with valleys and mountains and great plains. Only those who can see through magical darkness see here. The surface is inhabited by a few hundred demons constantly patrolling for those unfortunate to wind up in Kothkethool. The bulk of the demon hoards live underground in what seems like a neverending maze of tunnels and caverns. Their task is to ensure that the slaves living there mine as much precious metals as they can.

 

Ever sleeping in her shadow fortress, Sommethria (a.k.a. Scourge of Dreams) uses dreams to seek out her enemies and those who would serve her best. 

 

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Laventia

 

Laventia is a landscape bristling with dead or dying vegetation. Black twisted trees reach out with their leafless branches like strange spiderwebs covering the landscape. The stench of decay and rotting flesh is overwhelming in Laventia. Prowling through the underbrush are packs of demons intent on rounding up non-indigenous inhabitants and enslaving them to serve the master of Laventia: Opheix, The Slithering Father.

 

Opheix secrets himself in the high forested mountains of Laventia, where he surrounds himself with loyal devils willing to sacrifice themselves for his continued existence.

 

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Oltyria

 

The realm of Oltyria is an endless series of swamps and putrid bogs covered in a perpetual haze of green gases. Living in this harsh environment are oozes of all kinds, for that is what their master Oltyria is. Few other demons are here, for even they find this place too inhospitable to live in. Those that exist in Oltyria are tortured and tormented by Igglivi, who is known as The Lord of Hate.

 

 

 

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Rkush

 

Rkush is a lanscape of smooth sand marred by miles-wide pools that shoot black acidic geysers far into the air. The red skies of this realm are dotted with roiling black clouds of pure methane. Atop one of those clouds is a fortress that houses the master of Rkush. His name is Kithalis, the Lord of the Forgotten. His minions of ruthless demons roam the surface of the realm, herding slaves of lost creatures to work at endless, meaningless tasks in the service of Kithalis.

 

 

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Lower Realms (Demonaria)

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Valenkor

 

Valenkor is a land on fire. The blackened surface of this realm is scarred and blistered. Through thousands of cracks and crevices burn fires that shoot over a mile high into the sky of boiling gray and black. Demons are the only living creatures that roam here. Scattered throughout the landscape are hoards of roaming undead, their bloated bodies oozing pus and ichor. In the very center of Valenkor is an ocean of blood, where the master of the realm, Thukulor, resides in her tower of the dead.

 

 

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Lower Realms (Demonaria)

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Zessus

 

Zessus is a place where the very land itself is rotting flesh and oozing blood. Traveling here is akin to walking on very thick pudding, and the stench in the air is enough to choke most creatures. Demon hoards stalk the hilly regions, chasing, enslving, and torturing creatures not of their kind. The ruler of Zessus and its inhabitants is a sultry, sexy demon named Bethool, also known as the Demon of Desire. She mostly spends her time in an onyx tower in the highest mountain on the plane.

 

 

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Lower Realms (Kostovelm)

 

Kostovelm is a realm of barren lands blasted by storms of rain and yellow hail. Random lost souls that cannot find a place to ascend or descend to, and were quite evil in life, come here. For eternity, they roam the wastes in search of peace that they will never find. Aside from that, the master of this realm, Gonibrahth, ensures that his evil minions endlessly harrass and torture the souls of Kostovelm.

 

The god of the underworld lives in a bleak castle built upon a mile wide chunk of dark, floating earth that flies about Kostivelm.

 

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Lower Realms (Korthaganos)

 

 

Although devilkind exists in many places, their home of origin is in the Lower Realms on a plane known as Korthaganos. Korthaganos has been carved up by the devil princes into 7 territories, which they rule. Below are those who hold mastery of those territories.

 


 

Deanclessus

 

Deanclessus, like all of Korthaganos, is a dark and desolate place inhospitable to most forms of life. Some of the features of the land are boiling plains of acid and clouds of toxic gas that float upon the ground and turn the lungs of anyone breathing them to ashes. Devils of all kind fight for few resources that are found here, all the while torturing those souls cursed to come to this plane.

 

From his ebony castle floating high atop a perpetual storm cloud, Dasuroth looks down upon his domain. He is the king of the devils and rules them mercilessly, demanding that they pay homage to him or become slaves themselves. He holds sway over six other arch devils that preside over each of the other territories of Korthaganos.

 

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Diathalee

 

Diathalee is a place of death. The land, scarred by relentless storms that have lasted for centuries, is drenched in mud and suffering. Swarming across the plains are many hundreds of thousands of devils that herd and whip lost souls while screaming for them to work for Drussalla, the Matriarch of Souls and ruler of the territory.

 

In a high mountain peak bordering Deanclessus, Drussalla sits upon her throne of bones in her iron castle known as Grozann. There, she makes works upon her constant plots and schemes to increase her power base.

 

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Ilgrahm

 

Located on the furthest reaches of Korthaganos is the frozen tundra of Ilgrahm. The landscape exists as snow and ice in a sunless blight of constant hail storms. Swarming with ice devils and a few others, those cursed souls that find themselves sent here know nothing but freezing miserable pain. Their plight is that of slaves in service to the arch devil Omgalor the White Terror, who dwells in his mountainous icy palace known as Frostfaar.

 

 

 

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Nyrium

 

Surrounded by volcanic mountains that constantly spew lava, Ilagrahm is nothing more than a desert of dark purple sand dunes heated to the extreme by a burning red sky and assaulted by fearsome winds. Infested with devils whose sole intention is to subjugate the unfortunate souls trapped here, they are led by cohorts of ruthless Erinyes. Their intention is to please the ultimate devilish ruler of this forbidding place, Korratheus the Begging Prince who resides in his bloody black tower Weh Gordroom.

 

 

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Phoraln

 

The Korthaganos territory of Phoraln is hardly more than plains of jagged black rock. Across this wicked landscape flow blazing rivers of lava. The mountains dotting this place constantly spew lava, raining ash down from a sunless sky. Devils infest Phoraln and take great pleasure in the torture and enslavement of the souls sentenced to spend eternity here.

 

The ruler of Phoraln is Lorrmack, the Whisperer of Shadows. His keep is located on an island located on a lava lake inside a volcano. 

 

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Thromme

 

Thromme exists as a territory choked by tangles of thick rotting vegetation and leafless trees. Traveling through this landscape is nearly impossible. In seemingly every hole and hollow is a devil waiting to strike. Souls are enslaved and put to work at the impossible task of clearing paths through the vegetation.

 

The supreme ruler of Thromme is Qa'Suul, a devil prince that resides in the hollow of the tallest tree in Thromme. From there he oversees the torment of those beneath him, hence his moniker Unholy Tormentor

 

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Worgorax

 

Worgorax is a hilly plantless landcape of smoking red clay. Great cracks and crevices criss-cross the ground from the constant quakes that plague the area. The sky here is a panorama of shifting pinks and greens, and stormclouds can form in an instant to deliver acidic rain to punish those below. Worgorax literally crawls with devils of all kind. They constantly fight over the souls that reside here to please their master Fehltan the Soul Render.

 

Fehltan dwells in an iron citadel called Borvakhell that rises from the very center of Worgorax.

 

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Lower Realms (Korthaganos)

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Miscellaneous Planes

 

 

There are miscellaneous planes that exist outside the High Heavens and the Lower Realms. Some are habitable while others are not, while more still represent the elements that are found in most planes that are known.

 


 

Astral (Between) Plane

 

The various planes exist in a dark, starless void known as the Astral Plane. Many call this the Between. Those traveling from one plane to another briefly pass through this void to get to their destination. There are myths that divine beings roam the Between to ensure that the planes are properly bound and that access between them, using the correct magic, is smooth and efficient. These beings are referred to as Betweeners.

 

Aside from a few bits of matter, There is no land in the Astral Plane, only silvery skies with oddly-shaped clouds floating lazily by. Occasionally, one might see a thunderstorm or tornado forming in the distance. There is no gravity here. Time here does not seem to pass, and one within the plane experiences neither thirst nor hunger.

 

Those using an astral form to travel here are linked to their material bodies by a silver cord. Severing this cord will kill the traveler's material body.

 

Gods that dwell here: Aeixis, Gharan-Dis, Orodar, and Su Reh.

 

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Ethereal Plane

 

The Ethereal Plane is a ghostly place that coexists with the Prime Plane and other planes as well. The air here is misty, and at times there can be seen swirling colors that play about. The Prime Plane is visible from here, although the colors are muted and indistinct as the edges appear blurred and fuzzy. Creatures on the Ethereal Plane are usually invisible to those on the Prime. Also, creatures on either plane, in most cases, cannot attack one another. There is no gravity here.

 

Gods that live here: Quorophys.

 

Miscellaneous Planes

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Elemental Plane of Air

 

The Elemental Plane of Air is a realm of blue skies with very little in the way of land masses. Land that is present exists as small islands floating in the air, pushed along by the natural atmospheric currents. Also floating here and there are clouds, with thunderstorms sometimes forming and causing rain and hail to fall. In calmer regions of this plane are stagnant fog banks that obscure vision and make breathing difficult for those inside.

 

Those who appear here will begin falling, which can go on forever so long as there isn't a land mass that happens to be floating in the way. Eventually they will reach the edge of the plane and loop back around to continue their descent until they find a way to stop themselves.

 

Many of those who wish privacy come here, such as wizards, live in castles or other structures that fly by their own magic or exist atop floating masses of land. Found sprinkled throughout the plane are Djinn strongholds where the mighty beings exist to study subjects important only to them. These great beings rule over communities that serve them and that they protect.

 

Miscellaneous Planes

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Elemental Plane of Earth

 

The Elemental Plane of Earth is a solid place made of rock, soil, and stone. Those who appear here without properly preparing themselves may find themselves entombed in something solid and crushed to death. This plane is varied in its consistency ranging from soft soil to veins of more valuable material such as gold and platinum. There are also veins of crystal, gems, volcanic rock, and any other earthen materials one might think of. The most common means of travel through this realm are through natural and constructed tunnels through the solid rock and soil.

 

The gravity here is heavier than the prime, causing non-natives to become tired more quickly from the simple efforts of getting around. Those who are comfortable with a natural affinity toward earth and stone can be found here as residents. At times, travelers can find spaces containing non-earth elements, such as fire, water, and air.

 

Miscellaneous Planes

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Elemental Plane of Fire

 

The Elemental Plane of Fire is a place that continually ablaze. The strong odor of smoke and ash permeate the area. The ground itself is nothing more than great, evershifting plates of compressed flame, ash, and debris. The most common liquid is magma rather than water. Here exists oceans of liquid flame and mountains that continuously ooze lava. Clouds of soot roam the skies and rain ash down upon the surface.

 

The gravity here is normal. Those travelers not native to this place risk being incinerated if they are not prepared. Those with an affinity for fire and lava live here comfortably. Throughout the plane can be found communities of efreet in great cities made of anything from brass to glass.

 

Miscellaneous Planes

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Elemental Plane of Water

 

The Elemental Plane of Water is an depthless ocean without a surface and is lit by a diffuse glow. The eternal oceans here range from icy cold to boiling hot, saline to fresh. The currents here range from gentle to ripping. There can be found pieces of rock and other earthen masses here that are suspend in the water and moved by the currents. Upon them can be found structures built mainly by natives and, at times, non-natives. Those non-natives who come here should be prepared to breathe underwater or face a watery, suffocating death.

 

The gravity here is normal, although anyone floating in the water is simply suspended there without being pulled in any given direction except for being pushed/pulled by currents. Occasionally one will come across whirlpools ranging from small to raging, which can cause anyone caught within considerable damage.

 

Communities of undewater denizens are ruled by powerful marid from their crystal palaces.

 

Miscellaneous Planes

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Negative Plane

 

The Negative Plane is a dark barren empty place of endless night that hums and pulses with an invisible energy that literally sucks the life and energy out of everything that enters it, including light and heat. Only those who have made preperations to protect themselves from the planes life-draining environment have any chance of surviving here for long. Only a very few native inhabitants can exist here. Undead can exist here without a problem. In rare instances, one might find a castle or other structre here. Contained within is anotherworldy creature, such as wizard, who has come here to study the realm or simply seek privacy.

 

Gravity is subjective, meaning an inhabitant can decide which way is up or down. From this plane is drawn the negative enery that fuel life draining spells or other incantations that require negative energy.

 

Miscellaneous Planes

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Positive Plane

 

The Positive Plane is a realm of crackling energy that shines bright enough to blind anyone who might come here. Here, the air is alive with energy that is so powerful as to be harmful to mortals who have not protected themselves. A unprotected mortal will quickly become filled with the energy of this plain until their body cannot handle the strain. And then they will die.

 

There is no surface here and anyone within the realm is suspended in its space. There is no gravity here. A creature on the Positive Material Plane can determine which direction is up or down. There is little in the way of native life here. Those creature that can survive natively to this realm are usually heavily protected or are themselves energy. Any type of vision is limited to 5'. Anything beyond that appears as indistinct blobs of darkness against the brilliant white background.

 

Miscellaneous Planes

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Shadow Realm

 

The Shadow Realm is a lightless plane of black nothingness. Little is known about the void other than that creatures that go there can only come back through the portal by which they entered. It is rumored that the gods created the realm as a repository for creatures they wished to punish without killing them.

 

Scholars and wizards speculate that time within the realm passes by much more slowly than that of other planes and that there could be creatures there had been trapped centuries ago. Some wizards have found a way to send creatures there and trap them there by means of a key that they hold, such as a gem or other object. The key must be used by someone outside the shadow realm to bring back the creature it had sent there.

 

Miscellaneous Planes

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Prime Plane

 

The Prime Plane is considered to be the plane around which all other planes revolve. On this plane is the galaxy within which Irith lies, as well as millions of other worlds. Natural portals to other planes from the prime are rare. Portals are usually created magically, although there are some natural ones rumored to exist. Here, aside from Irith, are many other galaxies and planets. Some of them are even inhabited. The creatures and diversity of life here is unmatched by most other planes.

 

 

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Prime Worlds

 

Attalau Forestria Kalrovie Shiikriis
Auyo Gestrillion Kyazel Sii
Ayercon Glaithor Maknai Solath Prime
Corothka Gom Tuleme Meos Solotheren
Enthurell Hai Soom Mrothdon Tavor Calth
Felycidor Horzaltra Omav Vaikuu
Fomesse Irith Rathique Vommasti

 

Although there may be hundreds of worlds that exist on the Prime Plane, there are 28 worlds that have been discovered and are accessed by means of travel by magic or portals. The complexity of the spells required for travel to other worlds is immense and are only known by sa handful of mortals. Portals are impossible to construct, and those which occur naturally are extremely rare and well-hidden or protected.

 

The information about each world is scarce and hardly verifiable, for few that have traveled to them have ever returned to their home worlds.

 

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