Southern Houress

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Gorth

 

High Prince Fleriton Neighdrey

 

Leader: High Prince Fleriton Neighdrey
Capitol: Englace (12,500)
Population: 76,500+
Demi-Humans: Few
Humanoids: Few
Resources: Foodstuffs, Gems and Fishing

 

Current Political Structure

3 Princes, their Provinces and Capital Cities

 

Wolfsbane Territories

Prince Kal Serus Ommgaar

Captial City: Gladius

Gold Province

High Prince Fleriton Neighdrey

Capital City: Englace

Hu-Tai Province

Prince Kai Washanabi

Captial City: Zhepharia

Cities

City Leader Pop. Pred. Race
Englace* Fleriton 12,500 Human
Gawoni Takoda 7,664 Human

Gladius

Kal 10,000 Human
Honani Tawa 5,126 Human
Niyol Tumu 7,746 Human
Posala Tuketu 7,445 Human
Wambleeska Pa-Akanti 9,586 Human
Zhepharia Kai 10,200 Human

* = capitol

Gorth was formed hundreds of years ago by barbarian leaders who wished to stop the incessant warring with the civilized people of Regdon. Seeing their lands dwindling century after century, the chieftains felt the despair of their people and began allowing them access to the ways of the north. The formed three principalities with one above all, and have since used this Tri-Council as a way of determining the direction of the country.

Over time, the people turned from the traditional deity of the Great Serpent and began embracing other religions. Although much of the population has roots tied to the Yahzun or Gous, they see themselves as Gorthians. They maintain good relations with their wayward cousins to the west and trade with them often. The Gorthians are excellent seamen and their war sloops have keep the southwestern underbelly of the continent free from major threats from the sea. They are noted for thei coal dark skin.

Evils of the Arcane

Over the past few centuries, Gorthians have fostered a burning hatred of arcane magic. This came from their conflicts with the invaders from the north who eventually civilized the land. Those invaders relied heavily upon magic to help win their victories over the barbarians, and Gorthians never forgot the horrors they faced.

Gorthians fear arcane magic and destroy it whenever they find it, including those who wield it. Wizards who ply their trade within the borders of Gorth are hunted down and burned at the stake.

Tolerance of the Divine

Gorthians also fear divine magic, yet they tolerate it because they trust the deities they worship to bestow it wisely upon mortal men. Gorthians predominately worship The Great Serpent, although others follow various other deities.

Politics

After many turbulent years of internal strife kept burning by a tribal system determined by the most powerful, the Gorthians settled on the Tri-Council. The three most populated communities are led by princes, who come together and decide what is best for the country. Every twenty years, a prince from one of the provinces becomes the voice of the country. Once their term is done, the next province's prince will step in to assume the duties, which is rotated to the next prince, and so forth.

Points of Interest

The Foul Marsh

A large portion of the northeastern frontier of Gorth is a vast swampland called The Foul Marsh. Populated with trolls, kua toa, and many other monsters, the marsh has acted as a barrier to invasion. The only passable road in and out of the northeastern tip of Gorth, which borders with Maharool, is guarded by a massive fortress called the Sogtrough. Anyone foolish enough to attack this place, which is rumored to house over a thousand soldiers, must fight through intolerable marsh conditions first.

The Great Peaks

These mountains stretch from the southern reaches of Maharool to Gorth. The grand city of Zepharia rests in these granite peaks, housing a number of dwarves and gnomes along with the Gorthian humans. Nesting along the peaks are Rocs and other winged creatures.

Padrog Bay

The North Padrog Bay runs to the northwest of Gorth and is an important pathway for trade ships coming from the north.

Slavery

Slavery is forbidden in Gorth. Anyone who enters the country with slaves will find themselves whipped and their slaves freed.

Naming Conventions

 

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Significant Events/Holidays/Etc.

 

Tri-Tournament

 

Date: Day 24 of the Month of Spring's Waxing

 

For over 150 years now, the three princes of Gorth have held a tournament to celebrate the cessation of hostilities between the three lands. Each year, the tournament is held in a different part of the peninsula to preclude any favoritism to any one of the princes. The prize is usually one of the rare opals harvested from Poseidon’s Jaw. The opals are believed to enhance the powers of soothsayers and are prized by men who wish to have a glimpse into their own fortunes.

 

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Wolfsbane Territories

 

Cities, Villages, Towns, Etc.

 

Gladius

 

Leader: Kal Serus

Population: 12,500
Power Center: Conventional
Alignment: Chaotic Good
Races: Humans: 10,000 Elves: 1,400; Dwarves: 600; Halflings: 250; Gnomes: 150; Others: 100

Guards: 1,000; Militia: 1,900
Sheriff: Warrior lvl-15

 

Gladius is a coastal city that sprawls along the western shore of Gorth and is ringed by a protective stone wall. This ancient city is noted for the Altrea Maze, a complex series of interwoven stone docks that berths hundreds of ships at any given time. Navigating through them is not an easy task, and enemy ships would find it impossible to gain access to the shore without considerable losses.

 

Religion

 

Great Serpent

 

With roots that extend into the barbarian kingdom, Gorthians look to the Great Serpent as their deity, or at least one of them.

 

Orodar

 

Thieves' Guild

 

The Whisper

 

As the Gorthians have little tolerance of thievery, such activities are punished severely. That said, there is only one guild within the city, and it is quite secretive. No one but its members know where the guild is located, and those who do refuse to speak of it to non-members for fear of death for not only them but their families.

 

Other Guilds

 

Being a communal society, the Gorthians have no need for formal guilds.

 

Other Places of Interest

 

Castles

 

Chenpha: Located at the northern tip of the city. Kal Serus resides here.

 

Uai Nel: Located at the southern end of the city. Chel Togerth lives here.

 

The Great Meeting Hall

Near Chenpha is a humongous hogan. Here the citizens come to meet and speak of matters relating to life, death, the city and the world.

The Pit

The pit is a coliseum located near Uai Nel. Dug into the ground, the great meeting place can hold 10,000 spectators. They come to witness great contests of skill, where warriors come to test themselves against one another in open combat both lethal and non-lethal.

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Wambleeska

Leader: Chief Pa-Akanti Atsidi

Population: 9,586
Power Center: Nonstandard
Alignment: Neutral Good
Races: Humans: 9,442; Halflings: 71; Elves: 35; Others: 38

Guards: 669; Militia: 954
Sheriff: Fighter lvl-12

Located 48 miles to the southwest of Gladius.

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Gawoni

Leader: Chief Takoda Nantan

Population: 7,664
Power Center: Nonstandard
Alignment: Chaotic Good
Races: Humans: 7,477; Halflings: 93; Elves: 46; Others: 48

Guards: 481; Militia: 700
Sheriff: Fighter lvl-10

 

Located on the shores of the Aquantis Ocean, about 62 miles to the west of Wambleeska.

 

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Gold Province

Cities, Villages, Towns, Etc.

 

Englace

 

Leader: Fleriton Neighdrey

Population: 12,500
Power Center: Conventional
Alignment: Chaotic Good
Races: Humans: 10,300 Elves: 1,300; Dwarves: 500; Halflings: 200; Gnomes: 150; Others: 50

Guards: 1,000; Militia: 3,100
Sheriff: Warrior lvl-13

 

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Posala

 

Leader: High Spirit Tuketu Honaw

Population: 7,445
Power Center: Nonstandard
Alignment: Lawful Good
Races: Humans: 7,347; Halflings: 48; Elves: 24; Others: 26

Guards: 351; Militia: 992
Sheriff: Fighter lvl-12

 

Located on the shores of the Aquantis Ocean, about 114 miles to the east of Englace.

 

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Niyol

 

Leader: Chief Tumu Nahiossi

Population: 7,746
Power Center: Nonstandard
Alignment: Chaotic Good
Races: Humans: 7,636; Halflings: 54; Elves: 27; Gnomes: 15; Others: 14

Guards: 435; Militia: 659
Sheriff: Fighter lvl-12

 

Located on the shores of the Aquantis Ocean, about 45 miles to the northeast of Posala.

 

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Hu-Tai Province

Cities, Villages, Towns, Etc.

 

Zhepharia

 

Leader: Kai Washanabi

Population: 10,200
Power Center: Conventional
Alignment: Chaotic Good
Races: Humans: 8,300 Elves: 1,000; Dwarves: 500; Halflings: 200; Gnomes: 150; Others: 50

Guards: 900; Militia: 2,600
Sheriff: Warrior lvl-16

 

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Honani

 

Leader: Mayor Tawa Namida

Population: 5,126
Power Center: Conventional
Alignment: Neutral Evil
Races: Humans: 4,469 Halflings: 281; Elves: 156; Dwarves: 93; Gnomes: 62; Half-Elves: 31; Half-Orcs: 31; Others: 3

Guards: 349; Militia: 801
Sheriff: Fighter lvl-9

 

Located on the northern border with Maharool, about 25 miles to the north east of Zepharia.

 

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