|
Leader: |
Duke Riddleweet
Ghervell |
Capital: |
High Vlorith |
Population: |
300,000+ |
Demi-Humans: |
Gnomes, Dwarves, Elves, Halflings |
Humanoids: |
Few |
Resources: |
Foodstuffs, Fishing, Gold, Gems,
Platinum, Timber, Tobacco |
Current Political
Structure
4 Duchies and their
Dukes
There is no one person leading
Kenitswillow. Every ten years, the spokesmanship on behalf of the country
rotates to one of the four dukes. The city of the current spokesman is
considered the country capital at that time.
Duchy of Gehrvell
Duke Riddleweet Ghervell
Capital City:
High Vlorith |
Duchy of Seelimor
Duke Jagglethrin Seelimor
Capital City:
Ebjin |
Duchy of Karrilak
Duke Gnerkep Karrilak
Capital City:
Ivas |
Duchy of Ravenesh
Duchess Bellock Ravenesh
Capital City:
Kobol Thray |
Cities
City |
Leader |
Pop. |
Pred.
Race |
Anghor Kai |
Brogg |
9,300 |
Dwarven |
Arndark |
Pakwor |
6,900 |
Gnomish |
Bliargo |
Nai'Kell |
11,300 |
Elven |
Bokrano |
Evarak |
10,600 |
Human |
Boorlynn |
Barbooi |
6,100 |
Halfling |
Castlepan |
Tinebep |
12,200 |
Gnomish |
Cogifarth |
Tubbrieck |
8,900 |
Gnomish |
Daivlieth |
Namdig |
6,200 |
Gnomish |
Ebjin* |
Jagglethrin |
10,400 |
Gnomish |
Ellewin |
Glenko (F) |
8,700 |
Gnomish |
Geresig |
Lenzan |
8,100 |
Gnomish |
Geriak |
Elmadest |
8,800 |
Gnomish |
Golinther |
Malmay |
10,300 |
Elvish |
High
Vlorith* |
Riddleweet (F) |
11,300 |
Gnomish |
Ivas* |
Gherkep |
13,200 |
Gnomish |
Jissa |
Okocec |
9,500 |
Gnomish |
Karm |
Velroth |
8,500 |
Elven |
Keve
Othan |
Gibke |
9,500 |
Gnomish |
Kobol
Thray* |
Bellock |
10,400 |
Human |
Loth
Vorisi |
Menadiar |
6,300 |
Elven |
North
Lucres |
Modimere |
13,800 |
Gnomish |
Malthaka |
Tydbi |
9,400 |
Gnomish |
Ong
Bloth |
Zeecee (F) |
15,200 |
Gnomish |
Orammith |
Dokktram |
5,300 |
Dwarven |
Oreeti |
Phillip |
7,000 |
Human |
Pocriar |
Pipniet |
7,400 |
Gnomish |
South
Lucres |
Dylkeet |
8,600 |
Gnomish |
Trovalli |
Enzo |
6,300 |
Human |
Unguthan |
Orcscar |
9,300 |
Dwarven |
Werathen |
Lymzeg |
9,900 |
Gnomish |
Yellowmar |
Bimmas |
5,900 |
Gnomish |
* = dukedom capital
Kenitswillow is a land that had
been largely untamed until roughly the middle of the
Third Age.
Over the centuries, gnomes gravitated to the land and settled there,
making it their own. Unable to agree on a single leader, Kenitswillow
quartered into territories ruled by dukes who agreed upon mutual
protection pacts against aggressors while remaining independent of one
another. They country has been this way since last couple of centuries of
the Third
Age.
The predominately gnomish
population is evident in the designs of Kenitswillow's cities, which
display much of the technology that gnomes are famous for. Some of the
continent's greatest tinkerers live here.
Top
Points of Interest
Berevles River
This long flowing river that comes
out of the Kalifiel Mountains splits the country in two and empties into
the Kataya Ocean.
Gawsp River
Another long river flowing out of
the Kalifiel Mountains and empties into the Kataya Ocean.
Geresig Hills
Located to the east of the Goblin
Reaches.
Goblin Reaches
A dark mountain range located near
the western border. Home to a large goblin population as well as many
other unsavory creatures.
Grey Flats
A sprawling grassland at the
center of Kenitswillow.
Kalifiel Mountains
A very long mountain range that
nearly runs the entire western edge of Kenitswillow.
Kataya Ocean
A large ocean that borders to the
eastern shores of Houress.
Luceres Forest
A massive forest running west to
east at the heart of the country.
Merig Swamp
A large swap along the northeast
portion of Kenitswillow. It connects with the Tobes Swamp to the north.
North Horpl Harbor
Located along the southwestern
shores of Kenitswillow.
Opku River
A river running along the
northeast tip of the country.
Orc's Blood River
Flows out of the Goblin Reaches
and into Borny Lake.
Red Rock Coast
Denoting the reddish stones on the
shores along the southern coast of the country.
River Smalls
A river flowing south from the
Kalifiel Mountains into the Kataya Ocean.
Saluna River
A river flowing out of the
Kalifiel Mountains southwest into the North Horpl Harbor.
Seragegy Forest
A forest located on the southern
tip of the country.
Tobes Bay
A natural bay located at the
northeastern tip of Kenitswillow.
Tobes Swamp
A sprawling swamp that straddles
Kenitswillow and Forestal.
Upper Bovech River
This river is fed by tributaries
coming from the Goblin Reaches and the Kalifiel Mountains and empty into
Borny Lake.
Xol River
River the flows out of the Goblin
Reaches northeastward to the coast.
Zeriah River
This river flows from the
Goblin Reaches along the northern border of Kenitswillow before
emptying into the Kataya Ocean.
Significant Events/Holidays/Etc.
National Kalliclack Tournment
Dates: Held for four weeks during the Month of Summer's Waxing
Gnomes compete across Kenitswillow to determine local, regional, and
eventually a national champion in the great game of mechanical
spiders and building blocks.
Top
Slavery
The practice of slavery is
strictly forbidden in Kenitswillow. Anyone trafficking slaves will find
themselves imprisoned and their slave freed.
Top
Duchy of Ghervelle
Cities, Villages, Towns, Etc.
Castlepan
Leader: Citymaster Tinebep Woobleton
Population: 12,200
Power Center: Conventional
Alignment: Chaotic Good
Races: Gnomes: 9,350; Elves: 1,400; Humans: 900; Halflings: 300;
Others: 250
Guards: 1,000; Militia: 3,010
Sheriff: Warrior lvl-20
Located at the far southeastern top of Kenitswillow, this large city
rests on the coast and is a major trade port with dozens of ships
moving in and out all day long. Several small battle cruisers patrol
the waters here.
Religion
The following temples are located in this city.
Ardru
Aroth
Em'Sharfhei
Quill
Orulen
Ytos
Wizard Presence
A reputable wizard's college known as the Arcane Institution is
located here, overseen by an eight-wizard council that is also
involved in arcane matters within the city.
Criminal Presence
Crime exists here in different forms. Aside from individual
criminals, there are four known organizations that vex the law.
Black Enclave
Cursed Coin
Infernal Eye
Lustful Dawn
Other Points of Interest
None.
Top
Daivlieth
Leader: City Senior Namdig Whistlehair
Population: 6,200
Power Center: Conventional
Alignment: Chaotic Good
Races: Gnomes: 4,000; Elves: 1,000: Humans: 800; Halflings: 300;
Others: 200
Guards: 550; Militia: 1,850
Sheriff: Warrior lvl-16
Divlieth lies along the Opku River in the eastern part of
Kenitswillow. A lot of trade flows down the river, making Daivlieth
a busy place. The city is known far and wide from some of the wood
carvings that are produced. Such works fetch a lot of gold on the
open market.
Religion
The following temples are located in this city.
Em'Sharfhei
Froyonnia
Ianlia
Thirion
Wizard Presence
There is no council of wizards within the town, only a few
individuals who live here and practice their trade.
Criminal Presence
There are a few individuals who break the law here. The following
organized groups constantly vex the law.
Bluegills
Dancing Dogs
Noble Rats
Shadowhearts
Other Points of Interest
None.
Top
Ellewin
Leader: Mayor Glenko Tuzzazzi (F)
Population: 8,700
Power Center: Conventional
Alignment: Chaotic Good
Races: Gnomes: 6,300; Humans: 1,500; Elves: 600; Halflings: 200;
Others: 100
Guards: 650; Militia: 1,090
Sheriff: Warrior lvl-20
A coastal city located on the shores of Tobes Bay, Ellewin is an
important city that sees a great deal of trade coming in via ships.
Religion
The following temples are located in this city.
Em'Sharfhei
Ianlia
Orulen
Ya-Nu
Wizard Presence
A local government wizarding council of three mages reside in the
central city complex.
Criminal Presence
Crime is present here, as it is with most cities. Aside from
individuals plying their craft, there are three criminal
organiations operating in Ellewin.
Forge Fists
Lefties
Marginal Misfits
Other Points of Interest
None.
Top
Golinther
Leader: Lady Glenko Piriodivver (F)
Population: 10,300
Power Center: Magic
Alignment: Chaotic Good
Races: Gnomes: 8,400; Elves: 1,000; Humans: 700; Others: 200
Guards: 950; Militia: 2,590
Sheriff: Warrior lvl-20
On the shores of the Kataya Ocean, Golinther sits on the southern
underbelly of Kenitswillow. A busy and important trade city, it also
serves as a vital cog in the chain of defenses protecting the
country. A warship always patrols the waters here.
Religion
The following temples are located in this city.
Avizor
Breahal
Em'Sharfhei
K'Tash
Orulen
Shozrei
Wizard Presence
The High Star is a five-wizard council that oversees the local
colleges and assists in city affairs concerning all things arcane.
Criminal Presence
Aside from individual criminals, there are several organizations
here that run afoul of the law.
Lofty Lads
No Names
Poor Sinners
Quick and the Rich
The Ungrateful
Other Points of Interest
None.
Top
High Vlorith
Leader: Dame Riddleweet Koritachi (F)
Population: 11,300
Power Center: Conventional
Alignment: Chaotic Good
Races: Gnomes: 9,000; Elves: 1,200; Humans: 800; Halflings: 200;
Others: 100
Guards: 990; Militia: 2,900
Sheriff: Warrior lvl-20
High Vlorith is a city located on the eastern shores of
Kenitswillow. Busy with trade, it always has a warship in the
vicinity to patrol the waters against dangers to the city and the
country.
Religion
The following temples are located in this city.
Aroth
Em'Sharfhei
Froyonnia
Orulen
Revenkai
Wizard Presence
The Circle of the Emerald Eye is a group of wizards who reside in a
green tower resting atop the cliffs overlooking the ocean. They are
consulted by city leaders an all who need assistance with the
arcane.
Criminal Presence
As with most metropolises, crime is present here. Several criminal
organizations operate athwart the law.
Angelic Anvils
Bloody Whispers
Delicate Cuts
Far Reaches
End Results
Other Points of Interest
None.
Top
Loth Vorisi
Leader: High Lord Menadia Threeus
Population: 6,300
Power Center: Conventional
Alignment: Chaotic Good
Races: Elves: 4,800; Gnomes: 800; Humans: 300; Halflings: 300;
Others: 100
Guards: 600; Militia: 1,000
Sheriff: Warrior lvl-20
Resting on the banks of the Berevles River in the Luceres Forest,
Being a city along a major aquatic trade route, Loth Vorisi is quite
busy.
Religion
The following temples are located in this city.
Em'Sharfhei
Orulen
Su Reh
Ytos
Wizard Presence
An elven council of three arch mages resides in the city
government's crystal compound. They are consulted on matters of
government and all things arcane.
Criminal Presence
Crime is virtually non-existent here, for punishments are quite
harsh, up to and including expulsion from the city.
Other Points of Interest
None.
Top
Werathen
Leader: Dame Lymzeg Biddlebatter (F)
Population: 9,900
Power Center: Conventional
Alignment: Chaotic Good
Races: Gnomes: 7,900; Humans: 700; Elves: 1,000; Halflings: 200;
Others: 100
Guards: 550; Militia: 1,850
Sheriff: Warrior lvl-16
Another busting coast port, Werath is located on the far eastern
part of the country. Along with the many dozens of ships moving in
and out of its ports, several small battle cruisers patrol the
waters for danger.
Religion
The following temples are located in this city.
Aroth
Em'Sharfhei
Froyonnia
Orulen
Quill
Wizard Presence
A governmental council of three arch mages oversees all matters of
the arcane within the city.
Criminal Presence
Crime exists here, with several criminal organization that have been
identified by local law enforcement.
Craftmasters
Green Glovers
Thousand Fingers
Vicious Rumors
Other Points of Interest
None.
Top
Duchy of Seelimor
Cities, Villages, Towns, Etc.
Ebjin
Leader: Highmaster Jagglethrin Glitterboots
Population: 10,400
Power Center: Conventional
Alignment: Chaotic Good
Races: Gnomes: 9,000; Elves: 850; Humans: 350;
Others: 200
Guards: 875; Militia: 2,100
Sheriff: Warrior lvl-20
Located along the southern shores of Kenitswillow along the Red Rock
Coast, Ebjin is yet another important trade and defense city. Battle
cruisers constantly patrol the waters protecting ships moving in and
out of the city.
Religion
The following temples are located in this city.
Em'Sharfhei
Ianlia
Orulen
Pomoleth
Qurophys
Thirion
Wizard Presence
A governmental council of three mages oversees all matters of the
arcane within Ebjin.
Criminal Presence
Aside from individual criminals here, there are some organizations
that vex local law.
Aga Thell
Briney Bastards
Gearheads
Happy Hunters
Jaded Frowns
Other Points of Interest
None.
Top
Geriak
Leader: City Oversee Emadest Wispydellor
Population: 8,800
Power Center: Conventional
Alignment: Chaotic Good
Races: Gnomes: 6,200; Elves: 1,100 ; Humans: 700; Halflings: 700;
Others: 100
Guards: 650; Militia: 1,800
Sheriff: Warrior lvl-20
Geriak sits on the northern border of Kenitswillow on the edge of
the Merig Swamp. This city is fortified against attack mostly from
the dark denizens of the Goblin Reaches.
Religion
The following temples are located in this city.
Em'Sharfhei
Orulen
Su Reh
Srultavin
Williommox
Wizard Presence
The local council of three wizards is headed by an arch mage. They
work with the government on a variety of issues, most importantly of
which is anything of an arcane nature.
Criminal Presence
Aside from individual criminals here, there are some organizations
that vex local law.
Calm Chaos
Doffy Mechanics
High Minders
Jolly Snatchers
Other Points of Interest
None.
Top
Jissa
Leader: Mayor Okocec Fozzleborp
Population: 9,500
Power Center: Conventional
Alignment: Chaotic Good
Races: Gnomes: 7,300; Humans: 700; Elves: 600; Dwarves: 500; Halflings: 300;
Others: 100
Guards: 550; Militia: 1,850
Sheriff: Warrior lvl-16
Built along the Zeriah River, Jissa is an important city along the
watery trade route. Being close to the Goblin Reaches, it is walled
and fortified against attack.
Religion
The following temples are located in this city.
Dotorus
Em'Sharfhei
Hstinzi
Kharsallis
Orulen
Toh Pana
Wizard Presence
The Mages of the Yellow Star is a council of eight mages that reside
in yellow tower near the center of the city. They provide wisdom for
all things, most notably matters of the arcane.
Criminal Presence
Aside from individual criminals here, there are some organizations
that vex local law.
Cooshees
Golden Grins
Iall Penthon
Stray Paws
Task Masters
Other Points of Interest
None.
Top
Karm
Leader: High Lord Velroth Seldaius
Population: 8,500
Power Center: Magic
Alignment: Chaotic Good
Races: Elves: 5,200; Gnomes: 1,900; Humans: 900; Halflings: 300;
Others: 200
Guards: 620; Militia: 1,100
Sheriff: Warrior lvl-20
A bustling city situated along the southern banks of the Xol River.
A lot of trade runs through here by land and by water.
Religion
The following temples are located in this city.
Em'Sharfhei
Orulen
Ytos
Wizard Presence
The Gray Gathering is a three-mage council that rules over the city.
Criminal Presence
Crime is virtually non-existent here as the punishments can be quite
severe, including expulsion from the city.
Other Points of Interest
None.
Top
Malthaka
Leader: Mayor Tydbi Diddlegavin
Population: 9,400
Power Center: Conventional
Alignment: Chaotic Good
Races: Gnomes: 5,900; Elves: 2,100; Humans: 1,200;
Others: 200
Guards: 750; Militia: 1,400
Sheriff: Warrior lvl-20
Malthaka is a coastal city on the southern underbelly of
Kenitswillow. Trade via ship is extremely prevalent here, and the
port is always busy. Thee is always a warship patrolling the waters
in the area.
Religion
The following temples are located in this city.
Avizor
Em'Sharfhei
Orulen
Peleah
Revenkai
Wizard Presence
The Silver Ring is a council of nine mages that live in an
underground complex deep beneath the city. They are consulted on
city affairs and all matters of the arcane.
Criminal Presence
Crime is an unwanted presence within Malthaka. Several criminal
organizations operate here.
Brave Cowards
Crafty Ones
Noble Deeds
Ink Dancers
Other Points of Interest
None.
Top
Oreeti
Leader: Mayor Phillip Calty
Population: 7,000
Power Center: Conventional
Alignment: Lawful Good
Races: Humans: 5,200; Elves: 800; Gnomes: 800;
Others: 200
Guards: 450; Militia: 950
Sheriff: Warrior lvl-18
Located in the Luceres Forest along the banks of the Berevles River,
Oreet is a busy city that sees significant trade.
Religion
The following temples are located in this city.
Em'Sharfhei
Horgarin
Orulen
Vor
Wizard Presence
The Iron Tower is home to the four-mage council that is involved in
both political and arcane matters.
Criminal Presence
There is some crime here, with three known organizations that vex
local law.
Acid Tongues
Kaleek Clan
The Rostyvex
Other Points of Interest
None.
Top
Trovalli
Leader: Citymeister Enzo Revahd
Population: 6,300
Power Center: Conventional
Alignment: Chaotic Good
Races: Humans: 4,200 ; Gnomes: 900; Dwarves: 800; Halflings: 300;
Others: 100
Guards: 490; Militia: 1,200
Sheriff: Warrior lvl-17
Located at the southern tip of the Goblin Reaches on the banks of
the Berevles River, Trovalli is a walled city that protects the
frontier and the waterway from the denizens of the Goblin Reaches.
Religion
The following temples are located in this city.
Dotorus
Ianlia
Kergon
Kharsallis
Wizard Presence
The Red Robes is a council of three wizards who reside on the local
government complex. They oversee all matters of the arcane.
Criminal Presence
Crime is light here, but still present. There are two criminal
organizations that run their operations in the city.
Other Points of Interest
None.
Top
Yellowmar
Leader: City Leader Bimmas Gollygimmer
Population: 9,900
Power Center: Conventional
Alignment: Chaotic Good
Races: Gnomes: 7,900; Dwarves: 700; Humans: 600; Halflings: 500; Gnomes:
Others: 200
Guards: 780; Militia: 2,250
Sheriff: Warrior lvl-20
Another city situated on the banks of the Xol River, Yellowmar sees
much trade by land and by water. Being close to the Goblin Reaches,
the city is well-fortified, its people ready for trouble at all
times.
Religion
The following temples are located in this city.
Gharan-Dis
Kharsallis
Mordrun
Orulen
Qurophys
Wizard Presence
The Mages of the Stone is a council residing in their mystic blue
tower near the center of town. They oversee all matters of the
arcane.
Criminal Presence
There are instances of individual crimes that take place throughout
the city, with four criminal organization known to exist here.
Bare Truth
Dreamers
Hatchet Men
Fawn's Swarm
Other Points of Interest
None.
Top
Duchy of Karrilak
Cities, Villages, Towns, Etc.
Boorlynn
Leader: Citymaster Barbooi Blustertoes
Population: 6,100
Power Center: Conventional
Alignment: Chaotic Good
Races: Halflings: 4,000; Dwarves: 900; Elves: 600; Humans: 500;
Others: 100
Guards: 530; Militia: 970
Sheriff: Warrior lvl-18
Boorlynn lies at the southeastern tip of the Kalifiel Mountains. A
city known for its extensive mining and ore production, Boorlynn is
an important part of the country's economy.
Religion
The following temples are located in this city.
Em'Sharfhei
Kergon
Kharsallis
Srultavin
Tlancu
Wizard Presence
The Granite Table is a council of mages that hold court in the
mountains about a mile to the north of the city. They are consulted
on all things arcane.
Criminal Presence
There is little crime that exists here, and only one criminal
organization operates in Boorlynn.
Fists of Gold
Other Points of Interest
Mazek Mines
These mines, which produce a great deal of the country's wealth, are
heavily guarded and are rumored to stretch for miles into the
Kalifiels.
Top
Cogifarth
Leader: Mayor Tubbrieck Snuffgander
Population: 8,900
Power Center: Conventional
Alignment: Lawful Neutral
Races: Gnomes: 6,100; Elves: 1,200; Humans: 1,100; Halflings: 400;
Others: 200
Guards: 920; Militia: 1,300
Sheriff: Warrior lvl-20
Situated on the south tip of the Seragagy Forest, this city is an
important cog in the trade route that connects the east and west
coasts of Kenitswillow's southern peninsula.
Religion
The following temples are located in this city.
Em'Sharfhei
Gonibrahth
Orulen
Peleah
Srultavin
Ytos
Wizard Presence
The Limnas Guild is a group of wizards who run the local college.
They form a council that is consulted on arcane matters.
Criminal Presence
Crime is minimal within the city, with a few criminals who ply their
trade. The punishments for breaking the law are severer.
Other Points of Interest
None.
Top
Ivas
Leader: Mayor Gherkep Loafinonn
Population: 13,200
Power Center: Conventional
Alignment: Neutral Good
Races: Gnomes: 9,350; Humans: 2,100; Elves: 800; Halflings: 750;
Others: 200
Guards: 550; Militia: 1,850
Sheriff: Warrior lvl-20
An large and bustling city located on the Red Rock Coast, Ivas is
important as a trade port of call and a cog in Kenitswillow's outer
defenses. Many dozens of boats dock here, including two battle
cruisers that patrol the sea in the area.
Religion
The following temples are located in this city.
Aroth
Em'Sharfhei
Orulen
Quill
Shozrei
Srultavin
Toh Pana
Wizard Presence
A general council of six arch mages meet in the city court complex
to aid in city matters as well as those of the arcane.
Criminal Presence
Crime exists here as it does in most cities of this size. Aside from
individuals plying their unwelcome trade, there are a few criminal
organizations that operate in Ivas.
The Blessed
Gone Gals
Hearts of Theft
Inglorious Ones
Lightfoots
Other Points of Interest
None.
Top
Keve Othen
Leader: Mayor Gibke Potts
Population: 9,500
Power Center: Conventional
Alignment: Chaotic Good
Races: Gnomes: 6,900; Humans: 1,700; Elves: 300; Halflings: 300;
Others: 300
Guards: 950; Militia: 2,000
Sheriff: Warrior lvl-20
Keve Othen is located on the southwestern coast of Kenitswillow and
is a busy port that is critical to the defense of the country. Two
battle cruisers patrol the waters in the area.
Religion
The following temples are located in this city.
Ardru
Avizor
Orulen
Pomoleth
Thirion
Wizard Presence
The Council of the Sun is a group of five arch mages that meet in
the government complex to debate all matters of the arcane.
Criminal Presence
Crime is present within Keve Othen, as well as several criminal
organizations.
Barnacle Brats
Coral Dodgers
Justice Makers
Roustabouts
White Gloves
Other Points of Interest
None.
Top
North Lucres
Leader: Mayor Modimer Cryssalistix
Population: 13,800
Power Center: Conventional
Alignment: Chaotic Good
Races: Gnomes: 9,500; Humans: 1,900; Elves: 1,600; Halflings: 500;
Others: 300
Guards: 1,000; Militia: 2,870
Sheriff: Warrior lvl-20
A coastal city located on the southeast coast of the country, North
Luceres sees a great deal of aquatic traffic from trade ships and
travelers. A warship patrols these waters.
Religion
The following temples are located in this city.
Em'Sharfhei
Froyonnia
Orulen
Srultavin
Thirion
Williommox
Ya-Nu
Wizard Presence
The Fantehza Council, located in their ivory tower, consists of
three mages who meet to consider matters of the arcane.
Criminal Presence
Aside from individual criminals in North Luceres, there are several
known organizations that operate here, as well.
Cask Raisers
Cursed Coin
Midnight Spine
Shade Council
Void Council
Other Points of Interest
None.
Top
Ong Blath
Leader: Mayor Zeecee Tollysaparas (F)
Population: 15,200
Power Center: Conventional
Alignment: Chaotic Good
Races: Gnomes: 10,300; Humans: 3,100; Elves: 1,100; Halflings: 400;
Others: 300
Guards: 1,100; Militia: 3,270
Sheriff: Warrior lvl-20
Located on the southeast coast of the country, Ong Blath is a heavy
trade port that also provides protection for the coast waters in the
vicinity. At least two battleships patrol the area at all times.
Religion
The following temples are located in this city.
Cherivi
Em'Sharfhei
Ianlia
K'Tash
Orodar
Orulen
Srultavin
Wizard Presence
The Crystal Council resides in a diamond tower near the water. They
debate matters of the arcane while offering council to the city
leaders.
Criminal Presence
Aside from individual criminals in Ong Blath, there are several
known organizations that operate here, as well.
Baldies
Dusty Coats
Hollow Eyes
Soul Stealers
Tender Mercies
Other Points of Interest
None.
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Orammith
Leader: High Brow Dokktram Silverfist
Population: 5,300
Power Center: Conventional
Alignment: Chaotic Good
Races: Dwarves: 4,200; Humans: 600; Halflings: 300;
Others: 200
Guards: 490; Militia: 950
Sheriff: Warrior lvl-18
Located at the furthest southeastern tip of the Kalifiel Mountains,
this dwarven city is ancient and has some of the most extensive
mines known to exist.
Religion
The following temples are located in this city.
Horgarin
Kergon
Kharsallis
Mordrun
Wizard Presence
A three-mage council resides on their lofty mountain tower called
Dharis Lakh. The offer advice to city leaders and consider all
matters of the arcane.
Criminal Presence
Crime is sparse here, as the punishments for even minor infractions
can be quite harsh.
Other Points of Interest
None.
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South Lucres
Leader: Mayor Dykleet Cuffinbarley
Population: 8,600
Power Center: Conventional
Alignment: Chaotic Good
Races: Gnomes: 6,500; Humans: 900; Elves: 700; Halflings: 300;
Others: 200
Guards: 690; Militia: 1,340
Sheriff: Warrior lvl-20
South Lucres is located on the southwestern shores of the country
and is one of many cites busy with trade. It also is an important
port for ships that patrol the waters against aggressors.
Religion
The following temples are located in this city.
Aroth
Em'Sharfhei
Orulen
Thirion
Tlancu
Wizard Presence
The Council of the Wand consists of eight mages who meet in Kobell
Keep to consider all things arcane.
Criminal Presence
Crime is present within the city, as are several criminal
organizations that vex the law.
Acid Tongues
Barren Skulls
Malcontents
Southern Sons
Young Crows
Other Points of Interest
None.
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Duchy of Ravenesh
Cities, Villages, Towns, Etc.
Anghor Kai
Leader: Citymaster Brogg Stevenkost
Population: 9,300
Power Center: Conventional
Alignment: Chaotic Good
Races: Dwarves: 7,100; Gnomes: 1,000; Humans: 700; Halflings: 300;
Others: 200
Guards: 750; Militia: 1,700
Sheriff: Warrior lvl-20
Nestled in the roots of the Kalifiel Mountains, Anghor Kai is a very
old city that is known for the superior armor and weapons that are
produced here.
Religion
The following temples are located in this city.
Kergon
Kharsallis
Mordrun
Vahntorii
Vor
Wizard Presence
A local council of three mages reside in the great Castle Jrevnik,
where the cogitate on all arcane matters.
Criminal Presence
Some crime exists here, but not much. This is due to the severe
punishments meted out for offenders.
Other Points of Interest
None.
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Arndark
Leader: Mayor Pakwor Solobrassie
Population: 6,900
Power Center: Conventional
Alignment: Chaotic Good
Races: Gnomes: 4,200; Elves: 1,900; Humans: 500; Others: 300
Guards: 490; Militia: 980
Sheriff: Warrior lvl-18
Located near eastern base of the Kalifiel Mountains along the banks
of the Upper Bovech River, Arndark is an important trade route city.
Lumber is the city's primary export.
Religion
The following temples are located in this city.
Em'Sharfhei
Ianlia
Orulen
Wizard Presence
A small council of three mages work in the government to help with
city matters and also any arcane issues that arise.
Criminal Presence
Crime is limited within Arndark. There are two criminal
organizations that operate here.
Bad Batch
Profiteers
Other Points of Interest
None.
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Bliargo
Leader: Most High Nai'Kell Sairteneli
Population: 11,300
Power Center: Magic
Alignment: Chaotic Good
Races: Elves: 8,500; Gnomes: 1,400; Humans: 1,300; Halflings: 800;
Others: 300
Guards: 990; Militia: 2,700
Sheriff: Warrior lvl-20
Bliargo lies at the northern border of Kenitswillow on the shores of
Borny Lake. Not only is Bliargo important to the border defense of
the country, it it also a huge trade hub. Many ships come through
here coming from and going to Forestal.
Religion
The following temples are located in this city.
Em'Sharfhei
Froyonnia
Ianlia
K'Tash
Nynneon
Orulen
Ytos
Wizard Presence
The Council of the Stars is the ruling body of Bliargo.
Criminal Presence
Crime is virtually non-existent here, for the punishments are
severe, up to and including expulsion from the city.
Other Points of Interest
None.
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Bokrano
Leader: Mayor Evarak Tomgen
Population: 10,600
Power Center: Conventional
Alignment: Lawful Good
Races: Humans: 9,500; Halflings: 400; Dwarves: 400;
Others: 300
Guards: 1,030; Militia: 2,920
Sheriff: Warrior lvl-20
This well-fortified city guards the northwestern border of
Kenitswillow. Trade is heavy here, and many people pass through in
and out of the country.
Religion
The following temples are located in this city.
Ardru
Celphea
Horgarin
Hstinzi
Shozrei
Wizard Presence
Within the walls of Tower Brightstar resides a council of five arch
mages that help with matters of government and all things arcane.
Criminal Presence
Crime is a part of Bokrano as it is with most cities. There are
several criminal organizations that operate here.
Amber Winks
Destiny's Payoff
Hangman's Grip
Lonesome Bunch
Other Points of Interest
None.
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Geresig
Leader: Mayor Lenzan Akibobber
Population: 8,100
Power Center: Conventional
Alignment: Chaotic Good
Races: Gnomes: 5,500; Halflings: 1,200; Humans: 900; Dwarves: 300;
Others: 200
Guards: 450; Militia: 850
Sheriff: Warrior lvl-19
Located in the Wiskon Hills on the banks of the Gawsp River, Geresig
is known far and wide for its sensational tobaccos and fine halfling
brews.
Religion
The following temples are located in this city.
Breahal
Orulen
Quill
Srultavin
Tlancu
Wizard Presence
A pair of mages sit on the city council providing consultation in a
matters, including the arcane.
Criminal Presence
Crime is light within Geresig, but there is one criminal
organization that constantly vexes local law.
Sweet Leafs
Other Points of Interest
None.
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Kobol Thray
Leader: Mayor Bellock Gantwerse
Population: 10,400
Power Center: Conventional
Alignment: Chaotic Good
Races: Humans: 8,500; Elves: 600; Halflings: 500; Dwarves: 500;
Others: 300
Guards: 800; Militia: 1,850
Sheriff: Warrior lvl-20
This critical port city, located on the shores of North Horpl Bay,
not only helps to guard the Kentswillow's southwestern border but
threats from the ocean. The city is walled and fortified, and there
is always a battleship cruising the local waters.
Religion
The following temples are located in this city.
Dotorus
Em'Sharfhei
Su Reh
Srultavin
Vor
Wizard Presence
The Council of the Deep is a group of four mages who dwell in their
bronze tower within the city. They offer their wisdom on all things,
including matters of the arcana.
Criminal Presence
Crime exists within Kobol Thray. Aside from individuals who run
afoul of the law, there are several criminal organization here.
Bragboys
Fallen Few
Heaven's Dogs
Knife Life
Nothings
Other Points of Interest
None.
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Porcriar
Leader: Mayor Pipniet Janizzibottom
Population: 7,400
Power Center: Conventional
Alignment: Chaotic Good
Races: Gnomes: 5,100; Humans: 1,200; Halflings: 800; Others: 30
Guards: 480; Militia: 900
Sheriff: Warrior lvl-18
A city located in the country's breadbasket, Porcriar is surrounded
by rich farmland and sees a lot of trade by land and the Gawsp
River.
Religion
The following temples are located in this city.
Hstinzi
Ianlia
Orulen
Pomoleth
Srultavin
Wizard Presence
Mire Keep is where a council of three wizards reside. They consider
all matters of the arcane.
Criminal Presence
Crime is an unpleasant part of Porcriar society. Aside from
individual criminals, there are two organizations that vex law
enforcement.
Felonious Grins
Devil's Fancy
Other Points of Interest
None.
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Unugthan
Leader: Citymaster Orcscar Brandlebar
Population: 9,300
Power Center: Conventional
Alignment: Chaotic Good
Races: Dwarves: 8,700; Humans: 400;
Others: 200
Guards: 550; Militia: 1,850
Sheriff: Warrior lvl-16
Located in the heart of the Kalifiel Mountains, Unugthan is a very
old dwarven society. The dwarves of Unugthan are well known for
their battle prowess with their officers in high demand across the
realms.
Religion
The following temples are located in this city.
Horgarin
Kergon
Kharsallis
Mordrun
Wizard Presence
A local council of three wizards resides in the city governmental
complex. They provide council for city matters and all things
arcane.
Criminal Presence
Crime is light in this dwarven city as punishments are harsh.
Other Points of Interest
None.
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