Southern Houress
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Kerus
|
Chancellor Jafrin
Goobrine |
|
Leader: |
Chancellor Jafrin Goobrine |
Capitol: |
Mevitt (12,500) |
Population: |
77,500+ |
Demi-Humans: |
Elves,
Humans, Halflings, Gnomes, and some Dwarves |
Humanoids: |
None |
Resources: |
Gems, Timber and Fishing |
Current Political Structure
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Chancellor, 3 Governors, their territories and Capital Cities
Cities
City |
Leader |
Pop. |
Pred. Race |
Anbow |
Groet |
7,400 |
Human |
Asloff |
Treyule |
8,000 |
Human |
Bengiali |
Tassarion |
6,000 |
Elven |
Cerlee |
Sherene (F) |
5,500 |
Elven |
Jahreeq |
Eraih |
5,450 |
Elven |
Lohtalla |
Teryule |
8,200 |
Elven |
Mevitt |
Jafrin |
12,500 |
Human |
Ories |
Vamir |
6,900 |
Elven |
Seardy* |
Karghas |
8,500 |
Elven |
Venor |
Ettrian |
7,200 |
Elven |
* = capitol
Kerus
Island, up until about five centuries ago, had been mainly inhabited by
sea elves. As the Defiled Lands became engorged with humanoids and the
cast offs from the cleansed Queendom of Varanady, the inhabitants began
taking to the sea, striking the coastlines of the Dwarven Kingdom as well
as Kerus Isle.
The elves
were besieged and ill-equipped to handle the sheer number of ships that
were thrown against them. On the brink of being invaded and overtaken, the
elves were saved by a last minute treaty with the dwarves and the humans
from Regdon. A fleet of ships, primarily from Regdon, sailed to Kerus and
defeated the forces from the Defiled Lands. Part of the treaty was the
humans and dwarves be given territory in the island. The dwarves, for some
reason relinquished their claim on any of the Kerus lands, leaving the
humans to the won lands. The elves retain rulership of the island, but
they soon became a minority to the humans who flocked to the island from
the mainland.
Today,
Kerusians subsist on trade with neighboring states and through fishing and
transport. They maintain a peaceful existence through a well- equipped
modern navy, which helps keep pirates and ships from the Defiled Lands
from harassing them.
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Points of Interest
Bay or Urol
The Bay or Urol lies off the southern edge of the Dwarven Kingdom.
It touches the shores of Kerus and Blackmel.
Kerus Forest
Most of Kerus is covered by this lush forest.
Poseidon's Jaw
To the southwest of the Bay of Urol are waters that bubble and
heave. The myth is that the turbulence comes from a snoring
Poseidon. Ships try to steer clear of the area, for many have been
lost to the unpredictable waves.
Silver Coast
Located off the southern underbelly of Kerus is the Silver Coast.
For an inexplicable, the waters here give off a particularly silver
sheen during the hours of dawn and dusk.
Winduroz Channel
The Winduroz (dwarven for "winding") Channel starts from the waters
flowing from the southern underside of the Votack Mountains. The
waterway expands into a crooked channel that proceeds west out of
the Dwarven Kingdom. It forks at one point, with the southern reach
flowing between Dwarven Kingdom and Kerus before emptying out into
the Bay of Urol. The western fork continues on between the southern
shores of Criksrad and Kerus before emerging into the Tarsis Gulf.
Significant Events/Holidays/Etc.
Kerus Independence Day
Date: Day 13 of Summer's Waxing
Over 250 years ago, Kerus won its independence
from the Kingdom of Regdon when Olor, the governor of the island,
goaded the King Auiguar into a personal combat match. If Auiguar
won, he would have been given the hand of Olor’s beautiful young
daughter Kelsa. Olor stood to win the independence of Kerus. Olor
died from his wounds, but he did make Auiguar yield, thus winning
independence for the island. The Kerusian people celebrate the event
with three days of food and drink.
Sea Harvest
Date: Day 23 of the Month of Summer's Glory
A day of thanks for bounty of the sea that Kerus
has enjoyed at the hand of Poseidon. This day is also jointly
observed by the coastal inhabitants of Gorth who worship the sea
god.
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Daitura Territory
Cities, Villages, Towns, Etc.
(italicized titles are smaller communities)
Mevitt
Leader: Chancellor Jafrin Goobrine
Population: 12,500
Power Center: Conventional
Alignment: Neutral Good
Races: Elves:
7,800; Humans: 3,865; Dwarves: 250; Halflings:
300; Gnomes: 250; Others: 35
Guards:
980;
Militia:
1,600
Sheriff: Warrior lvl-16
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Bengiali
Leader: The Revered Tassarion Lei Thono
Population: 6,000
Power Center: Conventional
Alignment: Chaotic Good
Races: Elves:
3,700; Humans: 1,800; Dwarves: 350; Halflings:
100; Gnomes: 50
Guards:
300;
Militia:
720
Sheriff: Warrior lvl-11
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Jahreeq
Leader: Honored Eriah Silllee
Population: 5,450
Power Center: Conventional
Alignment: Chaotic Neutral
Races: Elves:
2,900; Humans: 2,100; Dwarves: 250; Halflings:
100; Gnomes: 100
Guards:
320;
Militia:
700
Sheriff: Warrior lvl-9
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Ra Taure
Territory
Cities, Villages, Towns, Etc.
(italicized titles are smaller communities)
Seardy
Leader: Governor Kharghas Eolar
Population: 8,500
Power Center: Conventional
Alignment: Neutral Good
Races: Humans:
6,200; Elves: 1,400; Halflings: 500; Gnomes: 300; Dwarves: 100
Guards:
630;
Militia:
1,001
Sheriff: Warrior lvl-15
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Venor
Leader: Honorable Ettrian T'wuhl
Population: 7,200
Power Center: Conventional
Alignment: Chaotic Good
Races:
Elves: 6,000; Humans: 800; Dwarves: 200; Halflings:
100; Gnomes: 100
Guards:
450;
Militia:
800
Sheriff: Warrior lvl-10
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Torotehp Territory
Cities, Villages, Towns, Etc.
(italicized titles are smaller communities)
Lohtalla
Leader: Governor
Teryule Ra Sen
Population: 8,200
Power Center: Conventional
Alignment: Chaotic Good
Races: Elves:
4,900; Humans: 3,000, Dwarves: 120; Halflings:
100; Gnomes: 80; Others:
Guards:
400;
Militia:
900
Sheriff: Warrior lvl-11
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Anbow
Leader: Mayor Groet Salandic
Population: 7,400
Power Center: Conventional
Alignment: Lawful Good
Races: Humans:
5,000; Elves: 1,900; Dwarves: 300; Halflings:
120; Gnomes: 80
Guards:
480;
Militia:
800
Sheriff: Warrior lvl-11
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Trayelon Territory
Cities, Villages, Towns, Etc.
(italicized titles are smaller communities)
Cerlee
Leader: Governor
Sherene Opatra (F)
Population: 5,500
Power Center: Conventional
Alignment: Chaotic Good
Races: Elves:
3,000; Humans: 2,000; Dwarves: 250; Halflings:
130; Gnomes: 120
Guards:
300;
Militia:
600
Sheriff: Warrior lvl-9
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Asloff
Leader: Trevule Zikkulte
Population: 8,000
Power Center: Conventional
Alignment: Neutral Good
Races: Humans:
6,500; Elves: 1,000; Dwarves: 300; Halflings:
200
Guards:
516;
Militia:
720
Sheriff: Warrior lvl-15
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Ories
Leader: Revered Vamir Purespirit
Population: 6,900
Power Center: Conventional
Alignment: Chaotic Good
Races:
Elves: 4,300; Humans: 1,200; Dwarves: 900; Halflings:
350; Gnomes: 240; Others: 10
Guards:
340;
Militia:
700
Sheriff: Warrior lvl-10
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