Southern Houress
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Barbarian Kingdom
|
King Threndak Moondog |
|
Leader: |
King Threndak Moondog |
Capitol: |
Wanholm (12,000) |
Population: |
72,500+ |
Demi-Humans: |
Few |
Humanoids: |
Few |
Resources: |
Iron, Coal, Foodstuffs, and Fishing |
Current Political Structure
18
Chieftains and their Carvons (territories)
Yahzun |
Chief Aigar Rocbane
Orizan Carvon
Pop: 2,295 |
Chief Broan the Black
Qel En Carvon
Pop: 2,000 |
Chief Garuggen Mageblood
Ahre Carvon
Pop: 2,875 |
Chief Imesel Broken Bear
Krekkinaw Carvon
Pop: 2,350 |
Chief Inyorex Swifthand
Tenzicrai Carvon
Pop: 2,500 |
Chief Ironbow Arn
Aciama Carvon
Pop: 2,260 |
Chief Midarn Telnor
Hafgarak Carvon
Pop: 2,230 |
Chief Mirinmuri Chenei
Chel Zhem Carvon
Pop: 2,400 |
Chief Orean Tevri
Iphailden
Carvon
Pop: 2,500 |
Chief Srellia Gendir
Zenitar Carvon
Pop: 2,200 |
King Threndak Moondog
Wanholm Carvon
Pop: 12,000 |
Chief Vus Arda
Xynketha Carvon
Pop: 2,290 |
Varkasi |
Chief Banalris
Dracoya Carvon
Pop: 4,100 |
Chief Hargar Wolfsbane
Fahrn Carvon
Pop: 6,340 |
Chief Jhin Ovik
Palvauri Carvon
Pop: 3,550 |
Chief Ort Chenlo
Kurkha Carvon
Pop: 5,300 |
Chief Rusheve Quoi
Gyrfalia Carvon
Pop: 2,200 |
Chief Toventel the Silver
Eye
Toi Yentu Carvon
Pop: 3,875 |
Cities
City |
Leader |
Pop. |
Pred. Race |
Wanholm* |
Threndak |
5,000 |
Human |
Fahrn |
Wolfsbane |
6,340 |
Human |
Ahre |
Mageblood |
2,875 |
Human |
Tenzicrai |
Swifthand |
2,500 |
Human |
Iphailden |
Tevri |
2,500 |
Human |
Krekkinaw |
Broken Bear |
2,350 |
Human |
Chel Zhem |
Chenei |
2,400 |
Human |
Xenketha |
Arda |
2,290 |
Human |
Aciama |
Arn |
2,260 |
Human |
Orizan |
Rocbane |
2,295 |
Human |
Hafgarak |
Telnor |
2,230 |
Human |
Zenitar |
Gendir (F) |
2,200 |
Human |
Qel En |
Black |
2,000 |
Human |
Kurkha |
Chenlo |
5,300 |
Human |
Dracoya |
Banalris |
4,100 |
Human |
Toi Yentu |
Silver Eye |
3,875 |
Human |
Palvauri |
Ovik |
3,550 |
Human |
Gyrfalia |
Quoi |
2,200 |
Human |
* = capitol
The
inhabitants of the Barbarian Kingdom are a
conglomerate of 18 tribes ruled by a barbarian king with blood ties to
the beginning of organization of the savages eons ago. They are ancient
descendants of tribes that numbered in the hundreds that filled the lands
known today as Regdon, Maharool, Criskrad and Gorth. The two races left
are called the Yahzun and the Varkasi. The Gragets and the ocean serve as
natural borders that keep the "civilized" world and their ways
from interfering with the tribes' sacred beliefs. The tribes worship the great serpent, an
ancient dragon that saved the embattled barbarians from the expansion of
the Regdonites centuries ago before mysteriously disappearing into the
mountains never again to be seen.
The
barbarians are very ritualistic and revere nature and animals as sacred.
Hunting, fishing, rites of passage, and honor are among the beliefs that
are strong within the barbarians. They have a healthy fear and hatred of
magic and will lynch any wizards who are unfortunate to stray into their
territory. They are also suspicious of any outsiders, whether they use
magic or not. The chieftains of the tribes are very strict about limiting
excursions out of their kingdom, for they fear the corruption that awaits
their people beyond their borders. They look at people of Gorth as distant
cousins who have strayed from their beliefs, but they still regard them as
allies and trade with them often.
Points of Interest
Dren Wood
A dense forest
that is rich with animal life, the Dren Wood is a place where young
barbarians hoping to make names for themselves in hunting strange beasts
will come. There are scant few elves or other humanoids living here,
having been chased off by the barbarians centuries ago.
Furly River
This river
flows from the southern tip of the Graget Mountains to the Aquantis Ocean.
The Furly acts as a border between Maharool and the Barbarian Kingdom.
Graget
Mountains
These ancient
spires split Maharool and the Barbarian Kingdom and acts as a natural
barrier that keeps the two nations apart. The mountains are occupied by a
few dwarves and a great many humanoids, such as goblins, ogres,
hobgoblins, etc.
Somewhere
deep within the Gragets is believed to be the hallowed resting place of
the Great Serpent. Rumors and suspicions abound within the tribes as to
whether the god is actually alive and sleeping or long dead. Many warriors
believe there is a treasure beyond the dreams of mortals lying within the
mountain, yet none have found the courage to go there an look for
themselves.
Iron
Falls River
The Iron Falls
River flows from the western slope of the Graget Mountains. This grand
river cuts the upper quarter of the kingdom in two and flows straight
through to the Aquantis Ocean. It is intersected by the Meccar River.
Isle of Woe
About 40
miles off the western coast of the kingdom is a small island called the
Isle of Woe,
where a fallen god is believed to dwell. Little is known as fact, but
there is rampant speculation about which god it could be. Great chieftains
have journeyed to the island to plunder its riches and raise their status
by claiming to have slain the god, but none have returned.
It is rumored
that the first barbarian king, Rumash the Grizzled, sailed to the island
to slay the god. He never returned. It is widely accepted by all
barbarians that anyone who goes to the Isle of Woe, slays the god, and
then returns with Rumash's blessed whitewood club (called Dragonfist) will
become the next king.
Kali River
Flowing from
the eastern part of Dren Wood, the Kali snakes westward before emptying
into the Aquantis Ocean.
Meccar River
The mighty
Meccar flows off the western slope of the Graget Mountains. It winds north
and then west before intersecting with the Iron Falls River on its way to
the Aquantis Ocean.
Top
Significant Events/Holidays/Etc.
Harvest Rite
Date: Day 18 of
the Month of Spring's Waning
This is a day
of thanks recognized across the Barbarian Kingdom in which they burn grain
in sacrifice to their pagan gods in hopes of gaining a better harvest.
The Hunt
Date: Day 29 of
the Month of Autunm's Waning
The barbarians
gather all of the males together near the sea in Wanholm. They all set out
to stalk and kill a drake from the nearby mountains to prove their
manhood.
Top
Cities, Villages, Towns, Etc.
Wanholm
Leader: King Threndak Moondog
Population: 12,000
Power Center: Nonstandard
Alignment: Chaotic Good
Races: Humans:
11,800; Halflings:
100; Elves: 50; Others: 50
Guards:
819;
Militia:
7,240
Enforcer: Barbarian lvl-19
Wanholm is the capitol of the nation, where the acknowledged leader
of the tribes makes his home. This is also the main community of the
Yahzuns.
Top
Fahrn
Leader: Chief Hargar Wolfsbane
Population: 6,340
Power Center: Nonstandard
Alignment: Chaotic Good
Races: Humans: 6,086; Halflings:
126; Dwarves: 63; Others: 65
Guards:
111;
Militia:
1,000
Enforcer: Barbarian lvl-12
The main community of the Varkasi tribes, Fahrn is located on the
southern underbelly of the kingdom on the shores of the Aquantis
Ocean.
Top
Ahre
Leader: Chief Garuggen Mageblood
Population: 2,875
Power Center: Nonstandard
Alignment: Chaotic Good
Races: Humans: 2,760; Halflings: 57; Dwarves: 32; Elves: 18; Others:
50
Guards:
68;
Militia:
981
Enforcer: Barbarian lvl-8
Located on the northernmost frontier of the kingdom, this Yahzun
tribe resideds on the shores of the Sea of Regdon.
Top
Tenzicrai
Leader: Chief Inyorex Swifthand
Population: 2,500
Power Center: Nonstandard
Alignment: Chaotic Good
Races: Humans: 2,400; Dwarves: 50; Halflings: 25; Others: 25
Guards:
92;
Militia:
931
Enforcer: Barbarian lvl-9
Another Yahzun tribe, the Tenzicrai are located about 60 miles to
the southeast of the Ahre on the border with Regdon.
Top
Iphailden
Leader: Chief Orean Tevri
Population: 2,500
Power Center: Nonstandard
Alignment: Chaotic Good
Races: Humans: 2,733; Dwarves: 56; Halflings: 28; Others: 35
Guards:
90;
Militia:
901
Enforcer: Barbarian lvl-8
A Yahzun tribe, Iphailden is nestled in the foothills of the
northern Graget Mountains. The tribe is about 65 miles to the
southeast of Tenzicrai.
Top
Krekkinaw
Leader: Chief Imesel Broken Bear
Population: 2,350
Power Center: Nonstandard
Alignment: Chaotic Good
Races: Humans: 2,256; Dwarves: 47; Halflings: 23; Others: 24
Guards:
82;
Militia:
877
Enforcer: Barbarian lvl-7
Located at the western edge of the kingdom on the shores of the Sea
of Regdon, Krekkinaw lies about 80 miles to the southwest of the
Ahre and 80 miles to the northeast of Wahnholm.
Top
Chel Zhem
Leader: Chief Mirinmuri Chenei
Population: 2,400
Power Center: Nonstandard
Alignment: Chaotic Good
Races: Humans: 2,304; Dwarves: 48; Halflings: 24; Others: 24
Guards:
91;
Militia:
914
Enforcer: Barbarian lvl-7
Chel Zhem is another Yahzun tribe. It resides at the junction where
the Iron Falls and Meccar Rivers meet.
Top
Xynketha
Leader: Chief
Vus Arda
Population: 2,290
Power Center: Nonstandard
Alignment: Chaotic Neutral
Races: Humans: 2,198; Dwarves: 45; Halflings: 22; Others: 25
Guards:
84;
Militia:
610
Enforcer: Barbarian lvl-10
Xynketha is a Yahzun tribe. It is located 55 miles to the southeast
of Wanholm.
Top
Aciama
Leader: Chief
Ironbow Arn
Population: 2,260
Power Center: Nonstandard
Alignment: Chaotic Evil
Races: Humans: 2,169; Dwarves: 45; Halflings: 22; Others: 24
Guards:
87;
Militia:
940
Enforcer: Barbarian lvl-9
Another Yahzun tribe, Aciama is located about 53 miles to the south
of Wanholm.
Top
Orizan
Leader: Chief
Aigar Rocbane
Population: 2,295
Power Center: Nonstandard
Alignment: Chaotic Neutral
Races: Humans: 2,203; Dwarves: 38; Halflings: 29; Others: 25
Guards:
90;
Militia:
822
Enforcer: Barbarian lvl-11
Orizan is a Yahzun tribe. It is located on the Meccar River about
82 miles to the southeast of Chel Zhem.
Top
Hafgarak
Leader: Chief
Midarn Telnor
Population: 2,230
Power Center: Nonstandard
Alignment: Chaotic Good
Races: Humans: 2,140; Dwarves: 40; Halflings: 27; Others: 24
Guards:
71;
Militia:
703
Enforcer: Barbarian lvl-6
Hafgarak is Yahzun. The community rests against the western slopes
of the Graget Mountains about 63 miles to the east of Orizan.
Here lies the great ancient fortress Iarann Dhorn, built long ago by
dwarven slaves for the barbarians to protect their eastern frontier.
Top
Zenitar
Leader: Chief
Srellia Gendir (F)
Population: 2,200
Power Center: Nonstandard
Alignment: Chaotic Good
Races: Humans: 2,112; Dwarves: 40; Halflings: 22; Gnomes: 5; Others:
22
Guards:
69;
Militia:
689
Enforcer: Barbarian lvl-6
Zenitar is a Yahzun community. The tribe exists in the Dren Wood
near the beginning of the Meccar River. It is located about 70 miles
to the southwest of Orizan.
Top
Qel En
Leader: Chief
Broan the Black
Population: 2,000
Power Center: Nonstandard
Alignment: Chaotic Good
Races: Humans: 1,920; Halflings: 40; Elves: 14; Dwarves: 6; Others:
20
Guards:
62;
Militia:
599
Enforcer: Barbarian lvl-5
Another Yahzun tribe, Qel En is located on the western slopes of
the Graget Mountains about 64 miles to the east of Zenitar.
Top
Kurkha
Leader: Chief
Ort Chenlo
Population: 5,300
Power Center: Nonstandard
Alignment: Chaotic Evil
Races: Humans: 5,088; Dwarves: 106; Halflings: 22; Others: 53
Guards:
119;
Militia:
982
Enforcer: Barbarian lvl-9
A Varkasi tribe, the Kurkha's are located in the Dren Wood near the
beginning of the Meccar River. It is located 125 miles to the
southeast of Dracoya.
Top
Dracoya
Leader: Chief
Benalris
Population: 4,100
Power Center: Nonstandard
Alignment: Chaotic Good
Races: Humans: 3,936; Dwarves: 82; Halflings: 41; Others: 41
Guards:
280;
Militia:
1,105
Enforcer: Barbarian lvl-12
Located on the Meccar River where it empties into the Aquantis
Ocean, this Varkasi community is located about 125 miles to the
northwest of Kurkha.
Top
Toi Yentu
Leader: Chief
Toventel the Silver Eye
Population: 3,875
Power Center: Nonstandard
Alignment: Chaotic Good
Races: Humans: 3,720; Dwarves: 77; Halflings: 28; Gnomes: 10;
Others: 40
Guards:
295;
Militia:
1,170
Enforcer: Barbarian lvl-11
Toi Yentu is another Varkasi tribe. It is located on the western
shores of the kingdom about 75 miles to the southwest of Dracoya.
Top
Palvauri
Leader: Chief
Jhin Ovik
Population: 3,550
Power Center: Nonstandard
Alignment: Chaotic Neutral
Races: Humans: 3,408; Dwarves: 71; Halflings: 35; Others: 36
Guards:
83;
Militia:
1,220
Enforcer: Barbarian lvl-12
The Palvauri tribe is Varkasi. The community is located on the
southwestern shores of the kingdom about 79 miles to the southeast
of Toi Yentu. Palvauri.
An ancient barbarian community, Palvauri has existed for many
centuries even before Irith had been civilized. Also referred to as
"Mud City", Palvauri's primary source of income is derived from
fishing and what little merchant trading it can secure with Gorth
and Regdon via the sea.
The docks along the shore are actually constructed of chiseled stone
to withstand the violent storms that slam the coast coming from the
west. The Palvaurians have little in the way of warships, mainly
single-masted vessels powered by oars. Their bow are equipped with
serrated iron beaks used in the ramming of enemy vessels.
Religion
Great
Serpent
As with all barbarians within the kingdom, Palvaurians worship the
Great Serpent. Within the center of the town of mud and brick
buildings lies a tall long hall. Above the entrance is the carved
visage of a mighty dragon's head looking down menacingly on all
might enter to worship.
The high shaman here is Oglamik the Bent, a grizzled old barbarian
with long gray hair that suffered a debilitating injury battling a
pack of gnolls many years ago. Deprived of engaging in future
battles, he turned to the Great Serpent and helping other bask in
its glory.
Other Places of Interest
Ishrii Castle
Located at the southern end of Palvauri on the cliffs overlooking
the Aquantis Ocean, this squat ancient structure composed of black
stone guards the docks and most favorable access point to the city.
Its walls are rumored to have been constructed using the blood of
the Great Serpent. Atop those walls are imposing ballistae and
trebuchet that stand ready to sink any enemy ships foolish enough to
approach.
The Hallowed Hills
Located to the east of Palvauri on the edge of Dren Wood, these
forested hills are revered by the barbarians as an ancient holy
site. It has been believed for generations that old dragons would
come here to die and the hills are actually dragon gaves filled with
their bones.
Top
Gyrfalia
Leader: Chief
Rusheve Quoi
Population: 2,200
Power Center: Nonstandard
Alignment: Chaotic Evil
Races: Humans: 2,112; Dwarves: 44; Halflings: 22; Others: 22
Guards:
63;
Militia:
718
Enforcer: Barbarian lvl-11
Gyrfalia is yet another Varkasi tribe. It is located at the southern
tip of the Graget Mountains on the border with Maharool. The tribe
is 83 miles to the northeast of Fahrn.
Top
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