Slavery
The practice of slavery in Garland has been banished for many
centuries. Those who traffic properly documented slaves from other
countries are allowed to pass. If a slave escapes its captors, then
it is considered free and is protected by Garland law.
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Significant Events/Holidays/Etc.
Day of Unification
Date: Day 15 of the Month of Winter's Glory
This day is to celebrate the moment when the various communities of
the land that is now Garland decided to come together as a country.
The exact date is lost in lore, but many believe it was sometime
during the 2nd Age.
Harvest Moon
Date: First full moon of the Month of Spring's Waning
Garlanders have celebrated the first harvest of the season during
this time since the country was founded.
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Count Drahomir Sirota
Captial City: Tinaren
Cities, Villages, Towns, Etc.
Baethu
Leader: Mayor Benvarlik Postare
Population: 6,900
Power Center: Conventional
Alignment: Neutral Good
Races: Humans: 6,600; Dwarves: 1,300; Halflings: 800; Gnomes: 250;
Others: 50
Guards: 420; Militia: 740
Sheriff: Warrior lvl-16
Religion
Although people here may pray to various gods, there are no temple
to any of the gods within the city.
Wizard Presence
Those who practice magic are looked upon with fear and are not
welcome here.
Criminal Presence
Very little crime exists here as the penalties for even small
infractions are torture and, in many cases, death.
Other Places of Interest
None.
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Tinaren
Leader: Mayor Drahomir Sirota
Population: 11,400
Power Center: Conventional
Alignment: Lawful Neutral
Races: Humans: 6,600; Dwarves: 1,300: Halflings: 800; Gnomes: 250;
Others: 50
Guards: 890; Militia: 2,400
Sheriff: Warrior lvl-20
Religion
Although people here may pray to various gods in private, there are
no temples to any of the gods in this city.
Wizard Presence
Those who practice magic are looked upon with fear and are not
welcome here.
Criminal Presence
Very little crime exists here, for the penalties for even small
infractions are torture and, in many cases, death.
Other Points of Interest
None.
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Triten
Leader: Mayor Oll Greev Tifoon
Population: 6,800
Power Center: Conventional
Alignment: Neutral Good
Races: Humans: 6,600; Dwarves 1,300; Halflings: 800; Gnomes: 250;
Others: 50
Guards: 540; Militia: 850
Sheriff: Warrior lvl-18
Located in the northern part of Garland on the coast of The Great
Inland Sea, Triton sees significant ship traffic from trade and
travel.
Religion
Although people here may pray to various gods in private, there are
no temples to any of the gods in this city.
Wizard Presence
Those who practice magic are looked upon with fear and are not
welcome here.
Criminal Presence
Very little crime exists here, for the penalties for even small
infractions are torture and, in many cases, death.
Other Points of Interest
None.
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Count Rangus Thurlaskas
Capital City: Oveana
Cities, Villages, Towns, Etc.
Muahr
Leader: Mayor Sruvanna Ulfey (F)
Population: 5,300
Power Center: Neutral Good
Races: Humans: 6,600; Dwarves 1,300; Halflings: 800; Gnomes: 250;
Others: 50
Guards: 540; Militia: 850
Sheriff: Warrior lvl-17
Religion
Although people here may pray to various gods in private, there are
no temples to any of the gods in this city.
Wizard Presence
Those who practice magic are looked upon with fear and are not
welcome here.
Criminal Presence
Very little crime exists here, for the penalties for even small
infractions are torture and, in many cases, death.
Other Points of Interest
None.
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Oveana
Leader: Mayor Rangus Thurlaskas
Population: 11,800
Power Center: Neutral Good
Races: Humans: 6,600; Dwarves 1,300; Halflings: 800; Gnomes: 250;
Others: 50
Guards: 540; Militia: 850
Sheriff: Warrior lvl-20
Oveana is a coastal city lying on the shores of The Great Inland Sea
at Garland's northwestern border. There are a great many ships that
move in and out of the city's port due to trade and travel.
Religion
Although people here may pray to various gods in private, there are
no temples to any of the gods in this city.
Wizard Presence
Those who practice magic are looked upon with fear and are not
welcome here.
Criminal Presence
Very little crime exists here, for the penalties for even small
infractions are torture and, in many cases, death.
Other Points of Interest
None.
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Count Salvaki Triek
Capital City: Orfell
Cities, Villages, Towns, Etc.
Orfell
Leader: Sulvaki Triek
Population: 4,500
Power Center: Conventional
Alignment: Neutral Good
Races: Human: 3,800, Dwarves: 600; Gnomes: 50; Others: 50
Guards: 240; Militia: 550
Sheriff: Warrior lvl-16
Religion
Although people here have many beliefs that involve several gods,
there are only three formal temples within the city.
Wizard Presence
There are four wizards who form a wizarding council that serves the
city government. They are referred to as the Crimson Eye.
Criminal Presence
As punishment for crimes is quite severe, there is very little of it
in Orfell.
Bottomless Pits of Fha'Zhet
There is a place in the Raven Peaks where the dwarves had mined too
far. It was a bottomless pit a quarter of the mile in diameter that
went down so far that gravity began to crush trying to explore it.
Many say that the ancient lost demon god Fha'Zhet resides there.
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Nazgri
Leader: Mayor Ivanik Skovdor
Population: 8,800
Alignment: Neutral Good
Races: Humans: 6,600; Dwarves: 1,300, Halflings: 600; Gnomes: 250,
Others: 50
Guards: 670; Militia: 950
Sheriff: Warrior lvl-18
This important city, which borders with the Hestrillite Empire,
protects Garland's southwestern underbelly. Nazgri is a walled and
heavily fortified city, anchored by the massive, ancient Castle
Kaherth.
Religion
Although people here have many beliefs that involve several gods,
there are only three formal temples within the city.
Wizard Presence
Wizards are looked at with respect and mostly fear, despite the
necessity to have them in today's brutal world. The head wizard
resides in Castle Kaherth. Those who wish to live in Nazgri and
practice magic must meet with the head wizard to be evaluated and
accepted.
Criminal Presence
Crime exists in a limited capacity within Nazgri, for breaking the
law carries significant penalties. Aside from the petty crimes that
are committed by individuals, there are two known gangs that exist
within the city.
Boram Vots
This gang specializes in srreet-level crimes, such as
pick-pocketing, robbery, and intimidation.
Veiled Scepter
A higher class of criminal organization, the VS concentrate on
squeezing merchants for their gains.
Other Places of Interest
None.
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Threme
Leader: Most High Angritell Thentori
Population: 10,200
Power Center: Conventional
Races: Human: 9,100; Halflings: 800; Gnomes: 250; Others: 50
Guards: 600; Militia: 1,450
Sheriff: Warrior lvl-18
Threme sits on the edge of the Parakin Swamp within the southern
edge of the Blackhollow Forest. It serves as a connecting city for
trade that occurs mostly between Oveana and Vusjak.
The Thentori Family resides in Castle Khomoon in the center of the
city.
Religion
Wizard Presence
There are three wizards who all reside within Castle Khomoon. They
adjudicate all matters of the arcane under the authority of the city
council. Any wizard wishing to move into the city permanently must
appear before the council and the wizards to submit their petition.
Criminal Presence
Like any city, Threme has crime. Aside from the individual criminals
plying their trade, there are three known organizations that vex law
enforcement.
Angry Claws
A street level gang that uses violence in most cases to promote fear
and intimidation.
The Gray Circle
A mysterious group that focuses on shady deals under false names
while utilizing extortion and blackmail as a tool.
Moonrakers
As much a cult as a criminal organization, this group tends to prey
upon those who worship any god other than Su-Reh, yet seems to have
not affiliation with the local Suh-Reh clergy.
Other Places of Interest
None.
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Grand Duke Scious El
Capital City: Katreez
Cities, Villages, Towns, Etc.
Iphollow
Leader: Mayor Khonzeer Roszeneck
Population: 5,800
Power Center: Conventional
Alignment: Neutral Good
Races: Humans: 6,600; Ddwarves: 1,300; Halflings: 800; Gnomes: 250;
Others: 50
Guards: 540; Militia lvl-15
Religion
Wizard Presence
Those who practice magic are looked upon with fear and suspicion and
are not welcome here.
Criminal Presence
Penalties for crimes here are quite severe, meaning there is very
little of it.
Other Places of Interest
None.
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Katreez
Population: 18,300
Power Center: Conventional
Alignment: Neutral Good
Races: Humans: 10,000; Elves: 5,900; Dwarves: 1,300; Halflings: 800;
Gnomes: 250; Others: 50
Guards: 1,000; Militia: 2,000
Sheriff: Warrior lvl-20
Katreez is the capital of Garland and home to Grand Duke Scious El.
He resides with his family and his ministers in Castle Falgenole.
The ancient city has a dark and somber look about it. The citizens
move along about their business and keep to themselves for the most
part. They treat strangers with quiet respect and a healthy dose of
undisguised suspicion.
Religion
Although people here may pray to various gods in private, there are
no temples to any of the gods here.
Wizard Presence
Those who practice magic are looked upon with fear and not welcome
here.
Criminal Presence
Very little crime exists here, for the penalties for even the
smallest infractions involve torture and even death.
Other Places of Interest
None.
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North Palderad
Leader: Mayor Domisi Phennir
Population: 17,000
Power Center: Conventional
Alignment: Neutral Good
Races: Humans: 16,100; Dwarves: 300; Halflings: 300; Gnomes: 250;
Others: 50
Guards: 1,000; Militia: 2,200
Sheriff: Warrior lvl-20
North Palderad s located on the northeast edge of the border with
Dockrawlin. The city is walled and well-fortified against any
threads that might come, even though relations with the people of
Dockrawlin have been peaceful for many generations.
The city is a major stopping point on the trade routes running in
all directions.
Religion
Although people here may pray to various gods in private, there are
no temple to any of the gods in the city.
Wizard Presence
Those who practice magic are looked upon with fear and are not
welcome.
Criminal Presence
Very little crime exists here due to the extremely harsh punishments
Other Places of Interest
None.
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Count Sebastian Otvos
Capital City: South Palderad
Cities, Villages, Towns, Etc.
South Palderad
Leader: Count Sebastian Otvos
Population: 14,100
Power Center: Conventional
Alignment: Neutral Evil
Races: Humans: 13,700; Dwarves: 300; Gnomes: 50; Others: 50
Guards: 900; Militia: 1,800
Sheriff: Warrior lvl-20
The ancient city of South Palderad stands guard over the southern
border between Garland and the Dwarflands. Although there haven't
been any conflicts between the Garlanders and Dwarflanders for many
centuries, the people of South Panderad are ever ready and vigilant
for trouble.
Count Sebastian Otvos, his family, and the families of his top
advisors dwell within Castle Volkom.
Religion
Many pray in private, but the following temples are available within
the city.
Wizard Presence
Wizards are looked upon with fear. In South Palderad, it is
forbidden to use arcane magic without the express permission of the
count himself. The count does keep a single powerful wizard ally,
who lives within his castle. This wizard is allowed to roam where he
pleases and use his magic without limits.
Criminal Presence
None.
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Vark
Leader: Mayor Kevaughl Xindie
Population: 12,500
Power Center: Conventional
Alignment: Neutral Good
Races: Humans: 12,100; Halflings; 250; Gnomes: 100; Others: 50
Guards: 750; Militia: 1,800
Sheriff: Warrior lvl-20
A vital city that protects Garland's southern border, Vark is a
literal fortress. Rising on a high hill in the center of the city is
Fortress Lammorex.
Religion
Many gods are recognized by the people in the city. Here are four
temples.
Wizard Presence
Wizards are looked upon with fear and awe. They are not always
welcome, but the people recognize the importance of having them
around if they expect to meet all dangers that might come.
Merchant Guild
All merchant activities go through an overseer within Fortress
Lammorex.
Criminal Presence
Petty crimes happen here, despite the severe penalties. There ar
three organizations identified as operating within Vark.
Clipped Wings
Concentrating on burglary, this shadowy band of outcasts has
operated within the dcity for centuries.
Faraways
A group of disgruntled people who seem to take more pleasure in
vandalism and destruction than crimes of acquisition.
Tall Ones
Known for members who are at least six feet tall, the Tall Ones
engage in a wide range of crimes from robbery to extortion.
Other Places of Interest
None.
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Vusjak
Leader: Lord Kheldrenko Greyboulder
Population: 9,200
Power Center: Conventional
Alignment: Neutral Good
Races: Humans: 6,800; Dwarves: 1,600; Halflings: 500; Gnomes: 250;
Others: 50
Guards: 690; 1,050
Sheriff: Warrior: lvl-18
Vusjak is an ancient city located at the northernmost tip of the
Pentledos Mountains. The city is predominately human with some
dwarves, halflings, and gnomes mixed in.
At the center of the city rises the fabled Granite Spire, which
reaches 100' into the sky. Kheldrenko Greyboulder lives within the
spire.
Religion
Wizard Presence
Professional practitioners of arcane magic living in Vusjak are
scarce. The Ministry of the Magical Arts answers direction to the
office of the mayor. The MotMA is overseen by Arch Mage Saugram
Gnarlnose.
Criminal Presence
Crime here is scarce. Aside from a few individuals who practice the
pretty crimes of pick pocketing and small-time theft, there are no
known organized groups within Vusjak.
Mushroom Harvesters' Union
Some of the continent's most flavorful mushrooms are grown in the
vast caverns running beneath Vusjak. Trade for the valuable fungi is
lucrative, and the farmers have a considerable voice in the affairs
of the the city.
Other Places of Interest
Crystalline Maze
Just to the southeast of the city is a series of huge crystal
caverns of varying colors. One particular section is a 1/2 mile
square maze that was made naturally by the developing crystals over
thousands of years. Those who dare to venture into the maze must do
so at the side of hired guide to avoid becoming lost.
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Count Thom Fhotur
Capital City: Agidell
Cities, Villages, Towns, Etc.
Agidell
Leader Theumell Fohtur
Population: 11,000
Power Center: Conventional
Alignment: Neutral Good
Races: Elves: 6,600; Humans: 1,300; Halflings: 800; Gnomes: 250;
Others; 50
Guards: 1,000; Militia: 2,300
Sheriff: Warrior lvl-20
The history of the elves in the Preock Forest of Garland is ancient.
They are ruled by a small triumvirate council consisting of the head
priests of Em'Sharfhei, Foryonnia, and Ytos, with the representative
of Em'Sharfhei holding the leadership role.
Although the Agidell elves are nearly the same as elves found
outside of Garland, they still harbor noticeable suspicion when it
comes to outsiders. Since Agidell is situated on the east/west road
connecting Garland with Dockrawlin and the Hestrillites, there is
considerable merchant traffic moving through the city.
Religion
The people here hold many gods in reverence. There are four temples
that exist here.
Wizard Presence
Wizards are few in Garland. In Agidell, there are two practicing
mages: M'Dwar the male half-elf conjurer, and Boochwal the female
human Abjurer. They live in separate residences within the city.
Criminal Presence
Being a predominately elven city, criminal activity here is fairly
light. The only acknowledged criminal organization is the Pure
Hearts, a gang dedicated to preying upon merchants whom they feel
are polluting elven society.
Other Places of Interest
Valeerias
Valeerias is a dark, enchanted wood just to the northeast of Agidell.
This ancient place is supposedly haunted by the spirits of elves
long past who committed dark deeds contrary to the laws of
Em'Sharfhei. Anyone who ventures into the wood without strong divine
protections risks being attacked by the vengeful spritis and
consumed.
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Dromfee
Leader: The High Talimoff Gildenshim
Population: 8,400
Power Center: Conventional
Alignment: Neutral Good
Races: Human: 6,900; Elves 800; Halflings: 500; Gnomes: 150; Others:
50
Guards: 790; Militia: 1,100
Sheriff: Warrior lvl-19
An ancient city of beauty, Dromfee is located in the southern
reaches of the Preock Forest and serves go guard the southern border
with the Dwarflands. Dromfee is known for the Shair Vyen Palace, a
structure made from ancient trees.
Religion
There are four temples within Dromfee.
Wizard Presence
The Wizard Chancellery is located within Shair Vayen Palace. Arcane
spell casters wishing to live within the city must report to the
chancellery to be interviewed and vetted.
Criminal Presence
Crime is not prevalent within Dromfee. Punishment, even if the crime
is slight, can often result in expulsion from the city.
Other Places of Interest
None.
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Fohnpar
Leader: Mayor Traylock Bristlebrow
Population: 10,000
Power Center: Conventional
Alignment: Neutral Good
Races: Human: 7,100; Dwarves: 2,500; Halflings: 350; Others: 50
Guards: 740; Militia 1,100
Sheriff: Warrior lvl-19
This community has been in existence since before Garland was
formed. Being a border city, Fohnpar is highly-fortified. The
fortress Beesmsarl rises from the center of the city and can be seen
for miles.
Religion
Wizard Presence
There are two wizards in Fohnpar, each residing in their own homes:
Boinf Grifoot, the male halfling Conjurer, and Torleaf Tommeldar the
femalehalfling Diviner.
Criminal Presence
There are no known criminal organizations or gangs in Fohnpar, but
there are a few bad apples who have engaged in crimes ranging from
pick-pocketing to blackmail and other nefarious activities.
Other Places of Interest
Gregget Mushroom Fields
Gregget mushrooms are a rare and prized delicacy. They are difficult
to cultivate and fetch a high price. For centuries, halfling farmers
have managed to grow several acres of these fungi in the hills at
the edge of city limits. These fields are well guarded around the
clock.
Wildlands Borrder
The residence of Fohnpar have long been aware of the magical wall
that surrounds the Wildlands and swallows throse who pass through.
The wall is patrolled so warnings can be given to those who wish to
go through.
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