Alignment: Chaotic Evil
Races:
Humans: 9,100; Goblins: 700; Hobgoblins: 350; Orcs 150; Kobolds 150;
Gnolls: Others: 50
Guards:
855;
Militia: 2,499
Sheriff:
Cleric lvl-15
Top
Blackblade
Leader:
Black Monger Xil Umaugh
Population:
15,500
Power Center: Non-Standard
Alignment: Chaotic Evil
Races:
Goblins: 10,900; Hobgoblins: 2,000; Orcs: 2,000, Humans: 500; Others: 100
Guards:
950;
Militia:
2,499
Sheriff:
Sorcerer lvl-19
Top
Bloodstone
Leader:
War Queen Veahex Ornu (F)
Population:
10,000
Power Center:
Magic
Alignment:
Races:
Hobgoblins: 8,000; Goblins: 1,100; Orcs 700; Gnolls 100; Others: 100
Guards:
1,200;
Militia: 2,300
Sheriff:
Barbarian lvl-20
Top
Demonia
Leader:
Warmaster Goikog
Population:
9,100
Power Center:
Conventional
Alignment: Lawful Evil
Races:
Hobgoblins: 8,000; Goblins 500; Gnolls 300; Humans: 200, Others: 100
Guards:
700;
Militia: 1,200
Sheriff:
Fighter lvl-16
Top
Kath Jure Ohn
Leader:
Clanmaster Arob Bloodfist
Population:
8,500
Power Center: Non-Standard
Alignment: Chaotic Evil
Races:
Orcs: 8,000; Goblins: 400; Others: 100
Guards:
700;
Militia:
1,000
Sheriff:
Fighter lvl-15
Top
Komkao
Leader:
The Peerless Fikola Dreen
Population:
9,300
Power Center:
Conventional
Alignment: Neutral Evil
Races:
Humans: 8,000; Orcs: 1,000; Goblins: 200; Others: 100
Guards:
563;
Militia:
1,002
Sheriff:
Fighter lvl-15
Top
Loroth Doom
Leader:
Supreme Ebonstaar
Population:
12,000
Power Center: Theocracy
Alignment: Chaotic Evil
Races:
Humans: 7,000; Orcs: 2,400; Goblins: 1,400; Hobgoblins: 1,000; Others: 200
Guards:
1,150;
Militia: 4,300
Sheriff:
Sorcerer lvl-19
This dark city has been in existence for centuries
and is a focal point for those who worship the demon Sommethria, Scourge
of Dreams. The leader of the citizens of Loroth Doom is Ebonstaar, a
incredibly powerful half-demon priest of Sommethria. He has ruled for
nearly a century and remarkably has not aged visibly. He and his Nightmare
Mob engender fear and respect in all who know him.
The seaside city is laid out in a circular design
with the great Temple of Dreams rising high from the center. The streets
are surprisingly well-ordered, kept in line by the Nightmare Mob that
delights in punishing those who cause unsanctioned mayhem.
Religion
Ghoragdush
Gnor
Sommethria
Wizard Presence
Only a rare few wizards and sorcerers practice within
the city limits, and those who do are closely watched by Ebonstaar's
minions. Arcane spell casters are forbidden to form guilds or other formal
organizations.
Criminal Presence
Although a city rife with unsavory individuals, crime
is rare. Most likely this is due to the fact that most crime is punishable
by death or enslavement. Those brave enough to commit crimes are usually
individuals who work on their own.
Sommethria's Reach
Loroth Doom's navy, known as Sommethria's Reach, is
second only to that of Slaverpoint's Crimson Fleet in size and strength.
Other Guilds/Organizations
Top
Octonii
Leader:
Top Fang Gweenhu
Population:
11,400
Power Center:
Non-Standard
Alignment: Chaotic Evil
Races:
Gnolls: 9,300; Orcs: 1,000; Goblins: 700; Humans: 300; Duergar: 50;
Others: 50
Guards:
855;
Militia: 2,000
Sheriff:
Fighter lvl-18
Top
Slaverpoint
Leader:
Whipsneer
Population:
35,000
Power Center:
Non-Standard
Alignment: Chaotic Evil
Races:
Humans: 21,000; Orcs: 7,300; Hobgoblins: 3,000; Duergar: 1,650; Others:
1,050
Guards:
2,800;
Militia: 8,000
Sheriff:
Fighter lvl-20
As befitting the name, this huge city is a focal
point of the slaver trade the flourishes within the Defiled Lands.
Hundreds of slaves are processed through Slaverpoint on their way to
cities along the coast and the interior.
Resting high upon the black cliffs overlooking the
Dreget Straight is Fortress Sarnne. Any ship passing through the straight
is menaced by hundreds of missile weapons ready to sink them. Within the
castle is the feared leader Whipsneer, a black dragonborn sorcerer with a
taste for elven flesh and inflicting pain upon others.
Religion
Cherivi
Dasuroth
K'Tash
Kobolissima
Qa'Suul
Wizard Presence
Wizards have a strong presence within the city,
particularly sorcerers. Most are either independent or part of
loosely-bound groups of allies. Still, most within the city and
surrounding areas acknowledge Whipsneer's personal wizard as the top dog.
Criminal Presence
Law within the city is loose, with the city guards
concentrating on squashing unrest and breaking up fights that might harm
the well-to-do citizens and/or destroy city property. Bribes and
favoritism are commonplace, meaning that crime is rampant.
There are many criminal organizations within
Slaverpoint, among which are The Queen's Bet, The Fine Crimson Mist, Mob
Rules, and the Green Harpies.
Other Guilds/Organizations
There are no official guilds within Slaverpoint. Most
merchants and businessmen are part of organization under bosses that
provide protection for money. In any event, all must tithe a portion of
their profits to Whipsneer himself.
Crimson Fleet
By far one of the most massive and well-equipped
fleet of ships on the high seas, the Crimson Fleet boasts over forty
warships and three hundred merchant vessels, all answering to High Admiral
Tonah Corvenne.
Other Places of Interest
Crystal Crypts of Thai Ennus
Located far beneath Fortress Sarnne are an extensive
network of caverns. In one sacred area are hundreds of crystal crypts
contaning the dark heroes of the White Queen. Her top wizard Thai Ennus
created the tombs to preserve the bodies in hopes that they could some day
be opened and their contents released. But Thain Ennus was destroyed,
along with his work and no one knows how to undo his spell.
Fortress Sarnne
A heavily-fortified fortress housing nearly a
thousand troops. The walls bristle with ranged weapons ready to sink any
ship coming or destroy any army foolish enough to approach.
Top
Soul City
Leader:
Senima Ghaarlumi
Population:
10,900
Power Center:
Non-Standard
Alignment: Lawful Evil
Races:
Humans: 8,000; Orcs 1,200; Goblins: 800; Gnolls: 500; Duergar: 200;
Hobgoblins: 150; Others: 50
Guards:
859;
Militia: 1,499
Sheriff:
Cleric lvl-18
Top
Trifalzik
Leader:
High Boss Zulgha
Population:
8,200
Power Center:
Non-Standard
Alignment: Chaotic Evil
Races:
Orcs: 7,000; Goblins: 1,000; Humans: 150; Others: 50
Guards:
689;
Militia: 1,003
Sheriff:
Barbarian lvl-15