The Countries of Irith

 

Irith is a world rich in culture and history. Covered by vast, deep oceans, Irith boasts six continents: Clorne, Northern Houress, Southern Houress, Drakiria, The Top of the World (northern arctic circle), and Irith's Heel (southern arctic circle).

 

Resources and populations vary on each continent, yet constants are magic, religion, monsters, and a great many other things. Click on the heraldic shields to the right to view information about each country.

 


 

Population Sizes

 

Settlement Population Range Max. GP Value
Thorp 20-80 40 GP
Hamlet 81-400 250 GP
Village 401 to 900 750 GP
Small Town 901-2,000 2,000 GP
Large Town 2,000-5,000 10,000 GP
Small City 5,001-12,000 25.000 GP
Large City 12,001-25,000 55,000 GP
Metropolis 25,000+ 200,000 GP

 

NOTE: The maximum gold piece value relates to the most expensive item that would be for sale in that community. If you require something in a community that costs more than the listed max value, then you would have to seek private individuals, clerics, wizards, or others in professions that might have that kind of gold available.

 

Also, only towns and cities that have a population of 900 and above are listed on the Irith Maps. This is mainly due to the clutter that would occur on the map if every community was listed.

 

Top

 


 

Banks   Calendar/Events

 


 

Irith Calendar

 

There are 12 months in the Irith calendar, which contain 52 weeks and 365 days. The months are listed below:

 

Month of Winter's Glory

Month of Winter's Waning

Month of Spring's Waxing

Month of Spring's Glory

Month of Spring's Waning

Month of Summer's Waxing

Month of Summer's Glory

Month of Summer's Waning

Month of Autumn's Waxing

Month of Autumn's Glory

Month of Autumn's Waning

Month of Winter's Waxing

 

Significant Events/Holidays/Etc.

 

Each country has a significant date representing an important event to its people. By clicking on each country, you can view them. Below is a listing of events that may be celebrated by those spread out across the land and are not tied to any specific country.

 

Elven Rite of Ascension

 

Date: Day 23 of the Month of Summer's Waxing

 

This is a holy day recognized by elves as the optimal time for their spirits to rise to the stars to join the spirits of those who left before them. The day is spent spreading the ashes of the dead at the base of sacred trees to signify the remains of their physical beings helping the land to grow as their spirits ascend to heaven.

 

Em'Sharfhei High Holy Day

 

Date: 21st Day of the Month of Winter's Waxing

 

This holy day is when the constellation of Em'Sharfhei is brightest in the northern sky. Elves everywhere celebrate it with prayer and fasting for three days.

Great Centaur Flight

Date: Day 14 of the Month of Autumn's Waxing

Centuries past, the centaurs dwelling in Shria Valley were driven out by the forces of Varanady. They trekked over 1,000 miles through the Gloridon Pass to the western side of the continent of Southern Houress to escape. They returned home once the Dearkus War had ended. Each year, they make a weeks-long journey retracing the steps of their ancestors through the Gloridon Pass to Regdon City. The day is celebrated with great reverence by all Ountrai Centaurs everywhere.

Gremlidone Day

Date: Day 12 of the Month of Autumn's Waning

After Varanady was crushed, the Queen’s 5 elementalist wizards continued to wreak havoc across the land. The grand wizard Gremlidone tricked the wizards and trapped each of them forever inside of the Crystals of Gremlidone. But the stones disappeared two centuries ago, rumored to be spread out across the land by Gremlidone before he died to prevent them from ever coming together again and possibly becoming free.

Top


Banks

National Banks

Some countries will have banks available for people to store their money and use for other transactions one might find in a bank. You can find information about which banks are available and which countries have them by reading the description of each country.

Intercontinental Banks

The Gray Bank is only bank that operates cross-country within the continents of Northern and Southern  Houress. The financial institution is maintained jointly by the dwarves in the Dwarven Kingdom and the Dwarflands and is locally monitored in each country by assigned officials designed to protect the people's money. There rules of whether a branch will be in a particular city will be as follows:

1. Only in cities that are predominately dwarven, human, halfling, or gnomish.

2. Only in cities that have a population of 2,500 or more.

3. If the above requirements are met, there will be one branch for every 2,500 people in a city.

Rates are as follows:

1. Opening an account: 5gp (waived if initial deposit it 200 gp or more)

2. Deposits are free.

3. Withdrawals cost 2% of the amount if each transaction.

4. Money changing is 8% of the value of currency being exchanged. This only applies to changing gems to coin and vice versa.

5. If a yearly balance of 20,000 gold is maintain in an account, the withdrawal and money change fees are waived.

6. Transferring funds to someone in another country at another Gray Bank branch (a type of wiring funds) costs 10% of the amount to be transferred.

Top

 

 


Home     Classes     Countries     DM     Gods     Links     Planes     Players     Contact

 

Copyright 2024 Curtis W. Berry