|
Leader: |
See Description Below |
Capitol: |
See Description Below |
Population: |
298,000+ |
Demi-Humans: |
Dwarves, Elves,
Halflings, Gnomes, others |
Humanoids: |
Some |
Resources: |
Foodstuffs, Cloth, Timber,
More |
Current Political
Structure
See Below
Cities
City |
Leader |
Pop. |
Pred.
Race |
Ahst |
Shirideth (F) |
8,300 |
Elven |
Ammershon |
Crothe |
6,900 |
Human |
Bri Loa |
Aimoth |
5,300 |
Elven |
Buckharva |
Ribbley |
4,500 |
Halfling |
Charice |
Famira (F) |
5,900 |
Elven |
Darkcastle |
Semtaph |
14,500 |
Human |
Glimmerod |
Bukarp |
10,000 |
Human |
Gorfala |
Nallis |
6,900 |
Human |
Greencove |
Tushor |
9,900 |
Human |
Hashne |
Tristan |
8,300 |
Human |
Hovanenda |
Ghops |
7,300 |
Dwarven |
Inli |
K'bray |
9,200 |
Dwarven |
Jipron |
Syrenda (F) |
10,300 |
Human |
Karia |
Thraam |
7,400 |
Dwarven |
Kodre City |
Joleth |
13,300 |
Human |
Konjia |
Maralith (F) |
6,300 |
Human |
Ledie |
Jrask |
6,400 |
Human |
Moolvan |
Jomtoth |
10,300 |
Dwarven |
Muvast |
Ervall |
9,300 |
Elven |
Oliaric |
Phendric |
7,800 |
Human |
Panessa |
Sorl |
7,400 |
Human |
Pereny |
Devon |
9,500 |
Human |
Qoom |
Lyel |
7,300 |
Human |
Razerod |
Michael |
8,000 |
Human |
Sterloo |
Vadim |
11,100 |
Human |
Tuwalt |
Wistrall |
6,800 |
Human |
Tuzicrai |
Bremlin |
10,300 |
Elven |
Velune |
Oriar (F) |
7,100 |
Elven |
Whistly |
Unalli (F) |
6,700 |
Human |
Forestal isn't a country so much
as a territory made up of independent cities that trade with one another
and observe loose pacts revolving around peace and mutual defense. The
lands are old and populated with a diversity of different races,
humanoids, and creatures.
Fae Surges
What makes Forestal unique is that
the barrier between the territory and the Fae Realm is weaker than that of
anywhere else on Irith. Because of this, strange, unpredictable, and often
times unexplainable anomalies can happen anywhere at any time. These
phenomenon are called Fae Surges. Most instances are harmless, such as
changing a patch of vegetation a different color for a short time, or
causing a brief shower from a multi-colored cloud, etc. Rarely, more
powerful surges happen, when can expel fae creatures, cause more powerful
storms, or distort gravity among other things. In some cases, damaging
energy can be expelled or indigenous creatures sucked into the Fae Realm,
but these are extremely rare. Still, those living in Forestal are keenly
aware of the dangers. City walls are usually enchanted with strong magic
that strengthens the barrier, making it nearly impossible for surges to
occur there.
Points of
Interest
Aorg Channel
A wide channel that separates a
large island off the eastern coast of Forestal.
Frost Blade Peaks
Running east to west along the
northeast edge of Forestal, these rugged mountains are home to many types
of giants.
Gizick River
A long river that flows out of the
Rjorl Mountains northeast to the coast.
Goblin Reaches
A dark mountain range located near
the southern border. Home to a large goblin population as well as many
other unsavory creatures.
Goldweek Prairie
A vast grassy plain that takes up
nearly half of Forestal.
Migrea Strait
A watery straight located along
the northern coast.
Millenia Forest
This ancient forest runs along the
southern part of the territories.
Orc's Blood River
Flows out of the Goblin Reaches
and into Borny Lake.
Perkuse River
A rive flowing eastward out of the
Rijorl Mountains that nearly cuts the territories in half.
Rijorl Mountains
A mountain chain that straddles
the border between Ergony and Forestal.
Skarat Hills
Located at the northern tip of the
Rjorl Mountains, these hills straddle the border with Ergony.
Tobes Swamp
A massive swamp along the
southeastern border that flows into Kenitswillow.
Zeriah River
This river flows northeastward out
of the Goblin Reaches, making up the border between Forestal and
Kenitswillow
Significant Events/Holidays/Etc.
See individual cities for special events.
Slavery
Although the practice of slavery
is shunned by most cities in Forestal, there are those who practice it.
Top
Cities, Villages, Towns, Etc.
Ahst
Leader: High One Shirideth Eldar (F)
Population: 8,300
Power Center: Conventional
Alignment: Chaotic Good
Races: Elves: 7,200; Humans: 700; Gnomes: 300; Others: 200
Guards: 630; Militia: 1,200
Sheriff: Warrior lvl-20
On the tip of this large island, Ahst is well-fortified with several
warships that keep its busy ports safe.
Religion
The following temples are located in this city.
Aroth Em'Sharfhei Orodar
Wizard Presence
The High Council of Mages in Ahst consists of three wizards who are
actively involved in the politics of the city as well as all arcane
matters.
Criminal Presence
There is virtually no crime here, as punishments are severe.
Other Points of Interest
None.
Top
Ammershon
Leader: City Overseeer Crothe Bandom
Population: 6,900
Power Center: Conventional
Alignment: Chaotic Good
Races: Humans: 4,400; Elves: 1,300; Halflings: 500; Gnomes: 500; Others:
200
Guards: 700; Militia: 1,000
Sheriff: Warrior lvl-19
Located on the shores of the Aorg Channel, this small but
well-prepared city sees a lot of ships passing through its ports. It
has a pair of war cruisers.
Religion
The following temples are located in this city.
Avizor Em'Sharfhei Srultavin
Orulen Su Reh
Wizard Presence
The Hand of K'tash is a local council that resides in their tower
near the city council building. They consider all matters of the
arcane.
Criminal Presence
Crime is light, but there are two organizations that operate within
Ammershon.
Crafter Dashers
Gray Stains
Other Points of Interest
None.
Top
Bri Loa
Leader: Lord Aimoth Srithell
Population: 5,300
Power Center: Conventional
Alignment: Chaotic Good
Races: Elves: 4,000; Humans: 800; Halflings: 250; Gnomes: 200; Others:
150
Guards: 680; Militia: 980
Sheriff: Warrior lvl-17
Situated on the shores of the Aorg Channel, this bustling city sees
a lot of trade and ships passing through. It's small contingeny of
battle cruisers is feared by pirates.
Religion
The following temples are located in this city.
Celphea Em'Sharfhei Ianlia Quill
Wizard Presence
A local wizard on the city council oversees all matters of the
arcane.
Criminal Presence
Due to the harsh penalties, crime is very rare here.
Other Points of Interest
None.
Top
Buckharva
Leader: Burgermeister Ribbly Bushychops
Population: 4,500
Power Center: Conventional
Alignment: Chaotic Good
Races: Halflings: 3,000; Dwarves: 800; Humans: 500; Others: 200
Guards: 340; Militia: 710
Sheriff: Warrior lvl-16
Located in the southern reaches of the Frost Blade Peaks, this city
is home to halflings who pride themselves on the tasty variety of
giant mushrooms they have been cultivating for centures.
Religion
The following temples are located in this city.
Kharsallis Mordrun Srultavin
Wizard Presence
A local wizard sits on the city council to provide wisdom on all
matters including the arcane.
Criminal Presence
Crime is light here, with only one known criminal organization
vexing local law.
Swiftfingers Clan
Other Points of Interest
None.
Top
Charice
Leader: Lady Famira Tirostaar (F)
Population: 5,900
Power Center: Conventional
Alignment: Chaotic Good
Races: Elves: 4,000; Humans: 900; Halflings: 700; Others: 300
Guards: 610; Militia: 900
Sheriff: Warrior lvl-18
Nestled on the banks of the Perkuse River, this trade-busy city
exports a great deal of timber and spices to various destinations
across the territories.
Religion
The following temples are located in this city.
Em'Sharfhei Froyonnia Srultavin
Wizard Presence
Two local wizards serve on the city council to provide wisdom on all
matters, including those concerning the arcan.
Criminal Presence
Crime is very light due to the harsh punishments for breaking the
law. There is one organization that runs afoul of the law.
Bramblesticks
Other Points of Interest
None.
Top
Darkcastle
Leader: Semtaph Daz
Population: 14,500
Power Center: Conventional
Alignment: Neutral Evil
Races: Humans: 12,000; Gnomes: 1,800; Dwarves: 500;
Others: 200
Guards: 1,140; Militia: 3,500
Sheriff: Warrior lvl-20
A veritable fortress, this island city protects the entrance to
the Aorg Channel. There are always at least two warships patrolling the
waters around the isle. The highlight of the city is Darkcastle, a floating castle that hovers 100' above the city,
buoyed by mysterious magical machinations. The island is ringed by
docks, and ships leave and depart here regularly.
Religion
The following temples are located in this city.
Cherivi
Dotorus
Grothkele
Mordrun
Orulen
Qurophys
Wizard Presence
Within one of Darkcastle's many towers reside the Dark Arm, a
council of four wizards who oversee all matters of the arcane and
more.
Criminal Presence
Crime is prevalent within Darkcastle despite the harsh punishments.
The following organizations operate in the city.
Beasts of Burden
Elegant Sabres
Gengle Hands
Sewer Saints
Silent Howls
Other Points of Interest
Darkcastle
This floating fortress is a marvel of engineering and magical
enchantment. The fortress floats over the island and is rumored to
be able to fly at impressive speeds if need be.
Top
Glimmerod
Leader: Mayor Bukarp Aussan
Population: 10,000
Power Center: Conventional
Alignment: Lawful Good
Races: Humans: 9,200; Gnomes: 600; Others: 200
Guards: 990; Militia: 1,900
Sheriff: Warrior lvl-20
This militaristic city rests in the western part of Forestal on the
border with Ergony. The metropolis is a literal fortress that is
ready for large assaults, even though war hasn't come to Glimmerod's
doorstep in centuries.
Religion
The following temples are located in this city.
Ardru Horgarin Hstinzi Orulen
Pomoleth Vor
Wizard Presence
An eight-wizard council debates city and arcane matters in their
golden tower within the city.
Criminal Presence
Crime is present in Glimmerod, with four organizations that vex law
enforcement.
Blissful Dashers
Felonious Few
Highmarks
Purse Ticklers
Other Points of Interest
None.
Top
Gorfala
Leader: Lord Nallis Perime
Population: 6,900
Power Center: Conventional
Alignment: Chaotic Neutral
Races: Humans: 3,300; Elves: 1,800; Halflings: 800; Gnomes: 700; Others:
300
Guards: 720; Militia: 920
Sheriff: Warrior lvl-20
Located close to the eastern face of the Rjorl Mountains an on the
banks of the Perkuse River, Gorfala sees a lot of trade traffic.
They export timber, spices, and some ore.
Religion
The following temples are located in this city.
Em'Sharfhei Kergon Orulen Peleah
Srultavin
Wizard Presence
The Green Enclaver is a group of four mages who meet in the city
council building to impart their wisdom and debate all matters of
the arcane.
Criminal Presence
Some crime is present within the city, with a couple of criminal
organizations vexing local law.
Apple Nabbers
Bone Boyes
Other Points of Interest
None.
Top
Greencove
Leader: Citymaster Tushor Graldast
Population: 9,900
Power Center: Conventional
Alignment: Neutral Good
Races: Humans: 8,100; Halflings: 800; Gnomes: 700; Others: 300
Guards: 990; Militia: 2,000
Sheriff: Warrior lvl-20
This city on the northern coast of Forestal enjoys a huge amount of
trade via the sea. To protect the waters, they have two battleships.
Religion
The following temples are located in this city.
Aroth Breahal Gonibrahth Orulen
Shozrei Srultavin
Wizard Presence
The Hands of the Tide is a wizard coven of six mages that are
consulted in many matters, such as those of the arcane.
Criminal Presence
As with most cities, crime exists in Greencove. There are four
criminal organizations operating here.
Checkmates
Echoliers
Hardliners
Sons of Silver
Other Points of Interest
None.
Top
Hashne
Leader: Lord Tristal Caravatell
Population: 8,300
Power Center: Conventional
Alignment: Neutral Good
Races: Humans: 6,700; Elves: 800; Gnomes: 500; Others: 300
Guards: 630; Militia: 970
Sheriff: Warrior lvl-20
Located on the shores of the Migrea Strait, this coast city located
in the northern part of the territories, enjoys a brisk trade via
land and sea.
Religion
The following temples are located in this city.
Aroth Em'Sharhei Orulen Qurophys
Thirion
Wizard Presence
The Circle of the Stone is a council of six mages that reside in
Triax Hold. They consult with city officials on many matter,
including those of the arcane.
Criminal Presence
Crime is present within Hashne, with a few criminal organizations
present.
Blink Dogs
Cruel Thrusts
Noble Birds
Othermen
Other Points of Interest
None.
Top
Hovanenda
Leader: Warchief Ghops Marrowdorn
Population: 7,300
Power Center: Conventional
Alignment: Lawful Good
Races: Dwarves: 6,100; Humans: 900; Others: 300
Guards: 500; Militia: 1,000
Sheriff: Warrior lvl-20
This very old dwarven city sits at the base of the Frost Blade
Peaks. Their ports are usually full with trade ships, and their
primary exports are gems and precious metals.
Religion
The following temples are located in this city.
Horgarin Ianlia Kharsallis
Wizard Presence
The High Hand is a wizard council consisting of three mages who are
instrumental in helping to shape city policies.
Criminal Presence
Crime is light here, with only one known organization working
against the law.
Gravel Gods
Other Points of Interest
None.
Top
Inli
Leader: Lord Kbray Thornfist
Population: 9,200
Power Center: Conventional
Alignment: Lawful Good
Races: Dwarves: 9,000; Others: 200
Guards: 700; Militia: 1,950
Sheriff: Warrior lvl-20
Located in the Frost Blade Peaks, this ancient dwarven metropolis is
known for the masterwork weapons and armor that their smiths
produce.
Religion
The following temples are located in this city.
Ardru Kergon Kharsallis Mordrun
Wizard Presence
A pair of arch mages sit on the city council, offering their wisdom
on all matters political and arcane.
Criminal Presence
Crime is light in the city, but there are two organizations that
afoul of the low.
Firmbrows
Underhands
Other Points of Interest
None.
Top
Jipron
Leader: Lady Syrenda Bloome
Population: 10,300
Power Center: Conventional
Alignment: Neutral Good
Races: Humans: 8,300; Elves: 1,100; Halflings: 400; Gnomes: 200; Others:
300
Guards: 900; Militia: 1,700
Sheriff: Warrior lvl-20
A busy coastal city located in the north, Jipron is known for its
intricate shore defenses that make any attack near-suicide. Jipron
brings in huge amounts of fish that they export to interior
populations. Two war cruisers patrol the area.
Religion
The following temples are located in this city.
Aroth Em'Sharfhei Froyonna
Pomoleth Srultavin Tlancu
Wizard Presence
A local arch mage sits on the city council offering wisdom on all
matters.
Criminal Presence
Crime is present in Jipron. Aside from individual criminals, there
are some organizations that run afoul of the law.
Cold Ones
Dull Stares
Leatherbacks
Zoo Keepers
Other Points of Interest
None.
Top
Karia
Leader: City Warden Thraam Ironblood
Population: 7,400
Power Center: Conventional
Alignment: Lawful Neutral
Races: Dwarves: 6,400; Humanss: 500; Halflings: 300; Others: 200
Guards: 620; Militia: 1,000
Sheriff: Warrior lvl-19
This coastal city on the northern coast of Forestal is a busy port
of call for all types of ships, including those that carry trade
along the coastal border of the territories. A heavy warship patrols
the waters here.
Religion
The following temples are located in this city.
Wizard Presence
Half of the eight city council members are made up of wizards who
provide their wisdom in all matters.
Criminal Presence
Because crime is severely punished, here, it is rare.
Other Points of Interest
None.
Top
Kodre City
Leader: Governor Joleth Breelock
Population: 13,300
Power Center: Conventional
Alignment: Chaotic Good
Races: Humans: 10,600; Elves: 900; Halflings: 800; Gnomes: 700; Others:
300
Guards: 995; Militia: 3,000
Sheriff: Warrior lvl-20
Located in the far northwestern corner of the territories, Kodre
City is a busy port of call. Dozens of ships arrive and depart daily
from here, carrying passengers and trade goods to faraway
destinations.
Religion
The following temples are located in this city.
Aroth Breahal Celphea Dotorus
Em'Sharfhei Orulen Tlancu
Shrultavin
Wizard Presence
A council of five mages reside in Borimara Keep. There, they debate
all matters, most notably those of the arcane.
Criminal Presence
Crime is present here, perpetrated by individuals and criminal
organizations.
Angry Swarm
Greenfists
Shadowmakers
Talismen
Saavy Ones
Other Points of Interest
None.
Top
Konjia
Leader: Lady Maralith Hearthstone (F)
Population: 6,300
Power Center: Conventional
Alignment: Neutral Good
Races: Humans: 5,100; Elves: 1,200; Halflings: 400; Others: 300
Guards: 600; Militia: 900
Sheriff: Warrior lvl-18
Located in the northeast part of the territories, this coastal city
primarily exports lumber.
Religion
The following temples are located in this city.
Em'Sharfhei Gharan-Dis Nynneon
Peleah
Wizard Presence
A three-wizard council meets in a gray tower at the edge of town,
where they debate matters of the arcane.
Criminal Presence
Crime is present here, as well as a few criminal organizations.
Backbreakers
Subtle Twists
Underlings
Other Points of Interest
None.
Top
Ledie
Leader: Lord Jrask Vinnt
Population: 6,400
Power Center: Conventional
Alignment: Neutral Good
Races: Humans: 5,100; Dwarves: 600; Halflings: 400; Others: 300
Guards: 600; Militia: 870
Sheriff: Warrior lvl-18
Located near the northeastern base of the Rjorl Mountains, this city
is a literal fortress, with thick walls and high towers. Ledie sees
brisk trade in ore, tobacco, and spices.
Religion
The following temples are located in this city.
Horgarin Kharsallis Revenkai
Srultavin
Wizard Presence
The five-wizard Council of the High meets in Castle Lonn Tren and
debate all matters of the arcane.
Criminal Presence
Crime is relatively light here, but there are two criminal
organizations that operate in Ledie.
Deft Grip
Last Gasps
Other Points of Interest
None.
Top
Moolvan
Leader: Lord Jomtoth Griventhral
Population: 10,300
Power Center: Conventional
Alignment: Lawful Good
Races: Dwarves: 9,600; Human: 400; Gnomes: 200; Others: 100
Guards: 870; Militia: 2,800
Sheriff: Warrior lvl-20
Moolvan is nestled in the heart of the Rijorl Mountains. Their
primary explorts are gems and ore.
Religion
The following temples are located in this city.
Kergon Kharsallis Mordrun
Qurophys Vahntorii
Wizard Presence
A pair of arch mages sit on the city council to offer their wisdom
on all things.
Criminal Presence
Due to the harsh punishments for even the smallest of broken laws,
crime is very light here.
Other Points of Interest
None.
Top
Muvast
Leader: Most High Lord Ervall Shaithay
Population: 9,300
Power Center: Magic
Alignment: Chaotic Good
Races: Elves: 9,000; Others: 300
Guards: 600; Militia: 2,000
Sheriff: Warrior lvl-20
Located on the southern edge of the territories and bordering with
Kenitswillow, this elven city is largely secluded from the rest of
the cities in Forestal.
Religion
The following temples are located in this city.
Em'Sharfhei K'tash Ytos
Wizard Presence
The entire city council is made up of wizards.
Criminal Presence
Crime is virtually non-existent here, as punishments are severe.
Other Points of Interest
None.
Top
Oliaric
Leader: Lord Phendric Yie
Population: 7,800
Power Center: Conventional
Alignment: Chaotic Evil
Races: Humans: 5,500; Dwarves: 900; Humans: 600; Halflings: 300;
Gnomes: 300; Others: 200
Guards: 610; Militia: 1,100
Sheriff: Warrior lvl-19
Nestled in the roots of the Rijorl Mountains, Oliaric is an ancient
city that exports a great deal of precious metals and gems.
Religion
The following temples are located in this city.
Cherivi Gonibrahth Kharsallis
Thirion
Wizard Presence
An arch mage sits on the city council to impart wisdom on political
and arcane matters.
Criminal Presence
Crime is present in Oliaric. Aside from individuals who run afoul of
the law, there are criminal organizations.
Blazing Eyes
Seventh Sense
Young Turks
Other Points of Interest
None.
Top
Panessa
Leader: Lord Borl Wastfell
Population: 7,400
Power Center: Conventional
Alignment: Chaotic Good
Races: Humans: 5,900; Halflings: 800; Gnomes: 600; Others: 100
Guards: 670; Militia: 1,300
Sheriff: Warrior lvl-20
This city on the plains, located along the banks of the Gizick
River, is very busy with trade both by land and water. Their main
export is foodstuffs.
Religion
The following temples are located in this city.
Hstinzi Orulen Revenkai
Srultavin Su Reh
Wizard Presence
The Yellow Council is a group of three mages that meet within their
lonely tower to debate all matters of the arcane.
Criminal Presence
Crime is present within Panessa. There are two organizations that
vex local law.
Order of the None
Precious Few
Other Points of Interest
None.
Top
Pereny
Leader: Lord Devon Mosstert
Population: 9,500
Power Center: Conventional
Alignment: Neutral Good
Races: Humans: 8,900; Halflings: 400; Others: 200
Guards: 810; Militia: 1,700
Sheriff: Warrior lvl-20
This coastal city is located on the far eastern part of the
territories. The busy waters around Pereny are patrolled by two war
cruisers.
Religion
The following temples are located in this city.
Ardru Dotorus Ianlia Srultavin
Wizard Presence
A pair of wizards reside on the city council to provide wisdom on
matters both political and arcane.
Criminal Presence
Crime exists within the city, as do two known criminal
organizations.
Common Folk
Golden Takers
Other Points of Interest
None.
Top
Qoom
Leader: Citymaster Lyel Dree
Population: 7,300
Power Center: Conventional
Alignment: Lawful Good
Races: Humans: 4,300; Elves: 1,900; Halflings: 600; Gnomes: 400; Others:
100
Guards: 530; Militia: 1,100
Sheriff: Warrior lvl-19
Qoom rests near the eastern part of the territories in the Millenia
Forest. It's primary exports are timber and foodstuffs.
Religion
The following temples are located in this city.
Em'Sharfhei Froyonnia Hstinzi
Srultavin
Wizard Presence
A four-mage council meets debates many important matters within
their black tower near the center of Qoom.
Criminal Presence
Although crime is light here, there are a couple of criminal
organizations in Qoom that vex local authorities.
Augurlads
Streetstalkers
Other Points of Interest
None.
Top
Razerod
Leader: Lord Michael Adres
Population: 8,000
Power Center: Conventional
Alignment: Chaotic Neutral
Races: Humans: 6,000; Elves: 900; Gnomes: 800; Others: 300
Guards: 700; Militia: 1,500
Sheriff: Warrior lvl-20
Located on the northwestern border of the Millenia Forest, this city
sees a lot of trade coming through its gates. They export
foodstuffs, spices, and timber.
Religion
The following temples are located in this city.
Em'Sharfhei Hstinzi Orulen
Pomoleth Ya-Nu
Wizard Presence
There are only a few private wizards living within Razerod.
Criminal Presence
Crime exists within the city, as do a few criminal organizations.
Fallen Misfits
Grand Wretches
Whispering Silence
Other Points of Interest
None.
Top
Sterloo
Leader: Lord Vadim Errux
Population: 11,100
Power Center: Conventional
Alignment: Chaotic Good
Races: Humans: 9,300; Halflings: 800; Gnomes: 700; Others: 300
Guards: 900; Militia: 2,200
Sheriff: Warrior lvl-20
A northwestern coast city, Sterloo is very busy with trade and
travelers. It's primary export involves fish and other foodstuffs.
Religion
The following temples are located in this city.
Aroth Avizor Orulen Srultavin
Thirion Williommox
Wizard Presence
An eight-mage council called The Star meets within a black tower on
the cliffs overlooking the shore. They debate all matters of the
arcane.
Criminal Presence
Crime is present here, as well as several criminal organizations.
Altar Boys
Gratis Bunch
Impudents
Noferiacs
Other Points of Interest
None.
Top
Tuwalt
Leader: Lord Wistrall Lentchere
Population: 6,800
Power Center: Theocracy
Alignment: Lawful Good
Races: Humans: 6,700; Others: 100
Guards: 580; Militia: 1,100
Sheriff: Warrior lvl-18
Located in the Millenia Forest on the northwestern border of the
Tobes Swamp, this secluded city is ruled by a theocracy and has low
tolerance for non-humans.
Religion
The following temples are located in this city.
Horgarin
Wizard Presence
There are no wizards known to live here, as they are looked at
unfavorably by the clergy.
Criminal Presence
The severest punishments for crimes of any sort prevent criminals
from practicing here.
Other Points of Interest
None.
Top
Tuzicrai
Leader: High Master Bremlin Amaral
Population: 10,300
Power Center: Conventional
Alignment: Neutral Good
Races: Elves: 7,500; Humans: 900; Dwarves: 800; Halflings: 400;
Gnomes: 300; Others: 100
Guards: 885; Militia: 1,970
Sheriff: Warrior lvl-20
Located on the far southwest corner of the territories and on the
shores of Borny Lake, Tuzicrai is a busy trade port for ships coming
to and from the territories and Ergony.
Religion
The following temples are located in this city.
Em'Sharfhei Ianlia Kharsallis
Orodar Quill Tlancu
Wizard Presence
The Darus Seven is a group of mages that meet within Darus Keep to
debate all matters of the arcane and beyond.
Criminal Presence
Crime is present here, as are several criminal organizations that
vex law enforcement.
Basket Cases
Black Hawks
Dredge Society
Many Mouths
Other Points of Interest
None.
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Velune
Leader: Lady Oriar Lelure (F)
Population: 7,100
Power Center: Conventional
Alignment: Choatic Good
Races: Elves: 5,400; Humans: 900; Halflings: 600; Others: 200
Guards: 600; Militia: 950
Sheriff: Warrior lvl-19
Located at the eastern edge of Forestall, Velune sits on the shores
of the Aorg Channel. A warship patrols the waters nearby.
Religion
The following temples are located in this city.
Em'Sharfhei Avizor Ianlia
Shozrei
Wizard Presence
Two wizards serve on Velune's high council, providing their wisdom.
Criminal Presence
Crime is very light here, for the punishements are severe.
Other Points of Interest
None.
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Whistly
Leader: Mayor Unalli Kressbell (F)
Population: 6,700
Power Center: Conventional
Alignment: Neutral Good
Races: Humans: 6,000; Halflings: 500; Others: 200
Guards: 590; Militia: 1,000
Sheriff: Warrior lvl-18
A northern coast city, Whistly imports a great deal of foodstuffs to
other cities.
Religion
The following temples are located in this city.
Aroth Celphea Pleah Pomoleth
Wizard Presence
The Five High is a council of five mages that meet in their Onyx
Tower in Whistly.
Criminal Presence
Crime is present here, as are two known criminal organizations.
Low Burns
No Men
Other Points of Interest
None.
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