Southern Houress
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Barony of Criksrad
|
Baron Edbar Criksrad |
|
Leader: |
Baron Edbar Criksrad |
Capitol: |
Pendrigad (13,500) |
Population: |
201,000+ |
Demi-Humans: |
Elves,
Halflings, Gnomes, Dwarves, Few Others |
Humanoids: |
Orcs, Goblins, Hobgoblins, plus others in low numbers |
Resources: |
Gems, Foodstuffs, Coal,
Timber, Tobacco and
Iron |
Current Political Structure
2 Representatives
Cities
City |
Leader |
Pop. |
Pred. Race |
Abertswyth |
Aila (F) |
4,147 |
Elven |
Arbington |
Sertein |
5,663 |
Elven |
Bacrone’ |
Leus |
8,000 |
Human |
Bleakburn |
Entrom |
7,934 |
Human |
Cleethorpes |
Pol |
5,008 |
Human |
Fernsworth |
Efralson |
7,009 |
Human |
Glauphaise |
Islip |
3,773 |
Human |
Hollen |
Wellqo |
4,500 |
Halfling |
Kair
Bhanrithe |
Wynnter |
9,080 |
Elven |
Kinallen |
Steelforge |
10,268 |
Dwarven |
Livohka |
Meira (F) |
7,462 |
Elven |
Lorish |
Ghist |
18,500 |
Elven |
Oldham |
Klaern |
4,906 |
Elven |
Paendley |
Smithson |
6,439 |
Human |
Pendrigad* |
Edbar |
23,903 |
Human |
Perlshaw |
Riox |
7,248 |
Dwarven |
Pijali |
Jonathan |
9,500 |
Human |
Pirn |
Saria |
9,296 |
Elven |
Solime |
Oacenth |
5,793 |
Elven |
Sutton Bredon |
Welpot |
6,672 |
Humans |
Swindmore |
Ninthalor |
7,296 |
Elven |
Ula'ree |
Vulluin |
5,339 |
Elven |
Varn |
Calligan |
11,467 |
Human |
Wanborne |
Cheray (F) |
6,486 |
Human |
* = capitol
Criksrad is
a land that was lightly populated with very few barbarians at the time of
the invastion by the Hestrillites. The land was mainly inhabited by
refugees from Varanady and elves from the Lorish forest and other
humanoids. When the Hestrillites invaded the barbarian territories, the
inhabitants of the lands which had no name (later to be called "Criksrad")
were largely unaffected by the fighting that raged on mainly to the north.
They had seen enough war and desolation brought on by the Queen of
Varanady and wanted no part of the fighting so stayed out of it.
When the
barbarians were eventually beaten back to the south, Regdon's forces
invaded the Criksrad lands and were met with no resistance. The territory
was indoctrinated as part of the newly-formed Kingdom of Regdon, much to
the chagrin of the former Varanady citizens. For many years the people
there chafed at the taxation and rulership of the lords put in charge of
their lands. In the year 722 in the 4th Age of Man, a large force of drow
elves poured out of the western Votack Mountains and began making their
way south toward the vital trade ports on the shores of the Tarsis Gulf.
In true
fashion, the former Varanadians offered no resistance and allowed the dark
army to move unchallenged toward their destination despite the fevered
calls to arms by the Regdon lords. A man known as Edbar Criksrad stepped
up and began negotiating with the king. He said he would rally the people
and push the drow back to their underground lairs. The price would be to
give him rulership over the lands, which would become a barony in his
name. The king relented but made it clear that the newly named territory
of Criksrad would still be part of the Kingdom of Regdon. True to his
word, Ebar rallied his people to arms. They marched against the drow, who,
most surprisingly, retreated with nary a drop of blood spilled. This was a
great relief to all, and the victory over the drow was celebrated across
the kingdom.
After the
fall of Varanady, Edbar was approached by Count Maharool. Both lands had
lost many men in the conflict that had nearly swallowed the entire
southern half of the continent, and each leader agreed that they were
owed. Banding together, they demanded independence from the King of
Regdon, threatening war if their demands weren't met. Having lost so many
of his forces, not to mention facing the threat of losing his southern
port, the king gave in. The two lands became independent countries after
signing solid alliances with each other for mutual protection and trade.
Points of Interest
Aigar River
This river flows from the Votack
Mountains before connecting with the Terek River.
Dressis Swamp
A major swamp, the Dressis borders Southern Regdon and the Hell
Haunts. This body of water is a major barrier to any foot traffic in
and out of Criksrad. The Dressis if inhabited by many unsavory
creatures, such as hobgoblins, kuo-toa, and trolls.
Gloridon Desert
This vast sun baked wasteland is a
treacherous place to live for any creature, even those adapted to such an
environment. As with any desert wasteland, food and water are at a
premium, and are often used by humanoids living there as currency to
purchase what they need.
Gnoll's Eye
A rocky forest of darkness inhabited by many foul creatures, most
notably gnolls.
Iron Horns
A cluster of mountains located in
the northwestern part of Criksrad bordering Regdon. So named for the rich
deposits of iron, the mountains have long been mined by the duergar for
below its peaks. The crags are home to many unsavory creatures, and few
dare to explore there unless heavily armed and well prepared. The rumor is
that a powerful wizard named Potiphar resides there, torturing and
experimenting on those unfortunate enough to fall within his snare.
Lorish Forest
The grand Lorish is home to a great many elves and makes up half of
Criksgrad proper.
Rhous River
Flowing from
the Graget Mountains southwest to the Tarsis Gulf, the Rhous separates the
countries of Maharool and Criksrad. The mighty river is an important byway
that brings goods back and forth to the peoples of both countries.
Rocroost Mountains
The Rocroosts run from the eastern edge of Regdon and into Criksrad,
separating the two contries from the Gloridon Desert. As per the
name, the spires are well populated with the legendary Rocs. There
are also many dwarves, orcs, goblins, kobolds, and other
creatures here.
Sea Wood
Bordering the Lorish Forest, Sea Wood kisses the Tarsis Gulf and is
home to tribes of sea elves.
Southern Plains
These plains are filled with hundreds of miles of golden grass and
wild wheat. At times the thundering from the hooves of the herds of
wild beasts roaming the plains can be heard for miles.
Tarsis Gulf
Flowing from
the Graget Mountains southwest to the Tarsis Gulf, the Rhous separates the
countries of Maharool and Criksrad. The mighty river is an important byway
that brings goods back and forth to the peoples of both countries.
Terek River
This winding body of water runs
for hundreds of miles. It begins as the Espris, which flows into the
Nentack Lake, then the Dressis Swamp, through Criksrad, until finally
emptying into the Tarsis Gulf. The Terek is a major roadway for trade
between Regdon and Criksrad.
Votack Mountains
A relatively small portion of the Votack Mountains touches Criksrad.
This range binds Criksrad, the Gloridon Desert, Brighkly, and the
Dwarven Kingdom.
Winduroz Channel
The Winduroz (dwarven for "winding") Channel starts from the waters
flowing from the southern underside of the Votack Mountains. The
waterway expands into a crooked channel that proceeds west out of
the Dwarven Kingdom. It forks at one point, with the southern reach
flowing between Dwarven Kingdom and Kerus before emptying out into
the Bay of Urol. The western fork continues on between the southern
shores of Criksrad and Kerus before emerging into the Tarsis Gulf.
Top
Baron Edbar Criksrad
Cities, Villages, Towns, Etc.
Pendrigad
Leader: Baron Edbar Criksrad
Population 23,903
Power Center: Conventional
Alignment: Chaotic Good
Races: Humans: 18,883; Elves: 2,151;
Halflings: 1,195; Dwarves: 717; Gnomes: 478; Half-Elves: 239; Half-Orcs:
239; Others: 1
Guards: 1,893; Militia: 4,008
Sheriff: Fighter lvl-20
Located on the Terek River where it
intersects with the Aigar River. This capital city is a major hub of trade
within Criksrad and the lower southwestern part of the continent. At the
edge of the Terek River is the massive Fortress Behanommi. Here, the
extended Criksrad family lives and governs the barony.
Religion
Although there are private places within the city where people can
worship their god, there are 12 proper temples here.
*Monastery is called Altibaah.
Wizard Presence
The Panel of the Sheaf is a
nine-member group of wizards residing Fortress Behanommi. From there, they
oversee all matters of the arcane.
Merchant Guild
The Golden Hand is an organization
that has existed in Pendrigad for a very long time. It coordinates all
trade coming into and going out of the city and is responsible for
collecting taxes and other fees and ensuring that the money gets to the
government.
Lumber Lords
Lumber is a thriving part of
the economy within the Barony, and it starts in Pendrigad. The Lumber
Lords is a conglomerate of rich men who ensure that lumber is always
flowing and profitable in the city and beyond.
Terek Consortium
With the Terek River being a major
roadway for trade, the consortium handles all shipping there through
Pendrigad. They also represent all sailors working within the city.
Criminal Presence
Petty crimes take place within the
city. There are five known criminal organizations that operate within
Pendrigad.
Allenger Gang
This street-level gang specializes in
theft, intimidation, and burglary. They are known for the slogan "Blink at
your own peril."
Bar Nones
Kelly Greens
Lordly Men
Quicklings
Other Places of Interest
Silver Sword of Kae'Tor
An ancient sword wielded by Kae'Tor,
an elven champion who figured prominently in the war against Varanady. The
blade is longsord etched with eldritch runes and glows a bright shade of
blue.
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Varn
Leader: High Prefect Grist Grendlewehr
Population: 11,467
Power Center: Conventional
Alignment: Chaotic Good
Races: Humans:
9,585; Halflings: 1,032; Elves: 573; Dwarves: 344; Gnomes: 229; Half-Elves:
114; Half-Orcs: 114; Others: 3
Guards: 1,740; Militia: 3,002
Sheriff: Warrior lvl-20
Located on the southern border of
Criksrad on the shores of the Tarsis Gulf. Varn is an important defensive
city that sees a lot of trade flowing in and out of the city. There are
two warships that patrol the local waters.
Religion
The following temples are located
within Varn.
Dotorus
Celphea
Em'Sharfhei
Nynneon
Revenkai
Srultavin
Thirion
Ytos
Wizard Presence
The Council of Thought is a group of
8 wizards representing each of the colleges in Varn. They contemplate all
matters of the arcane and beyond.
Criminal Presence
Crime exists here through individuals
and the few known organizations listed below.
Canned Fists
Daredemons
Lightfoots
Or Nots
Small Pricers
Other Points of Interest
None.
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Perlshaw
Leader: First Jozz'n Riox
Population: 7,248
Power Center: Nonstandard
Alignment: Chaotic Good
Races: Dwarves:
6,198; Humans: 524;
Halflings: 312; Elves: 200; Others: 14
Guards: 605; Militia: 1,189
Sheriff: Warrior lvl-18
Located to the west of the Iron Horns
on the border with Regdon. Perlshaw lies about 200 miles to the northwest
of Pendrigad and borders Redgdon.
Religion
Although there are private places within the city where people can
worship their god, there are four proper temples here.
Kergon
Ianlia
Kharsallis
Revenkai
Wizard Presence
There are only few wizards dwelling
within Perlshaw, for dwarves do not have much use for them unless war is
afoot. In the central Tower of the Arcane lives the Arch Mage who oversees
all that is arcane within the city.
Merchant Guild
Being a focal point of trade flowing in
and out of the southern border of Regdon, the importance of maintaining a
smooth organization to oversee things is paramount. The Graveltongue Guild
oversees all transactions going on in the city and makes sure that
appropriate taxes are collected while ensuring that policies are adhered
to.
Criminal
Presence
Scattered
individual commit crimes, along with a few organizations that vex local
law.
All Snatchers
Biscuit Babes
Ladies of the Line
Other Points of Interest
None.
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Glauphaise
Leader: Mayor Jhon Islip
Population: 3,773
Power Center: Conventional
Alignment: Chaotic Good
Races: Humans:
3,273; Halflings: 200;
Elves: 100; Dwarves: 100; Others: 100
Guards: 212; Militia: 448
Sheriff: Fighter lvl-15
Glauphaise is located about 125 miles to the
southwest of Pendrigad.
Religion
The following temples are located
here.
Kergon
Su Reh
Toh
Pana
Wizard Presence
There are a few individual wizards
living here, with one of them serving on the city council to lend wisdom.
Criminal Presence
Crime exists here through individuals
and one known organization that vexes local law.
Coiled Strikes
Other Points of Interest
None.
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Paendley
Leader: Mayor Hammond Smithson
Population: 4,439
Power Center: Conventional
Alignment: Lawful Neutral
Races: Humans:
4,136; Halflings: 129;
Elves: 71; Dwarves: 43; Gnomes: 28; Half-Elves: 14; Half-Orcs: 14; Others:
4
Guards: 359; Militia: 791
Sheriff: Fighter lvl-16
Paendley is Located about 135 miles
to the southwest of Pendrigad.
Religion
The following temples are located
here.
Horgarin
Hstinzi
Quill
Srultavin
Wizard Presence
The Arcane Tri-Council meets in
Valetrey Keep to consider all matters of the arcane and beyond.
Criminal Presence
There are individual why ply their
trade here, as well as the following organizations.
Exit Experts
Fallen Vixens
Pretty Pleasers
Other Points of Interest
None.
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Wanborne
Leader: Mayor Anna Cheray (F)
Population: 6,486
Power Center: Conventional
Alignment: Chaotic Evil
Races: Humans:
5,752; Halflings: 433; Dwarves: 44; Gnomes: 29; Half-Elves: 14; Half-Orcs: 14; Others:
200
Guards: 418; Militia: 881
Sheriff: Fighter lvl-16
Wanborne is located on the Lower Terek River
about 125 miles to the southwest of Pendrigad.
Religion
Hzstinzi
Qurophys
Revenkai
Srultavin
Wizard Presence
A local wizar sits on the city
council to lend their wisdom to city and arcane matters.
Criminal Presence
Individual criminals live here, as
well as the following organizations the run afoul of the law.
Chimney Dashers
Kellybarkers
Upper Brows
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Bleakburn
Leader: Mayor Stannar Entrom
Population: 7,934
Power Center: Conventional
Alignment: Lawful Good
Races: Humans:
6,734; Halflings: 750; Gnomes: 250; Others: 200
Guards: 600; Militia: 912
Sheriff: Fighter lvl-17
Located on the Lower Terek River on
the border with Maharool about 75 miles to the northwest of Varn.
Religion
The following temples are located
here.
Ardru
Breahal
Orulen
Srultavin
Vor
Criminal Presence
Aside from individual criminals,
there are the following organizations that vex local law.
Brazen Rats
Drummer Boys
Waxers
Other Points of Interest
None.
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Sutton
Bredon
Leader: Mayor Fransis Welpot
Population: 5,672
Power Center: Conventional
Alignment: Neutral Good
Races: Humans:
5,148; Halflings: 350: Others: 300
Guards: 488; Militia: 780
Sheriff: Fighter lvl-16
Located on the Southern Plains about
150 miles to the southeast of Pendrigad.
Religion
Hstinzi
Srultavin
Williommox
Ytos
Wizard Presence
A pair of mages reside on the local
city council to provide wisdom on city and arcane matters.
Criminal Presence
Aside from individual criminals,
there are the following organizations that vex local law.
Thrifty Thirty
Zero Tolerance
Other Points of Interest
None.
Top
Fernsworth
Leader: Mayor Contor Efralson
Population: 8,009
Power Center: Conventional
Alignment: Chaotic Good
Races:
Humans: 7009; Halflings: 300; Elves: 200; Gnomes: 200; Others: 300
Guards: 712; Militia: 1,150
Sheriff: Fighter lvl-19
Located on the shores of the Tarsis
Gulf, about 75 miles to the northeast of Varn.
Religion
The following temples are located in
Fernsworth.
Avizor
Ianlia
Pomoleth
Srultavin
Ya-Nu
Wizard Presence
The Remnants of the Star is a council
of five wizards who reside in the local castle and lend their wisdom on
matters of the arcane and more.
Criminal Presence.
Aside from individuals who ply their
trade, there are several organizations the vex local law.
Brief Lapses
Tin Men
Unfaithful
Top
High Prefect Grist Grendelwehr
Cities, Villages, Towns, Etc.
Lorish
Leader: Grist Grendelweher
Population 18,500
Power Center: Conventional
Alignment: Chaotic Neutral
Races: Elves:
17,760; Halflings: 370; Humans: 185; Others: 185
Power Center: Nonstandard
Guards: 1,293; Militia: 2,108
Sheriff: Warrior lvl-20
The city of Lorish rests at
the southernmost tip of the Rocroost Mountains. The city is a major
stopping point along the trade routes along the northern and eastern
parts of the barony. The Emerald Castle lies against the rocky hills
to the north of the city.
Religion
Although there are private places
within the city where people can worship their god, there are four proper
temples here.
Em'Sharfhei
Froyonnia
Srultavin
Toh Pana
Wizard Presence
Wizards are revered and respected
here. The Nine meet in the High House of Saur Nem to discuss
arcane and matters of the city and beyond.
Merchant Guild
There are no guilds within the city
as all business owners are free and independent. A merchant's office is
maintained by the city to coordinate goods flowing in and out Lorish.
Criminal Presence
Due to harsh punishments and the
threat of expulsion from the city, crime in Lorish is virtually
non-existent.
Other Places of Interest
Titans of the Seven
High in the Rocroost Mountains
overlooking Lorish are seven carved statues that stand over four stories
tall. Representing the founding fathers of Lorish, they stand in constant
vigil over the city.
Top
Bacrone'
Leader: High Lord Trennor Leus
Population 8,000
Power Center:
Conventional
Alignment: Chaotic Neutral
Races: Humans:
6,000; Dwarves: 800;
Halflings: 607; Gnomes: 289; Others:
300
Guards:
640;
Militia: 1,200
Sheriff: Warrior lvl-18
Nestled between the southern Rocroosts and the northern Votacks, the
Bacrone sits at the head of the Aigar River.
Religion
The are several temples within Bacrone.
Kergon
Mordrun
Shozrei
Srultavin
Orulen
Wizard Presence
A general council of five mages meet within the local castle to lend
their wisdom on all matters.
Criminal Presence
Crime is relatively light in Bacrone, but there is one organization
that has endured for centuries.
Crystal Brotherhood
Top
Hollen
Leader: Fiskur Tweezlenub
Population 4,500
Power Center: Conventional
Alignment: Neutral Good
Races: Halflings: 3,550;
Humans: 400; Gnomes; 300;
Elves: 150; Dwarves: 50; Others: 50
Power Center: Conventional
Guards: 135; Militia 550
Sheriff: Warrior lvl-15
Hollen is a halfling town
located near the northern border of the barony. Unlike most halfling
communities, it is walled and the people are prepared for trouble
should it arise.
Religion
Hstinzi
Orulen
Srultavin
Tlancu
Wizard Presence
There is no formal wizarding organization in Hollen, only a few
private practitioners who dwell within the city.
Criminal Presence
Criminals are scarce here. There is one organization that works
within Hollen.
Bare Bones
This small group of burglars are very discreet and only target sure
jobs with high reward and little risk.
Other Points of Interest
None.
Top
Pijali
Leader: Mayor Jonathan Ahmn
Population 9,500
Power Center: Conventional
Alignment: Neutral Good
Races: Humans:
7,215; Halflings: 965; Elves: 625; Dwarves: 355; Gnomes: 170; Half-Elves:
85; Half-Orcs: 85
Guards: 485; Militia: 988
Sheriff: Warrior lvl-20
Pijali is a fortified citylocated on the southeastern
border of the barony on the shores of the waters emptying into the Bay of Urol.
Religion
The following temples are located
here.
Aroth
Breahal
Em'Sharfhei
Pomoleth
Srultavin
Ya-Nu
Wizard Presence
In the grand Ilithic Tower, a
tri-council of mages meet to consider all matters of the arcane and
beyond.
Criminal Presence
Crime is present here, comitted both
by individuals and those that are part of several organizations that vex
law enforcement.
Black's Law
Dreamstealers
Whiskey Dogs
Other Points of Interests
None.
Top
Cleethorpes
Leader: Mayor Tchan Pol
Population: 5,008
Power Center: Conventional
Alignment: Chaotic Neutral
Races: Humans:
3,372; Halflings: 701;
Elves: 481; Dwarves: 300; Gnomes: 70; Half-Elves: 50; Half-Orcs: 30;
Others: 4
Guards: 315; Militia: 762
Sheriff: Fighter lvl-16
Located to the east of the Iron
Horns, about 63 miles to the northwest of Pendrigad.
Religion
Although there are private places
within the city where people can worship their god, there are ten proper
temples here.
Avizor
Em'Sharfhei
Nynneon
Srultavin
Wizard Presence
Wizards are looked upon by the people
of Cleethorpes as mysterious, powerful, and wise. Most people respect
them. The Circle of the Nine meet in the High House of Saur Nem to discuss
arcane and matters of the city and beyond.
Foresters' Guild
Lumber is an important part of many
Cleethorpes citizens' lives. The guild is strong and well-organized. They
also have a strong voice in city politics.
Merchant Guild
A standard city guild comprised of
business owners. They meet regularly to debate on matters pertaining to
profit and the state of their businesses while ensuring that the laws are
just and obeyed. They also make sure that visiting traders pay their share
of the city sales tax.
Criminal Presence
Aside from the individuals and small
bands of disorganized criminals, there are 3 gangs that have existed in
Cleethorpes for many years.
Bandyfoots
A low-level gang that concentrates
mostly on street crimes such as filching, robbery, and such.
Society of the Few
A well-organized group of people that
are believed to be made up of nobles. They use bribery, conspiracy,
blackmail, and other means to get what they want. Violence is a last
resort for them.
Ticklethumbs
This well-known band of thieves has a
penchant for robbing the very rich and giving a share of their gains to
the less fortunate. Some hail them as silent heroes.
Other Places of Interest
Sevethour Tower
A structure built of stone and
ironwood nearly 900 years ago. It stands nearly 100' tall. It sits at the
edge of the Dressis Swamp to and is constantly manned by solidiers who
watch the north for any dark denizens that attempt to invade from the Hell
Haunts.
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Pirn
Leader: Council Head Tathaln Saria
Population: 8,296
Power Center: Nonstandard
Alignment: Chaotic Good
Races: Elves:
8,244; Halflings: 525;
Gnomes: 300; Humans: 212; Others: 15
Guards: 719; Militia: 1,264
Sheriff: Ranger lvl-19
Located in the Lorish Forest on the
Terek River just to the south of the Dressis Swamp. The town is about 82
miles to the west of the city of Lorish. The elves here live at the edge
of the Dressis Swamp and are ever vigilant against the unsavory denizens
who live there. Several small towers line the river on the border with the
swamp, and the patrols are frequent.
The might Fortress Ti'thren is
located in the center of the city and is built around a gigantic ancient
ironwood tree. The city council members meet there regularly.
Religion
Although there are private places
within the city where people can worship their god, there are four proper
temples here.
Em'Sharfhei
K'Tash
Orulen
Srultavin
Wizard Presence
Wizards are an integral part of Pirn
society and are well-respected. Within Fortress Ti'thren resides the
Council of the Varrenstar, an ancient arcane order.
Merchant Guild
Although there are no formal guilds
within the city, where business owners function freely and independently,
there is a merchant broker's office run by the city to coordinate the
movement of goods in and out of Pirn.
Criminal Presence
Aside from a few instances of petty
crime within Pirn, crime is rare. The elves take a dim view of the
practice and severely punish those involved. Many times, the offenders are
expulsed from the city.
Other Places of Interest
Helm of the Varrenstar
The founder of Pirn was a valiant
elven wizard by the name of Oniah Varren, who is said to have been blessed
by the hand of K'tash himself long ago. The Varrenstar is a white gem of
incredible power that was supposedly plucked from the stars and given to
Oniah to be used as a symbol of hope and prosperity. The gem was placed in
a helm and has been worn by each head of the order for centuries.
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Ula'ree
Leader: Most High Ruehar Vulluin
Population: 5,339
Power Center: Nonstandard
Alignment: Chaotic Good
Races: Elves:
4,798; Halflings: 226;
Humans: 200; Dwarves: 100; Others: 15
Guards: 314; Militia: 866
Sheriff: Fighter lvl-17
Located in the Lorish Forest near the
southern tip of the Rocroost Mountains, about 52 miles to the northwest of
Lorish City. This very old city is an important stop along the northern
trade route in Criksrad, meaning there is a lot of traffic.
Religion
Em'Sharfhei
Srultavin
Pomoleth
Toh Pana
Wizard Presence
A wise council of five elven wizards preside over all things arcane
and having to do with the prosperity of the city.
Criminal Presence
Crime exists in the form of a few individuals but no organizations
to speak of. This is due to the harsh penalties that elves impose
upon criminals. Many times, guilty people are kicked out of the city
and told never to return.
Other Points of Interest
None.
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Kinallen
Leader: Council Head Tathaln
Steelforge
Population: 10,268
Power Center: Nonstandard
Alignment: Chaotic Neutral
Races: Dwarves: 10,217;
Halflings: 25;
Humans: 12; Others: 14
Guards: 516; Militia: 1,169
Sheriff: Fighter lvl-14
Located on the northeastern border of
Criksrad, Kinallen borders the Gloridon Desert.
Religion
There are several temples within
Kinallen.
Dotorus
Kergon
Kharsallis
Mordrun
Qurophys
Wizard Presence
The Order of the Cracked Table is a
council of four wizards who impart their wisdom on the arcane and many
other matters.
Criminal Presence
Crime exists within Kinallen, along
with a few organizations that operate here.
Caergon Bastards
Deep Dodgers
Diamond Dogs
Lasting Lads
Other Places of Interest
None.
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Arbington
Leader: Council Head Allathar Sertein
Population: 5,663
Power Center: Magic
Alignment: Chaotic Good
Races:
Elves: 2,863; Humans: 2,000;
Halflings: 600; Others: 200
Guards: 400; Militia: 623
Sheriff: Mage lvl-14
Located in the Lorish Forest on the
Aigar River, about 63 miles to the southeast of the city of Lorish.
Religion
The following temples are located in
Arbington.
Em'Sharfhei
Gharan-Dis
K'Tash
Srultavin
Tlancu
Wizard Presence
The Chosen is a council of three high
mages living in their jade tower at the center of he city.
Criminal Presence
Crime is very light within Arbington
due to the harsh punishments, up to and including expulsion from the city.
Other Places of Interest
None.
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Livohka
Leader: Council Head Shyonia Meira
(F)
Population: 7,462
Power Center: Nonstandard
Alignment: Chaotic Good
Races: Elves:
6,771; Halflings: 429;
Humans: 200; Others: 50
Guards: 580; Militia: 990
Sheriff: Fighter lvl-17
Located in the Lorish Forest, about
30 miles to the southwest of Lorish City.
Religion
The following temples are located
here.
Em'Sharfhei
Ianlia
Srultavin
Ytos
Wizard Presence
The White Well is a council of three
mages who sit on the council and offer their wisdom on all matters.
Criminal Presence
Crime is very light within Livohka
due to the harsh punishments, up to and including expulsion from the city.
Other Points of Interest
None.
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Solime
Leader: Council Leader Arl Oacenth
Population: 5,793
Power Center: Nonstandard
Alignment: Chaotic Good
Races:
Elves: 5,093; Gnomes: 300;
Humans: 200; Others: 200
Guards: 425; Militia: 900
Sheriff: Fighter lvl-9
Located in Sea Wood on the shores of
the Tarsis Gulf, about 125 miles to the northeast of Varn.
Religion
The following temples are located
here.
Em'Sharfhei
Orulen
Su Reh
Wizard Presence
An arch mage sits upon the elven
council lending wisdom on many things.
Criminal Presence
Crime is punished harshly, so there
is hardly any to speak of.
Other Points of Interest
None.
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Abertswyth
Leader: Most Revered Melarue Aila (f)
Population: 4,147
Power Center: Nonstandard
Alignment: Chaotic Good
Races: Elves:
3,101; Halflings: 322;
Gnomes: 200; Humans: 11; Others: 13
Guards: 228; Militia: 572
Sheriff: Ranger lvl-17
Located in Sea Wood on the shores of
the waters separating Sea Wood and Kerus Isle, about 110 miles to the
southwest of Pijali.
Religion
The following temples are located
here.
Ardru
Em'Sharfhei
Srultavin
Wizard Presence
Two prominent mages meet in the city
council chambers to lend their wisdom to all matters.
Criminal Presence
An arch mage sits upon the elven
council lending wisdom on many things.
Other Points of Interest
None.
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Swindmore
Leader: Council First Marikoth
Ninthalor
Population: 7,296
Power Center: Nonstandard
Alignment: Chaotic Neutral
Races: Elves:
6,793; Halflings: 337;
Gnomes: 118; Humans: 100; Others: 20
Guards: 418; Militia: 1,099
Sheriff: Ranger lvl-18
Located in the Lorish Forest, about
75 miles to the northwest of Pijali.
Religion
Em'Sharfhei
Srultavin
Ytos
Wizard Presence
A local wizard resides on the city
council to lend their perspective to matter of the arcane and more.
Criminal Presence
An arch mage sits upon the elven
council lending wisdom on many things.
Other Points of Interest
None.
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Oldham
Leader: City First Gorre Klaern
Population: 4,906
Power Center: Nonstandard
Alignment: Chaotic Good
Races: Elves:
3,869; Humans: 400; Halflings: 68;
Gnomes: 58; Others: 10
Guards: 415; Militia: 959
Sheriff: Fighter lvl-10
Located in the Laraunt Forest on the
border with the Dwarven Kingdom about 85 miles to the northeast of
Pijali. Bordering with the Dwarven Kingdom, Oldham is well-fortified.
Religion
The following temples are located
here.
Em'Sharfhei
Revenkai
Vor
Wizard Presence
The Ancient Three is a council of
arch mages that lend their wisdeom to the people of Oldham.
Criminal Presence
An arch mage sits upon the elven
council lending wisdom on many things.
Other Points of Interest
None.
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Kair
Bhanrithe
Leader: Leader of the Quorum Irhaal
Wynnter
Population: 9,080
Power Center: Nonstandard
Alignment: Chaotic Good
Races: Elves:
8,336; Halflings: 421;
Humans: 321; Others: 16
Guards: 615; Militia: 1,061
Sheriff: Ranger lvl-16
Located in the Lorish Forest on the
border with the Dwarven Kingdom about 135 miles to the southeast of
Bacrone'. Kair Bhanrithe is a walled, fortified city able to defends great
assaults if need be. The star of the great city is Castle Hublerhine,
which rises on a tall rocky hill in the center of the city.
Religion
Em'Sharfhei
Srultavin
Ianlia
Ytos
Wizard Presence
High within a tight circle of towering ironwood trees are the
elegant buildings that are inhabited by the Shining Mist, a council
of three distinguished elven wizards who are considered wise elders
that are looked to for advise on all matters arcane and beyond.
Criminal Presence
Criminal activity is practically non-existent in the city, limited
to a few deviants. Deterrence comes in the form of harsh punishment
up to and including expulsion.
Other Points of Interest
Songbirds of Caainar
Every spring is ushered in by a flock
of beautiful red, yellow, and green songbirds that are extremely rare.
they roost in the trees of the city for several days, filling the air with
their entrancing melodies. People visit from miles around to view and hear
them.
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