Northern Houress

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Kenitswillow

 

Duke Riddleweet Ghervell

 

Leader:

Duke Riddleweet Ghervell

Capital:

High Vlorith

Population:

300,000+

Demi-Humans:

Gnomes, Dwarves, Elves, Halflings

Humanoids:

Few

Resources:

Foodstuffs, Fishing, Gold, Gems, Platinum, Timber, Tobacco

 

Current Political Structure

4 Duchies and their Dukes

 

There is no one person leading Kenitswillow. Every ten years, the spokesmanship on behalf of the country rotates to one of the four dukes. The city of the current spokesman is considered the country capital at that time.

 

Duchy of Gehrvell

Duke Riddleweet Ghervell

Capital City: High Vlorith

Duchy of Seelimor

Duke Jagglethrin Seelimor

Capital City: Ebjin

Duchy of Karrilak

Duke Gnerkep Karrilak

Capital City: Ivas

Duchy of Ravenesh

Duchess Bellock Ravenesh

Capital City: Kobol Thray

 

Cities

 

City Leader Pop. Pred. Race
Anghor Kai Brogg 9,300 Dwarven
Arndark Pakwor 6,900 Gnomish
Bliargo Nai'Kell 11,300 Elven
Bokrano Evarak 10,600 Human
Boorlynn Barbooi 6,100 Halfling
Castlepan Tinebep 12,200 Gnomish
Cogifarth Tubbrieck 8,900 Gnomish
Daivlieth Namdig 6,200 Gnomish
Ebjin* Jagglethrin 10,400 Gnomish
Ellewin Glenko (F) 8,700 Gnomish
Geresig Lenzan 8,100 Gnomish
Geriak Elmadest 8,800 Gnomish
Golinther Malmay 10,300 Elvish
High Vlorith* Riddleweet (F) 11,300 Gnomish
Ivas* Gherkep 13,200 Gnomish
Jissa Okocec 9,500 Gnomish
Karm Velroth 8,500 Elven
Keve Othan Gibke 9,500 Gnomish
Kobol Thray* Bellock 10,400 Human
Loth Vorisi Menadiar 6,300 Elven
North Lucres Modimere 13,800 Gnomish
Malthaka Tydbi 9,400 Gnomish
Ong Bloth Zeecee (F) 15,200 Gnomish
Orammith Dokktram 5,300 Dwarven
Oreeti Phillip 7,000 Human
Pocriar Pipniet 7,400 Gnomish
South Lucres Dylkeet 8,600 Gnomish
Trovalli Enzo 6,300 Human
Unguthan Orcscar 9,300 Dwarven
Werathen Lymzeg 9,900 Gnomish
Yellowmar Bimmas 5,900 Gnomish

 

* = dukedom capital

 

Kenitswillow is a land that had been largely untamed until roughly the middle of the Third Age. Over the centuries, gnomes gravitated to the land and settled there, making it their own. Unable to agree on a single leader, Kenitswillow quartered into territories ruled by dukes who agreed upon mutual protection pacts against aggressors while remaining independent of one another. They country has been this way since last couple of centuries of the Third Age.

 

The predominately gnomish population is evident in the designs of Kenitswillow's cities, which display much of the technology that gnomes are famous for. Some of the continent's greatest tinkerers live here.

 

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Points of Interest

 

Berevles River

 

This long flowing river that comes out of the Kalifiel Mountains splits the country in two and empties into the Kataya Ocean.

 

Gawsp River

 

Another long river flowing out of the Kalifiel Mountains and empties into the Kataya Ocean.

 

Geresig Hills

 

Located to the east of the Goblin Reaches.

 

Goblin Reaches

 

A dark mountain range located near the western border. Home to a large goblin population as well as many other unsavory creatures.

 

Grey Flats

 

A sprawling grassland at the center of Kenitswillow.

 

Kalifiel Mountains

 

A very long mountain range that nearly runs the entire western edge of Kenitswillow.

 

Kataya Ocean

 

A large ocean that borders to the eastern shores of Houress.

 

Luceres Forest

 

A massive forest running west to east at the heart of the country.

 

Merig Swamp

 

A large swap along the northeast portion of Kenitswillow. It connects with the Tobes Swamp to the north.

 

North Horpl Harbor

 

Located along the southwestern shores of Kenitswillow.

 

Opku River

 

A river running along the northeast tip of the country.

 

Orc's Blood River

 

Flows out of the Goblin Reaches and into Borny Lake.

 

Red Rock Coast

 

Denoting the reddish stones on the shores along the southern coast of the country.

 

River Smalls

 

A river flowing south from the Kalifiel Mountains into the Kataya Ocean.

 

Saluna River

 

A river flowing out of the Kalifiel Mountains southwest into the North Horpl Harbor.

 

Seragegy Forest

 

A forest located on the southern tip of the country.

 

Tobes Bay

 

A natural bay located at the northeastern tip of Kenitswillow.

 

Tobes Swamp

 

A sprawling swamp that straddles Kenitswillow and Forestal.

 

Upper Bovech River

 

This river is fed by tributaries coming from the Goblin Reaches and the Kalifiel Mountains and empty into Borny Lake.

 

Xol River

 

River the flows out of the Goblin Reaches northeastward to the coast.

 

Zeriah River

 

This river flows from the Goblin Reaches along the northern border of Kenitswillow before emptying into the Kataya Ocean.

 

Significant Events/Holidays/Etc.

 

National Kalliclack Tournment

 

Dates: Held for four weeks during the Month of Summer's Waxing

 

Gnomes compete across Kenitswillow to determine local, regional, and eventually a national champion in the great game of mechanical spiders and building blocks.

 

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Slavery

 

The practice of slavery is strictly forbidden in Kenitswillow. Anyone trafficking slaves will find themselves imprisoned and their slave freed.

 

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Duchy of Ghervelle

 

Cities, Villages, Towns, Etc.

 

Castlepan

 

Leader: Citymaster Tinebep Woobleton

Population: 12,200

Power Center: Conventional

Alignment: Chaotic Good

Races: Gnomes: 9,350; Elves: 1,400; Humans: 900; Halflings: 300; Others: 250

Guards: 1,000; Militia: 3,010

Sheriff: Warrior lvl-20

 

Located at the far southeastern top of Kenitswillow, this large city rests on the coast and is a major trade port with dozens of ships moving in and out all day long. Several small battle cruisers patrol the waters here.

 

Religion

 

The following temples are located in this city.

 

Ardru   Aroth   Em'Sharfhei   Quill   Orulen   Ytos

 

Wizard Presence

 

A reputable wizard's college known as the Arcane Institution is located here, overseen by an eight-wizard council that is also involved in arcane matters within the city.

 

Criminal Presence

 

Crime exists here in different forms. Aside from individual criminals, there are four known organizations that vex the law.

 

Black Enclave

 

 

 

Cursed Coin

 

 

 

Infernal Eye

 

 

 

Lustful Dawn

 

 

 

Other Points of Interest

 

None.

 

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Daivlieth

 

Leader: City Senior Namdig Whistlehair

Population: 6,200

Power Center: Conventional

Alignment: Chaotic Good

Races: Gnomes: 4,000; Elves: 1,000: Humans: 800; Halflings: 300; Others: 200

Guards: 550; Militia: 1,850

Sheriff: Warrior lvl-16

 

Divlieth lies along the Opku River in the eastern part of Kenitswillow. A lot of trade flows down the river, making Daivlieth a busy place. The city is known far and wide from some of the wood carvings that are produced. Such works fetch a lot of gold on the open market.

 

Religion

 

The following temples are located in this city.

 

Em'Sharfhei   Froyonnia   Ianlia   Thirion

 

Wizard Presence

 

There is no council of wizards within the town, only a few individuals who live here and practice their trade.

 

Criminal Presence

 

There are a few individuals who break the law here. The following organized groups constantly vex the law.

 

Bluegills

 

 

 

Dancing Dogs

 

 

 

Noble Rats

 

 

 

Shadowhearts

 

Other Points of Interest

 

None.

 

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Ellewin

 

Leader: Mayor Glenko Tuzzazzi (F)

Population: 8,700

Power Center: Conventional

Alignment: Chaotic Good

Races: Gnomes: 6,300; Humans: 1,500; Elves: 600; Halflings: 200; Others: 100

Guards: 650; Militia: 1,090

Sheriff: Warrior lvl-20

 

A coastal city located on the shores of Tobes Bay, Ellewin is an important city that sees a great deal of trade coming in via ships.

 

Religion

 

The following temples are located in this city.

 

Em'Sharfhei   Ianlia   Orulen   Ya-Nu

 

Wizard Presence

 

A local government wizarding council of three mages reside in the central city complex.

 

Criminal Presence

 

Crime is present here, as it is with most cities. Aside from individuals plying their craft, there are three criminal organiations operating in Ellewin.

 

Forge Fists

 

 

 

Lefties

 

 

 

Marginal Misfits

 

 

 

Other Points of Interest

 

None.

 

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Golinther

 

Leader: Lady Glenko Piriodivver (F)

Population: 10,300

Power Center: Magic

Alignment: Chaotic Good

Races: Gnomes: 8,400; Elves: 1,000; Humans: 700; Others: 200

Guards: 950; Militia: 2,590

Sheriff: Warrior lvl-20

 

On the shores of the Kataya Ocean, Golinther sits on the southern underbelly of Kenitswillow. A busy and important trade city, it also serves as a vital cog in the chain of defenses protecting the country. A warship always patrols the waters here.

 

Religion

 

The following temples are located in this city.

 

Avizor   Breahal   Em'Sharfhei   K'Tash   Orulen   Shozrei

 

Wizard Presence

 

The High Star is a five-wizard council that oversees the local colleges and assists in city affairs concerning all things arcane.

 

Criminal Presence

 

Aside from individual criminals, there are several organizations here that run afoul of the law.

 

Lofty Lads

 

 

 

No Names

 

 

 

Poor Sinners

 

 

 

Quick and the Rich

 

 

 

The Ungrateful

 

Other Points of Interest

 

None.

 

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High Vlorith

 

Leader: Dame Riddleweet Koritachi (F)

Population: 11,300

Power Center: Conventional

Alignment: Chaotic Good

Races: Gnomes: 9,000; Elves: 1,200; Humans: 800; Halflings: 200; Others: 100

Guards: 990; Militia: 2,900

Sheriff: Warrior lvl-20

 

High Vlorith is a city located on the eastern shores of Kenitswillow. Busy with trade, it always has a warship in the vicinity to patrol the waters against dangers to the city and the country.

 

Religion

 

The following temples are located in this city.

 

Aroth   Em'Sharfhei   Froyonnia   Orulen   Revenkai

 

Wizard Presence

 

The Circle of the Emerald Eye is a group of wizards who reside in a green tower resting atop the cliffs overlooking the ocean. They are consulted by city leaders an all who need assistance with the arcane.

 

Criminal Presence

 

As with most metropolises, crime is present here. Several criminal organizations operate athwart the law.

 

Angelic Anvils

 

 

 

Bloody Whispers

 

 

 

Delicate Cuts

 

 

 

Far Reaches

 

 

 

End Results

 

 

 

Other Points of Interest

 

None.

 

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Loth Vorisi

 

Leader: High Lord Menadia Threeus

Population: 6,300

Power Center: Conventional

Alignment: Chaotic Good

Races: Elves: 4,800; Gnomes: 800; Humans: 300; Halflings: 300; Others: 100

Guards: 600; Militia: 1,000

Sheriff: Warrior lvl-20

 

Resting on the banks of the Berevles River in the Luceres Forest, Being a city along a major aquatic trade route, Loth Vorisi is quite busy.

 

Religion

 

The following temples are located in this city.

 

Em'Sharfhei   Orulen   Su Reh   Ytos

 

Wizard Presence

 

An elven council of three arch mages resides in the city government's crystal compound. They are consulted on matters of government and all things arcane.

 

Criminal Presence

 

Crime is virtually non-existent here, for punishments are quite harsh, up to and including expulsion from the city.

 

Other Points of Interest

 

None.

 

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Werathen

 

Leader: Dame Lymzeg Biddlebatter (F)

Population: 9,900

Power Center: Conventional

Alignment: Chaotic Good

Races: Gnomes: 7,900; Humans: 700; Elves: 1,000; Halflings: 200; Others: 100

Guards: 550; Militia: 1,850

Sheriff: Warrior lvl-16

 

Another busting coast port, Werath is located on the far eastern part of the country. Along with the many dozens of ships moving in and out of its ports, several small battle cruisers patrol the waters for danger.

 

Religion

 

The following temples are located in this city.

 

Aroth   Em'Sharfhei   Froyonnia   Orulen   Quill

 

Wizard Presence

 

A governmental council of three arch mages oversees all matters of the arcane within the city.

 

Criminal Presence

 

Crime exists here, with several criminal organization that have been identified by local law enforcement.

 

Craftmasters

 

 

 

Green Glovers

 

 

 

Thousand Fingers

 

 

 

Vicious Rumors

 

 

 

Other Points of Interest

 

None.

 

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Duchy of Seelimor

 

Cities, Villages, Towns, Etc.

 

Ebjin

 

Leader: Highmaster Jagglethrin Glitterboots

Population: 10,400

Power Center: Conventional

Alignment: Chaotic Good

Races: Gnomes: 9,000; Elves: 850; Humans: 350; Others: 200

Guards: 875; Militia: 2,100

Sheriff: Warrior lvl-20

 

Located along the southern shores of Kenitswillow along the Red Rock Coast, Ebjin is yet another important trade and defense city. Battle cruisers constantly patrol the waters protecting ships moving in and out of the city.

 

Religion

 

The following temples are located in this city.

 

Em'Sharfhei   Ianlia   Orulen   Pomoleth   Qurophys   Thirion

 

Wizard Presence

 

A governmental council of three mages oversees all matters of the arcane within Ebjin.

 

Criminal Presence

 

Aside from individual criminals here, there are some organizations that vex local law.

 

Aga Thell

 

 

 

Briney Bastards

 

 

 

Gearheads

 

 

 

Happy Hunters

 

 

 

Jaded Frowns

 

 

 

 

Other Points of Interest

 

None.

 

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Geriak

 

Leader: City Oversee Emadest Wispydellor

Population: 8,800

Power Center: Conventional

Alignment: Chaotic Good

Races: Gnomes: 6,200; Elves: 1,100 ; Humans: 700; Halflings: 700; Others: 100

Guards: 650; Militia: 1,800

Sheriff: Warrior lvl-20

 

Geriak sits on the northern border of Kenitswillow on the edge of the Merig Swamp. This city is fortified against attack mostly from the  dark denizens of the Goblin Reaches.

 

Religion

 

The following temples are located in this city.

 

Em'Sharfhei   Orulen   Su Reh   Srultavin   Williommox

 

Wizard Presence

 

The local council of three wizards is headed by an arch mage. They work with the government on a variety of issues, most importantly of which is anything of an arcane nature.

 

Criminal Presence

 

Aside from individual criminals here, there are some organizations that vex local law.

 

Calm Chaos

 

 

 

Doffy Mechanics

 

 

 

High Minders

 

 

 

Jolly Snatchers

 

 

Other Points of Interest

 

None.

 

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Jissa

 

Leader: Mayor Okocec Fozzleborp

Population: 9,500

Power Center: Conventional

Alignment: Chaotic Good

Races: Gnomes: 7,300; Humans: 700; Elves: 600; Dwarves: 500; Halflings: 300; Others: 100

Guards: 550; Militia: 1,850

Sheriff: Warrior lvl-16

 

Built along the Zeriah River, Jissa is an important city along the watery trade route. Being close to the Goblin Reaches, it is walled and fortified against attack.

 

Religion

 

The following temples are located in this city.

 

Dotorus   Em'Sharfhei   Hstinzi   Kharsallis   Orulen   Toh Pana

 

Wizard Presence

 

The Mages of the Yellow Star is a council of eight mages that reside in yellow tower near the center of the city. They provide wisdom for all things, most notably matters of the arcane.

 

Criminal Presence

 

Aside from individual criminals here, there are some organizations that vex local law.

 

Cooshees

 

 

 

Golden Grins

 

 

 

Iall Penthon

 

 

 

Stray Paws

 

 

 

Task Masters

 

Other Points of Interest

 

None.

 

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Karm

 

Leader: High Lord Velroth Seldaius

Population: 8,500

Power Center: Magic

Alignment: Chaotic Good

Races: Elves: 5,200; Gnomes: 1,900; Humans: 900; Halflings: 300; Others: 200

Guards: 620; Militia: 1,100

Sheriff: Warrior lvl-20

 

A bustling city situated along the southern banks of the Xol River. A lot of trade runs through here by land and by water.

 

Religion

 

The following temples are located in this city.

 

Em'Sharfhei   Orulen   Ytos

 

Wizard Presence

 

The Gray Gathering is a three-mage council that rules over the city.

 

Criminal Presence

 

Crime is virtually non-existent here as the punishments can be quite severe, including expulsion from the city.

 

Other Points of Interest

 

None.

 

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Malthaka

 

Leader: Mayor Tydbi Diddlegavin

Population: 9,400

Power Center: Conventional

Alignment: Chaotic Good

Races: Gnomes: 5,900; Elves: 2,100; Humans: 1,200; Others: 200

Guards: 750; Militia: 1,400

Sheriff: Warrior lvl-20

 

Malthaka is a coastal city on the southern underbelly of Kenitswillow. Trade via ship is extremely prevalent here, and the port is always busy. Thee is always a warship patrolling the waters in the area.

 

Religion

 

The following temples are located in this city.

 

Avizor   Em'Sharfhei   Orulen   Peleah   Revenkai

 

Wizard Presence

 

The Silver Ring is a council of nine mages that live in an underground complex deep beneath the city. They are consulted on city affairs and all matters of the arcane.

 

Criminal Presence

 

Crime is an unwanted presence within Malthaka. Several criminal organizations operate here.

 

Brave Cowards

 

 

 

Crafty Ones

 

 

 

Noble Deeds

 

 

 

Ink Dancers

 

Other Points of Interest

 

None.

 

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Oreeti

 

Leader: Mayor Phillip Calty

Population: 7,000

Power Center: Conventional

Alignment: Lawful Good

Races: Humans: 5,200; Elves: 800; Gnomes: 800; Others: 200

Guards: 450; Militia: 950

Sheriff: Warrior lvl-18

 

Located in the Luceres Forest along the banks of the Berevles River, Oreet is a busy city that sees significant trade.

 

Religion

 

The following temples are located in this city.

 

Em'Sharfhei   Horgarin   Orulen   Vor

 

Wizard Presence

 

The Iron Tower is home to the four-mage council that is involved in both political and arcane matters.

 

Criminal Presence

 

There is some crime here, with three known organizations that vex local law.

 

Acid Tongues

 

 

 

Kaleek Clan

 

 

 

The Rostyvex

 

Other Points of Interest

 

None.

 

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Trovalli

 

Leader: Citymeister Enzo Revahd

Population: 6,300

Power Center: Conventional

Alignment: Chaotic Good

Races: Humans: 4,200 ; Gnomes: 900; Dwarves: 800; Halflings: 300; Others: 100

Guards: 490; Militia: 1,200

Sheriff: Warrior lvl-17

 

Located at the southern tip of the Goblin Reaches on the banks of the Berevles River, Trovalli is a walled city that protects the frontier and the waterway from the denizens of the Goblin Reaches.

 

Religion

 

The following temples are located in this city.

 

Dotorus   Ianlia   Kergon   Kharsallis

 

Wizard Presence

 

The Red Robes is a council of three wizards who reside on the local government complex. They oversee all matters of the arcane.

 

Criminal Presence

 

Crime is light here, but still present. There are two criminal organizations that run their operations in the city.

 

Other Points of Interest

 

None.

 

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Yellowmar

 

Leader: City Leader Bimmas Gollygimmer

Population: 9,900

Power Center: Conventional

Alignment: Chaotic Good

Races: Gnomes: 7,900; Dwarves: 700; Humans: 600; Halflings: 500; Gnomes: Others: 200

Guards: 780; Militia: 2,250

Sheriff: Warrior lvl-20

 

Another city situated on the banks of the Xol River, Yellowmar sees much trade by land and by water. Being close to the Goblin Reaches, the city is well-fortified, its people ready for trouble at all times.

 

Religion

 

The following temples are located in this city.

 

Gharan-Dis   Kharsallis   Mordrun   Orulen   Qurophys

 

Wizard Presence

 

The Mages of the Stone is a council residing in their mystic blue tower near the center of town. They oversee all matters of the arcane.

 

Criminal Presence

 

There are instances of individual crimes that take place throughout the city, with four criminal organization known to exist here.

 

Bare Truth

 

 

 

Dreamers

 

 

 

Hatchet Men

 

 

 

Fawn's Swarm

 

Other Points of Interest

 

None.

 

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Duchy of Karrilak

 

Cities, Villages, Towns, Etc.

 

Boorlynn

 

Leader: Citymaster Barbooi Blustertoes

Population: 6,100

Power Center: Conventional

Alignment: Chaotic Good

Races: Halflings: 4,000; Dwarves: 900; Elves: 600; Humans: 500; Others: 100

Guards: 530; Militia: 970

Sheriff: Warrior lvl-18

 

Boorlynn lies at the southeastern tip of the Kalifiel Mountains. A city known for its extensive mining and ore production, Boorlynn is an important part of the country's economy.

 

Religion

 

The following temples are located in this city.

 

Em'Sharfhei   Kergon   Kharsallis   Srultavin   Tlancu

 

Wizard Presence

 

The Granite Table is a council of mages that hold court in the mountains about a mile to the north of the city. They are consulted on all things arcane.

 

Criminal Presence

 

There is little crime that exists here, and only one criminal organization operates in Boorlynn.

 

Fists of Gold

 

Other Points of Interest

 

Mazek Mines

 

These mines, which produce a great deal of the country's wealth, are heavily guarded and are rumored to stretch for miles into the Kalifiels.

 

 

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Cogifarth

 

Leader: Mayor Tubbrieck Snuffgander

Population: 8,900

Power Center: Conventional

Alignment: Lawful Neutral

Races: Gnomes: 6,100; Elves: 1,200; Humans: 1,100; Halflings: 400; Others: 200

Guards: 920; Militia: 1,300

Sheriff: Warrior lvl-20

 

Situated on the south tip of the Seragagy Forest, this city is an important cog in the trade route that connects the east and west coasts of Kenitswillow's southern peninsula.

 

Religion

 

The following temples are located in this city.

 

Em'Sharfhei   Gonibrahth   Orulen   Peleah   Srultavin   Ytos

 

Wizard Presence

 

The Limnas Guild is a group of wizards who run the local college. They form a council that is consulted on arcane matters.

 

Criminal Presence

 

Crime is minimal within the city, with a few criminals who ply their trade. The punishments for breaking the law are severer.

 

Other Points of Interest

 

None.

 

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Ivas

 

Leader: Mayor Gherkep Loafinonn

Population: 13,200

Power Center: Conventional

Alignment: Neutral Good

Races: Gnomes: 9,350; Humans: 2,100; Elves: 800; Halflings: 750; Others: 200

Guards: 550; Militia: 1,850

Sheriff: Warrior lvl-20

 

An large and bustling city located on the Red Rock Coast, Ivas is important as a trade port of call and a cog in Kenitswillow's outer defenses. Many dozens of boats dock here, including two battle cruisers that patrol the sea in the area.

 

Religion

 

The following temples are located in this city.

 

Aroth   Em'Sharfhei   Orulen   Quill   Shozrei   Srultavin   Toh Pana

 

Wizard Presence

 

A general council of six arch mages meet in the city court complex to aid in city matters as well as those of the arcane.

 

Criminal Presence

 

Crime exists here as it does in most cities of this size. Aside from individuals plying their unwelcome trade, there are a few criminal organizations that operate in Ivas.

 

The Blessed

 

 

 

Gone Gals

 

 

 

Hearts of Theft

 

 

 

Inglorious Ones

 

 

 

Lightfoots

 

Other Points of Interest

 

None.

 

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Keve Othen

 

Leader: Mayor Gibke Potts

Population: 9,500

Power Center: Conventional

Alignment: Chaotic Good

Races: Gnomes: 6,900; Humans: 1,700; Elves: 300; Halflings: 300; Others: 300

Guards: 950; Militia: 2,000

Sheriff: Warrior lvl-20

 

Keve Othen is located on the southwestern coast of Kenitswillow and is a busy port that is critical to the defense of the country. Two battle cruisers patrol the waters in the area.

 

Religion

 

The following temples are located in this city.

 

Ardru   Avizor   Orulen   Pomoleth   Thirion

 

Wizard Presence

 

The Council of the Sun is a group of five arch mages that meet in the government complex to debate all matters of the arcane.

 

Criminal Presence

 

Crime is present within Keve Othen, as well as several criminal organizations.

 

Barnacle Brats

 

 

 

Coral Dodgers

 

 

 

Justice Makers

 

 

 

Roustabouts

 

 

 

White Gloves

 

Other Points of Interest

 

None.

 

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North Lucres

 

Leader: Mayor Modimer Cryssalistix

Population: 13,800

Power Center: Conventional

Alignment: Chaotic Good

Races: Gnomes: 9,500; Humans: 1,900; Elves: 1,600; Halflings: 500; Others: 300

Guards: 1,000; Militia: 2,870

Sheriff: Warrior lvl-20

 

A coastal city located on the southeast coast of the country, North Luceres sees a great deal of aquatic traffic from trade ships and travelers. A warship patrols these waters.

 

Religion

 

The following temples are located in this city.

 

Em'Sharfhei   Froyonnia   Orulen   Srultavin   Thirion Williommox   Ya-Nu

 

Wizard Presence

 

The Fantehza Council, located in their ivory tower, consists of three mages who meet to consider matters of the arcane.

 

Criminal Presence

 

Aside from individual criminals in North Luceres, there are several known organizations that operate here, as well.

 

Cask Raisers

 

 

 

Cursed Coin

 

 

 

Midnight Spine

 

 

 

Shade Council

 

 

 

Void Council

 

Other Points of Interest

 

None.

 

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Ong Blath

 

Leader: Mayor Zeecee Tollysaparas (F)

Population: 15,200

Power Center: Conventional

Alignment: Chaotic Good

Races: Gnomes: 10,300; Humans: 3,100; Elves: 1,100; Halflings: 400; Others: 300

Guards: 1,100; Militia: 3,270

Sheriff: Warrior lvl-20

 

Located on the southeast coast of the country, Ong Blath is a heavy trade port that also provides protection for the coast waters in the vicinity. At least two battleships patrol the area at all times.

 

Religion

 

The following temples are located in this city.

 

Cherivi   Em'Sharfhei   Ianlia   K'Tash   Orodar   Orulen   Srultavin

 

Wizard Presence

 

The Crystal Council resides in a diamond tower near the water. They debate matters of the arcane while offering council to the city leaders.

 

Criminal Presence

 

Aside from individual criminals in Ong Blath, there are several known organizations that operate here, as well.

 

Baldies

 

 

 

Dusty Coats

 

 

 

Hollow Eyes

 

 

 

Soul Stealers

 

 

 

Tender Mercies

 

Other Points of Interest

 

None.

 

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Orammith

 

Leader: High Brow Dokktram Silverfist

Population: 5,300

Power Center: Conventional

Alignment: Chaotic Good

Races: Dwarves: 4,200; Humans: 600; Halflings: 300; Others: 200

Guards: 490; Militia: 950

Sheriff: Warrior lvl-18

 

Located at the furthest southeastern tip of the Kalifiel Mountains, this dwarven city is ancient and has some of the most extensive mines known to exist.

 

Religion

 

The following temples are located in this city.

 

Horgarin   Kergon   Kharsallis   Mordrun  

 

Wizard Presence

 

A three-mage council resides on their lofty mountain tower called Dharis Lakh. The offer advice to city leaders and consider all matters of the arcane.

 

Criminal Presence

 

Crime is sparse here, as the punishments for even minor infractions can be quite harsh.

 

Other Points of Interest

 

None.

 

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South Lucres

 

Leader: Mayor Dykleet Cuffinbarley

Population: 8,600

Power Center: Conventional

Alignment: Chaotic Good

Races: Gnomes: 6,500; Humans: 900; Elves: 700; Halflings: 300; Others: 200

Guards: 690; Militia: 1,340

Sheriff: Warrior lvl-20

 

South Lucres is located on the southwestern shores of the country and is one of many cites busy with trade. It also is an important port for ships that patrol the waters against aggressors.

 

Religion

 

The following temples are located in this city.

 

Aroth   Em'Sharfhei   Orulen   Thirion   Tlancu

 

Wizard Presence

 

The Council of the Wand consists of eight mages who meet in Kobell Keep to consider all things arcane.

 

Criminal Presence

 

Crime is present within the city, as are several criminal organizations that vex the law.

 

 

Acid Tongues

 

 

 

Barren Skulls

 

 

 

Malcontents

 

 

 

Southern Sons

 

 

 

Young Crows

 

Other Points of Interest

 

None.

 

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Duchy of Ravenesh

 

Cities, Villages, Towns, Etc.

 

Anghor Kai

 

Leader: Citymaster Brogg Stevenkost

Population: 9,300

Power Center: Conventional

Alignment: Chaotic Good

Races: Dwarves: 7,100; Gnomes: 1,000; Humans: 700; Halflings: 300; Others: 200

Guards: 750; Militia: 1,700

Sheriff: Warrior lvl-20

 

Nestled in the roots of the Kalifiel Mountains, Anghor Kai is a very old city that is known for the superior armor and weapons that are produced here.

 

Religion

 

The following temples are located in this city.

 

Kergon   Kharsallis   Mordrun   Vahntorii   Vor

 

Wizard Presence

 

A local council of three mages reside in the great Castle Jrevnik, where the cogitate on all arcane matters.

 

Criminal Presence

 

Some crime exists here, but not much. This is due to the severe punishments meted out for offenders.

 

Other Points of Interest

 

None.

 

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Arndark

 

Leader: Mayor Pakwor Solobrassie

Population: 6,900

Power Center: Conventional

Alignment: Chaotic Good

Races: Gnomes: 4,200; Elves: 1,900; Humans: 500; Others: 300

Guards: 490; Militia: 980

Sheriff: Warrior lvl-18

 

Located near eastern base of the Kalifiel Mountains along the banks of the Upper Bovech River, Arndark is an important trade route city. Lumber is the city's primary export.

 

Religion

 

The following temples are located in this city.

 

Em'Sharfhei   Ianlia   Orulen  

 

Wizard Presence

 

A small council of three mages work in the government to help with city matters and also any arcane issues that arise.

 

Criminal Presence

 

Crime is limited within Arndark. There are two criminal organizations that operate here.

 

Bad Batch

 

 

Profiteers

 

Other Points of Interest

 

None.

 

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Bliargo

 

Leader: Most High Nai'Kell Sairteneli

Population: 11,300

Power Center: Magic

Alignment: Chaotic Good

Races: Elves: 8,500; Gnomes: 1,400; Humans: 1,300; Halflings: 800; Others: 300

Guards: 990; Militia: 2,700

Sheriff: Warrior lvl-20

 

Bliargo lies at the northern border of Kenitswillow on the shores of Borny Lake. Not only is Bliargo important to the border defense of the country, it it also a huge trade hub. Many ships come through here coming from and going to Forestal.

 

Religion

 

The following temples are located in this city.

 

Em'Sharfhei   Froyonnia   Ianlia   K'Tash   Nynneon   Orulen   Ytos

 

Wizard Presence

 

The Council of the Stars is the ruling body of Bliargo.

 

Criminal Presence

 

Crime is virtually non-existent here, for the punishments are severe, up to and including expulsion from the city.

 

Other Points of Interest

 

None.

 

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Bokrano

 

Leader: Mayor Evarak Tomgen

Population: 10,600

Power Center: Conventional

Alignment: Lawful Good

Races: Humans: 9,500; Halflings: 400; Dwarves: 400; Others: 300

Guards: 1,030; Militia: 2,920

Sheriff: Warrior lvl-20

 

This well-fortified city guards the northwestern border of Kenitswillow. Trade is heavy here, and many people pass through in and out of the country.

 

Religion

 

The following temples are located in this city.

 

Ardru   Celphea   Horgarin   Hstinzi   Shozrei

 

Wizard Presence

 

Within the walls of Tower Brightstar resides a council of five arch mages that help with matters of government and all things arcane.

 

Criminal Presence

 

Crime is a part of Bokrano as it is with most cities. There are several criminal organizations that operate here.

 

Amber Winks

 

 

 

Destiny's Payoff

 

 

 

Hangman's Grip

 

 

 

Lonesome Bunch

 

Other Points of Interest

 

None.

 

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Geresig

 

Leader: Mayor Lenzan Akibobber

Population: 8,100

Power Center: Conventional

Alignment: Chaotic Good

Races: Gnomes: 5,500; Halflings: 1,200; Humans: 900; Dwarves: 300; Others: 200

Guards: 450; Militia: 850

Sheriff: Warrior lvl-19

 

Located in the Wiskon Hills on the banks of the Gawsp River, Geresig is known far and wide for its sensational tobaccos and fine halfling brews.

 

Religion

 

The following temples are located in this city.

 

Breahal   Orulen   Quill   Srultavin   Tlancu

 

Wizard Presence

 

A pair of mages sit on the city council providing consultation in a matters, including the arcane.

 

Criminal Presence

 

Crime is light within Geresig, but there is one criminal organization that constantly vexes local law.

 

Sweet Leafs

 

Other Points of Interest

 

None.

 

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Kobol Thray

 

Leader: Mayor Bellock Gantwerse

Population: 10,400

Power Center: Conventional

Alignment: Chaotic Good

Races: Humans: 8,500; Elves: 600; Halflings: 500; Dwarves: 500; Others: 300

Guards: 800; Militia: 1,850

Sheriff: Warrior lvl-20

 

This critical port city, located on the shores of North Horpl Bay, not only helps to guard the Kentswillow's southwestern border but threats from the ocean. The city is walled and fortified, and there is always a battleship cruising the local waters.

 

Religion

 

The following temples are located in this city.

 

Dotorus   Em'Sharfhei   Su Reh   Srultavin   Vor

 

Wizard Presence

 

The Council of the Deep is a group of four mages who dwell in their bronze tower within the city. They offer their wisdom on all things, including matters of the arcana.

 

Criminal Presence

 

Crime exists within Kobol Thray. Aside from individuals who run afoul of the law, there are several criminal organization here.

 

Bragboys

 

 

 

Fallen Few

 

 

 

Heaven's Dogs

 

 

 

Knife Life

 

 

 

Nothings

 

 

 

Other Points of Interest

 

None.

 

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Porcriar

 

Leader: Mayor Pipniet Janizzibottom

Population: 7,400

Power Center: Conventional

Alignment: Chaotic Good

Races: Gnomes: 5,100; Humans: 1,200; Halflings: 800; Others: 30

Guards: 480; Militia: 900

Sheriff: Warrior lvl-18

 

A city located in the country's breadbasket, Porcriar is surrounded by rich farmland and sees a lot of trade by land and the Gawsp River.

 

Religion

 

The following temples are located in this city.

 

Hstinzi   Ianlia   Orulen   Pomoleth   Srultavin

 

Wizard Presence

 

Mire Keep is where a council of three wizards reside. They consider all matters of the arcane.

 

Criminal Presence

 

Crime is an unpleasant part of Porcriar society. Aside from individual criminals, there are two organizations that vex law enforcement.

 

Felonious Grins

 

 

 

Devil's Fancy

 

Other Points of Interest

 

None.

 

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Unugthan

 

Leader: Citymaster Orcscar Brandlebar

Population: 9,300

Power Center: Conventional

Alignment: Chaotic Good

Races: Dwarves: 8,700; Humans: 400; Others: 200

Guards: 550; Militia: 1,850

Sheriff: Warrior lvl-16

 

Located in the heart of the Kalifiel Mountains, Unugthan is a very old dwarven society. The dwarves of Unugthan are well known for their battle prowess with their officers in high demand across the realms.

 

Religion

 

The following temples are located in this city.

 

Horgarin   Kergon   Kharsallis   Mordrun

 

Wizard Presence

 

A local council of three wizards resides in the city governmental complex. They provide council for city matters and all things arcane.

 

Criminal Presence

 

Crime is light in this dwarven city as punishments are harsh.

 

Other Points of Interest

 

None.

 

 

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