The elves here are among the oldest on Irith. They consider
themselves to be highly enlightened and continuously seek the wisdom
of
Em'Sharfhei to guide them in a world where they are surrounded
by chaos and violence.
Most Elvenlanders consider themselves much more superior to the
young and bastard races that roam Irith. They look upon them with
pity and understand strive to be patient. Many elves are willing to
help guide those who wish to seek enlightenment but know that
non-elves lack the lifespan or the strength of character to come
close to what the elves have achieved over their long existence.
Although they show a marginal degree of respect to those non-elves
visiting their lands, they expect nothing less that the highest
measure of respect from non-elves who visit their lands. Failure to
do so usually results in the offenders being kicked out of the city
they are in.
Points of Interest
Alb Forest
This ancient forest is located at the eastern end of the country and
extends partially into the Vohrn Territories.
Alshio Hills
These hills are known to to be inhabited by unsavory creatures.
Since they keep to that area, and the elves feel they are contained.
They are left alone.
Chir River
This long river runs from the the Agritrite Mountains in Kharamis,
along the western border of the Elvenlands, and empties into the
Mijactl Gulf.
Edachi Forest
This far reaching forest runs from the Poulcea Province and then
into the heart of the Elvenlands.
Mijactl Gulf
A massive gulf located to the north of the Elvenlands along its
coast.
Neveron River
This hundres mile long river breaks off from the Chir, runs along
the Elvenlands' southern border, and empties into the Great Inland
Sea.
Ocean of the North
This great ocean lies to the north of the Elvenlands. It stands
between the country and the icy Top of the World.
Rosilo River
Making up a large portion of the Elvenlands' eastern border, this
river flows out of the West Moblea Mountains south and empties into
The Great Inland Sea.
Virith Hills
These hills lie along the western border with Kharamis, straddling
both countries.
West Moblea Mountains
This far reaching range is located on the eastern frontier of the
Elvenlands and extends into the Vohrn Territories.
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Bindarth
Leader: Mayor Lady Lyndrar Saieth (F)
Population: 8,100
Power Center: Conventional
Alignment: Chaotic Good
Races: Elves: 7,800; Halflings: 100; Gnomes: 100; Humans: 50;
Others: 50
Guards: 420; Militia: 980
Sheriff: Wizard lvl-20
Bindarth is a seaside city located on the shores of The Great Inland
Sea and is a vital hub for trade coming into the Elvenlands from the
east and south.
Religion
Although citizens pray in private to any god of their choosing,
there is only one temple devoted to
Em'Sharfhei.
Wizard Presence
The Hand of the Wind is a council of wizards that reside within
Bindarth.
Criminal Presence
Crime is rare here, and those who commit them are severely punished
up to and including expulsion from the city.
Other Places of Interest
None.
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Cher Roith
Leader: High One Orrian Alavori
Population: 12,000
Power Center: Conventional
Alignment: Chaotic Good
Races: Elves: 10,000; Halflings: 500; Gnomes: 300; Humans: 150;
Others: 50
Guards: 820; Militia: 1,390
Sheriff: Warrior lvl-20
The capital city of the Elvenlands, Cher Roith lies almost in the
center of the country and is a hub for trade. It is known for the
glittering crystal palace known as Vishnahlas.
Religion
Although citizens pray in private to any god of their choosing,
there are only three temples here.
Wizard Presence
The Council of the Eight reside in Vishnahlas and make decisions on
all things arcane.
Criminal Presence
Crime is rare here, and those who commit them are severely punished
up to and including expulsion from the city.
Other Places of Interest
None.
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Choolix
Leader: Lady Falael Nallenstar
Population: 9,800
Power Center: Conventional
Alignment: Chaotic Good
Races: Elves: 7,100; Dwarves: 1,300; Gnomes: 250; Humans: 100;
Others: 50
Guards: 720; Militia: 1,110
Sheriff: Warrior lvl-20
Choolix is a walled city that lies at the base of the West Moblea
Mountains near the eastern border. Although the city's population is
predominately elven, there are quite a few dwarves here. They live
in a sizeable portion of the city, which extends underground. The
dwarves are left alone by the elves and vice versa unless there is a
matter that involves the two peoples.
Religion
Although citizens pray in private to any god of their choosing,
there are only two temples the city.
Wizard Presence
The elven council of wizards resides in the Notagh Tower rising from
the western edge of the city. They adjudicate matters regarding the
arcane in situations that mainly involve elves.
There are a couple of dwarven wizards that dwell down below and
usually only become involved in matters pertaining to dwarves.
Criminal Presence
Crime is rare here, and those who commit them are severely punished
up to and including expulsion from the city.
Other Places of Interest
Arcane Caverns of Evernon
In the West Moblea mountains are caverns that radiate strange and
powerful arcane magic. The elves used to harvest the crystals
containing the magic in a painstaking process that took hundreds of
hours of labor to refine one usable crystal that could be used to
imbue mundane items with magical properties. Centuries ago, the
elves ceased their mining and have designated the caverns as off
limits to outsiders.
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Dalear
Leader: Lord Galan Fahsoria
Population: 9,200
Power Center: Conventional
Alignment: Chaotic Good
Races: Elves: 8,200; Dwarves: 600; Humans: 300; Others: 100
Guards: 560; Militia: 2,170
Sheriff: Warrior lvl-20
This coastal city is a significant part of a chain of cities that
ships use for trade. The harbor is walled and heavily guarded
against incursion.
Overlooking the beach, high above the cliffs, is the Naium, a
magnificent ancient castle of elven designed that is rumored to have
magically enhanced catapults that can travel much further than
normal catapults.
Religion
Although citizens pray in private to any god of their choosing,
there are only two temples in the city.
Aroth
Em'Sharfhei
Wizard Presence
The council of wizards resides in a tower in the Naium called
Silverfang. From there, they study the arcane and stand in judgment
over those who use it within the city.
Criminal Presence
Crime is rare here, and those who commit them are severely punished
up to and including expulsion from the city.
Other Places of Interest
None.
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Elderock
Leader: Lord Sinaugh Galamriven
Population: 8,400
Power Center: Conventional
Alignment: Chaotic Good
Races: Elves: 7,800; Humans: 400; Gnomes: 150; Others: 50
Guards: 599; Militia: 1,500
Sheriff: Warrior lvl-20
Elderock is another coastal city that is busy with trade from ships
moving back and forth to Kharamis and to the east. The harbor is
walled and guarded, and Lord Sinaugh resides on Shaivarith Palace
rising from the center of the city.
Religion
Although citizens pray in private to any god of their choosing,
there are only two temples the city.
Em'Sharfhei
Su
Reh
Wizard Presence
The wizards who oversee all matters of the arcane reside within the
palace within its tallest tower.
Criminal Presence
Crime is rare here, and those who commit them are severely punished
up to and including expulsion from the city.
Other Places of Interest
None.
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Erosah
Leader: Lady Haera Nallesara
Population: 11,000
Power Center: Conventional
Alignment: Chaotic Good
Races: Elves: 8,400; Humans: 1,000; Halflings: 900; Gnomes: 650; Others:
50
Guards: 420; Militia: 740
Sheriff: Warrior lvl-16
Located on the northwestern shores of The Great Inland Sea, Erosah
is a busy, vital port for the Elvenlands. A great many ships come
here from the countries bordering the lake, bringing visitors and
goods.
Lady Haera lives in Castle Siwaa'Toor, which overlooks the the lake.
Two elven war galleys patrol this part of the lake to protect elven
interests.
Religion
Although citizens pray in private to any god of their choosing,
there is only five temples in the city.
Aroth
Em'Sharfhei
Orulen
Revenkai
Srultavin
Wizard Presence
In the depths of Castle Siwaa'Toor, the wizard council meets to
discuss and adjudicate all matters of the arcane.
Criminal Presence
Crime is rare here, and those who commit them are severely punished
up to and including expulsion from the city.
Other Places of Interest
None.
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Eroth
Leader: Lord Elduin Twinstar
Population: 10,500
Power Center: Conventional
Alignment: Chaotic Good
Races: Elves: 8,900; Halflings: 1,000; Gnomes: 300; Humans: 250; Others:
50
Guards: 420; Militia: 740
Sheriff: Warrior lvl-20
This heavily fortified elven city guards the western border with
Kharamis. The huge fortress Gaieth Vrell is where Lord Elduin and
his family and advisors live.
Religion
Although citizens pray in private to any god of their choosing,
there are only four temples the city.
Dotorus
Em'Sharfhei
Orulen
Srultavin
Wizard Presence
The Grey Eight is the council of wizards that reside in their own
tower in the fortress of Gaieth Vrell. They adjudicate all matters
of the arcane.
Criminal Presence
Crime is rare here, and those who commit them are severely punished
up to and including expulsion from the city.
Other Places of Interest
None.
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Idromolene
Leader: Mayor Tordynaar Sunfair
Population: 10,100
Power Center: Conventional
Alignment: Chaotic Good
Races: Elves: 9,500; Halflings: 350; Gnomes: 150; Others: 100
Guards: 680; Militia: 1,995
Sheriff: Warrior lvl-20
Located on the northeastern border with the Vohrn Territories,
Idromolene is a fortress city with Castle Limmeroth rising high in
its center.
Religion
Although citizens pray in private to any god of their choosing,
there are only three temples in the city.
Em'Sharfhei
Orulen
Srultavin
Wizard Presence
The three wizard council that oversees all acrane matters within
Idromolene meets within Castle Limmeroth.
Criminal Presence
Crime is rare here, and those who commit them are severely punished
up to and including expulsion from the city.
Other Places of Interest
None.
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Ivory City
Leader: Lord Zaos Avalleth
Population: 10,500
Power Center: Conventional
Alignment: Chaotic Good
Races: Elves: 9,200; Dwarves: 900; Humans: 250; Others: 150
Guards: 823; Militia: 2,990
Sheriff: Warrior lvl-20
Located on the far eastern border of the Elvenlands, Ivory city is
the first line of defense against the orcs of the Vohrn Territories.
Ivory City is incredibly well-fortified with walls and twin castles
that overlook the border and The Great Inland Sea.
Religion
Although citizens pray in private to any god of their choosing,
there are only three temples in the city.
Em'Sharfhei
Ianlia
Kharsallis
Wizard Presence
Kyrothie Tower is where the Ivory Council of wizards meets to
discuss all matters of the arcane.
Criminal Presence
Crime is rare here, and those who commit them are severely punished
up to and including expulsion from the city.
Other Places of Interest
Ancient Bones of Gaarithex
In the rocky hills to the north of the city lies the exposed bones
of the red dragon Gaarithex, slain many centuries ago by the
inhabitants of Ivory City.
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Loth Curay
Leader: Lady Sillvana Uress
Population: 11,400
Power Center: Conventional
Alignment: Chaotic Good
Races: Elves: 10,000; Halflings: 200; Gnomes: 100; Humans: 100; Others:
100
Guards: 820; Militia: 2,040
Sheriff: Warrior lvl-20
Loth Curay is a coastal city that guards the northwestern border
with the Vohrn Territories. There is a good deal of shipping traffic
coming through here, and there are always at least three war galleys
patrolling the waters at all time. The coast is also protected by
Castle Yilvasia.
Religion
Although citizens pray in private to any god of their choosing,
there are only two temples in the city.
Em'Sharfhei
Srultavin
Wizard Presence
The Pear Enclave is a council of wizards that meets within Castle
Yilvasia.
Criminal Presence
Crime is rare here, and those who commit them are severely punished
up to and including expulsion from the city.
Other Places of Interest
None.
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Ocroff
Leader: Lord Ayen Navorem
Population: 7,900
Power Center: Conventional
Alignment: Chaotic Good
Races: Elves: 7,000; Humans: 550; Gnomes: 300; Others: 50
Guards: 4500; Militia: 640
Sheriff: Warrior lvl-20
A fortified city located on the southern border with the Poulcea
Province, Ocroff see a lot of traffic from traders moving across the
country and through Poulcea. The city surrounds the magnificent
Castle Sul'Darnu.
Religion
Although citizens pray in private to any god of their choosing,
there are only three temples in the city.
Breahal
Em'Sharfhei
Orulen
Wizard Presence
The Enclave of the Eagle is a wizarding council that resides within
Castle Sul'Darnu.
Criminal Presence
Crime is rare here, and those who commit them are severely punished
up to and including expulsion from the city.
Other Places of Interest
None.
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Olash
Leader: Lord Aimar Silverstraam
Population: 6,800
Power Center: Conventional
Alignment: Chaotic Good
Races: Elves: 6,000; Humans: 400; Halflings: 300; Others: 100
Guards: 390; Militia: 800
Sheriff: Warrior lvl-20
A busy coastal city Olash guards the northwestern frontier of the
county. Aside from the many trading vessels moving in and out of
Olash's ports, there are always at least two war galleys here.
Castle Vinerreth overlooks the coast.
Religion
Although citizens pray in private to any god of their choosing,
there are only three temples in the city.
Em'Sharfhei
Srultavin
Tlancu
Wizard Presence
The Wizard Triumverate sits in judgment over all things arcane. They
meet inside Castle Vinerreth.
Criminal Presence
Crime is rare here, and those who commit them are severely punished
up to and including expulsion from the city.
Other Places of Interest
None.
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Outhcalay
Leader: Mayor Phaendar
Population: 7,400
Power Center: Conventional
Alignment: Chaotic Good
Races: Elves: 7,000; Gnomes: 300; Others: 100
Guards: 400; Militia: 700
Sheriff: Warrior lvl-20
Located in the heart of the country within the Edachi Forest,
OUthcalay is an important stop along the trade route connecting the
east and the west. The forest city is dominated by the glorious
Castle Il'Fere.
Religion
Although citizens pray in private to any god of their choosing,
there are only two temples in the city.
Em'Sharfhei
Orulen
Wizard Presence
The High Council is a group of wizards residing in Castle Il'Fere.
They adjudicate all matters involving the arcane.
Criminal Presence
Crime is rare here, and those who commit them are severely punished
up to and including expulsion from the city.
Other Places of Interest
None.
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Panlee
Leader: Lord Aithlin Vagari
Population: 8,500
Power Center: Conventional
Alignment: Chaotic Good
Races: Elves: 8,000; Halflings: 300; Humans: 150; Others: 50
Guards: 540; Militia: 870
Sheriff: Warrior lvl-20
Another city guarding the Elvenland's southern frontier, Panlee is
an important trade location that sees a lot of traffic, especially
from the Poulcea Province. Guarding the city is Castle Tarra Lethe.
Religion
Although citizens pray in private to any god of their choosing,
there are only temples in the city.
Em'Sharfhei
Srultavin
Ya-Nu
Wizard Presence
An eight member council of wizards resides in Castle Tarra Lethe and
sits in judgment over all matters of the arcane.
Criminal Presence
Crime is rare here, and those who commit them are severely punished
up to and including expulsion from the city.
Other Places of Interest
None.
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Rondolith
Leader: Lord Pelleas Kalor
Population: 6,600
Power Center: Conventional
Alignment: Chaotic Good
Races: Elves: 6,000; Halflings: 300; Gnomes: 200; Humans: 100; Others:
100
Guards: 490; Militia: 670
Sheriff: Warrior lvl-20
Located on the western shores of a natural bay of The Great Inland
See, Rondolith is a busy entry point for trade coming into the
country from across the sea. The city surrounds the White Palace.
Religion
Although citizens pray in private to any god of their choosing,
there are only three temples in the city.
Em'Sharfhei
Orulen
Srultavin
Wizard Presence
The Circle of the Arcane sits in judgment over all matters of the
arcane, and they meet within the walls of the White Palace.
Criminal Presence
Crime is rare here, and those who commit them are severely punished
up to and including expulsion from the city.
Other Places of Interest
None.
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Sahfene
Leader: Lady Aelrie Oanroak
Population: 6,700
Power Center: Conventional
Alignment: Chaotic Good
Races: Elves: 6,000; Humans: 450; Gnomes: 150; Others: 100
Guards: 500; Militia: 980
Sheriff: Warrior lvl-20
A coastal city, Sahfene is a busy port of call that sees many
trading ships arriving and departing daily. A war galley is always
on patrol here. Keeping watch on the bay is Castle Ghenvorei.
Religion
Although citizens pray in private to any god of their choosing,
there are only three temples in the city.
Em'Sharfhei
Orulen
Shozrei
Wizard Presence
The eight-member wizard council meets regularly in the Tother of
Neth in Castle Ghenvorei.
Criminal Presence
Crime is rare here, and those who commit them are severely punished
up to and including expulsion from the city.
Other Places of Interest
None.
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Ur Fah
Leader: Lord Denari Starveil
Population: 6,900
Power Center: Conventional
Alignment: Chaotic Good
Races: Elves: 6,100; Humans: 650; Gnomes: 200; Others: 50
Guards: 550; Militia: 940
Sheriff: Warrior lvl-20
This coastal city is another in a chain of busy ports that see a
great deal of traffic. There is always a war galley docked her to
protect the city and the many trade ships. High on the cliffs
overlooking the coast sits Castle Ovilios.
Religion
Although citizens pray in private to any god of their choosing,
there are only three temples in the city.
Ardru
Em'Sharfhei
Orulen
Wizard Presence
The Council of the Evening Star meets in Castle Ovilios to
adjudicate matters of the arcane.
Criminal Presence
Crime is rare here, and those who commit them are severely punished
up to and including expulsion from the city.
Other Places of Interest
None.
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Zanthea
Leader: Lord Cyran V'len
Population: 9,300
Power Center: Conventional
Alignment: Chaotic Good
Races: Elves: 7,500; Humans: 600; Halflings: 600; Gnomes: 500; Others:
100
Guards: 780; Militia: 1,000
Sheriff: Warrior lvl-20
Zanthea guards the southern border with the Poulcea Province and is
well-fortified. A great deal of trade comes through the city that is
protected by Castle Pokahti.
Religion
Although citizens pray in private to any god of their choosing,
there are only four temples in the city.
Em'Sharfhei
Orulen
Srultavin
Toh Pana
Wizard Presence
The Emerald Wings is a wizarding council residing in Castle Pokahti
and adjudicates all matters of the arcane.
Criminal Presence
Crime is rare here, and those who commit them are severely punished
up to and including expulsion from the city.
Other Places of Interest
None.
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