Southern Houress

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Maharool

 

Count Michael Maharool

 

Leader: Count Michael Maharool
Capitol: Halreck (15,000)
Population: 143,500+
Demi-Humans: Dwarves, Elves, Halflings, Some Gnomes
Humanoids: Some
Resources: Silver, Iron, Gems, Fishing, and Foodstuffs

 

Current Political Structure

4 Territories and the Lords of the Noble Quorum

 

High Eresk

Count Michael Maharool

Capitol City: Halreck

Padrog Expanses

Lord Wixlen Kharauf

Capital City: Keteel

Southern Reaches

Lord Osk Taven

Capital City: Mislin

Western Shores

Lord Emit Ohmesh

Capital City: Xeroson

 

Cities

 

City Leader Pop. Pred. Race
Falaavin Rixil 9,378 Dwarven

Fel Draz

Xos 11,800 Barethkor

Halreck*

Threal (F) 15,000 Human
Holmof Hemri 8,895 Halfling
Keteel Wixlen 8,800 Human
Klertell Trimbin 11,350 Human
Kroy Sheba (F) 10,129 Human
Leerf Nianne (F) 6,491 Human
Mislin Osk 8,200 Human
Porengal Ovira (F) 6,664 Human
Shenre Therdan 10,589 Elven
Thaleev  Cronair 4,929 Human
Thaulgran Savich 9,720 Human

Tayvra

C'lin

7,470

Elven

Topartin Leng (F) 5,563 Human
Vorantaster Onathan 7,196 Human
Xeroson Emit 10,000 Human

 

* = capitol

The Maharools have roots back in the Hestrillite Empire. The Maharool family was a stalwart ally of the Regdons and were instrumental in helping them achieve ultimate victory over the barbarians that led to the creation of the Kingdom of Regdon. At the time of the victory over the barbarians, Regdon and his allies were depleted and it took a great many hard years to solidify their defenses and establish a good foothold against the constant barbarian raids on their southern borders.

At the time of the great victory, King Merrick Regdon had promised that his good friend and ally Oren Maharool would have a piece of the won lands to govern as his own realm. But although the Maharools were given a large territory to the south of the new kingdom, they still answered to the King of Regdon. Over time, this began to be a source of irritation for the Maharool lords.

By the end of the war to vanquish the forces of Varanady, Regdon was a land that has lost a great many good men from all parts of its kingdom. The lands that are now Criksrad and Maharool had sacrificed the most of all. They felt they had earned the right to govern themselves. The current king of Regdon refused, citing that the kingdom would not be split. This led to a great deal of rankling among the nobles as they argued endlessly for nearly five years.

The situation came to a head when the Maharools struck an alliance with the leaders of the people of what is now Criksrad. They would stand united against Regdon to demand independence, which they would achieve by war if necessary. With the barbarians still a threat from the south, the King of Regdon knew he was in a bad spot. He magnanimously declared that Criksrad and Maharool would become independent nations. In return, they all three signed lasting alliances for mutual protection and trade. Since then, the lands have enjoyed peace and prosperity.

Points of Interest

Barl Mountains

These great peaks run down the center of Maharool. Only a few humanoids occupy the Barls.

Furly River

Running from the southwestern tip of the Graget Mountains, this river runs west and south to the ocean past the barbarian city of Fahrn. It allows goods to move to and from the peoples of both countries.

Graget Mountains

These ancient spires split Maharool and the Barbarian Kingdom and acts as a natural barrier that keeps the two nations apart. The mountains are occupied by a few dwarves and a great many humanoids, such as goblins, ogres, hobgoblins, etc.

Gress River

The Gress runs from the northern tip of the Barl Mountains. It runs south to the ocean past the city of Mislin. This is another busy avenue for boats and goods.

Illitry River

Flowing from the southeastern face of the Graget Mountains, this river runs south into the North Padrog Bay. A great deal of goods move along this river.

North Padrog Bay

This bay is embraced by land coming off the western shores of Maharool. The north side of the bay is overlooked by the city of Xeroson, while the south is flanked by Keteel.

Rhous River

Flowing from the Graget Mountains southwest to the Tarsis Gulf, the Rhous separates the countries of Maharool and Criksrad. The mighty river is an important byway that brings goods back and forth to the peoples of both countries.

Xeroson Hills

Flowing from the southern face of the Graget Mountains, the Xerosons are populated by quite a few halflings, who are well known for their tobacco goods and superior food products that they export across the country.

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Significant Events/Holidays/Etc.

 

High Holy Day of Maharool

 

Date: Day 1 of the Month of Spring's Glory

 

Since breaking away from Regdon only 40 years ago, the Maharoolians have held the 2nd day of the Month of Spring’s Glory in the holiest regard. For on that day, their forces were able to destroy a much larger army from Regdon and force the King of Regdon to agree to a truce and formal recognition of Maharool. The leaders of Maharool firmly believe that their victory was possible because of divine intervention from their god Ianlia. The High Holy day is a time of quiet prayer across the land where people sacrifice and give thanks to their god.

 

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High Eresk

 

Cities, Villages, Towns, Etc.

 

Halreck

 

Leader: Theal Karavaugh (F)

Population: 15,000
Power Center: Conventional
Alignment: Chaotic Neutral
Races: Humans: 10,000 Elves: 900; Dwarves: 550; Halflings: 250; Gnomes: 100; Others: 100

Guards: 1,109; Militia: 2,310
Sheriff: Warrior lvl-17

 

A walled, fortified city, Halreck rests on the southwestern banks of the Rhous River. A great deal of commerce traverses the Rhous and flows through the capitol city of Maharool.

 

In the center of the city, on a hill of red granite, rises Castle Avolire. Within live the Maharools, a large family ruled by the matriarch Lord Michael Maharool.

 

The Maharools are a merciless clan that keeps tight tabs on the land and its lords to ensure they do not stray from the true power in the land. The laws are administered swiftly and without mercy to ensure loyalty from the citizens of Maharool.

 

Religion

 

Although there are private places within the city where people can worship their god, there are six proper temples here.

 

Ianlia

 

The primary deity worshipped in Halreck is Ianlia. There is a temple of Ianlia at the base of Avolire. Beside that is a general worship structure dedicated to those wishing to pay homage to the other Celtic gods.

 

Grothkele

 

Near the southern entrance to Halreck is a temple of Grothkele.

 

Tlancu

 

A block south of wizards' sector lies a church of Tlancu.

 

Hstinzi

 

Near the western edge of the city is a temple devoted to Hstinzi.

 

Wizards' Sector

 

Wizards are treated with fear and respect in Maharool. The southeast quarter of Halreck is devoted to the homes of many wizards, including their gathering place, a tower called Einstrect (which is dwarven for "Unmoving"). The head of the Council of the Arts is Millane Shrveay, a shrewd man in his twilight years.

 

Thieves' Guilds

 

The Ghosts

 

A longtime guild that employs magic and misdirection to aid their work. It is rumored that they work under the direction of the wizards' Council of Arts, but it has never been proven.

 

The Lost Ones

 

An organization that has operated within the city since the time of its creation, the lost ones are known for taking in those who have nowhere else to go, particularly outcast children. Their leader is unkown, although many speculate that their authority is council based.

 

Merchants' Guild

 

Located on the banks of the Rhouse near the southern end of the city, the guild is run by Shavis Bechtel. An emaciated man with hawkish, suspicious eyes, he oversees the operations that keep the merchants of the city moving smoothly and taxes flowing into the Maharoolian coffers.

 

Shoremens' Union

 

Located at the northeastern corner of the city, the union houses the leaders of the men who work the shores of the Rhouse, from transporters to fishermen.

 

Other Points of Interest

 

Castle Avolire

 

Rising from atop a hill of solid red granite, this formidable fortress has housed the Maharools for a great many years. From within its walls, the tightly knit family rules the land and its people.

 

Cinari Stadium

 

Located just to the west of Castle Avolire, the tiered oval stadium is home to events ranging from gladiatorial combat to great stage performances from local troupes and abroad to events where men and women come to lecture about various subjects.

 

City Square

 

A bustling area of activity located at the base of Castle Avolire. Here, town criers call out the news of the day, executions are carried out, and hanbills indicating events are pasted on a huge bulletin board.

 

Onaix Libraray

 

Founded long ago by the wizard Sirgh Onaix and located at the southern base of the red granite hill beneath Castle Avolire, the library is an imposing structure housing hundreds of fiction and non-fiction books. It's a great place to do research about Halreck or the world around it.

 

Taverns and Inns

 

The are many throughout the city, such as The Buxom Smile, Jennat's Crash, Five Spice Tavern, Ianlia's Favor, The Bottomless Stein (dwarven), and Evaleth Tinell (elven).

 

Valley of the Ogres

 

About 28 miles to the west of Halreck is a deep valley called the Valley of the Ogres. It runs roughly 12 miles north and south and is over a mile wide at its widest point. The eastern and western rim of the valley is ringed with ogre hovels. The actual number of creatures living there is unknown, but rangers have put the number to as much as 400. The resources in that area have not been deemed worthy enough for the count to try to clear the ogres out.

 

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Leerf

 

Leader: High Madame Nianne Fen (F)

Population: 6,491
Power Center: Conventional
Alignment: Neutral Good
Races: Humans: 5551; Halflings: 298; Elves: 268; Dwarves: 149; Gnomes: 104; Half-Elves: 74; Half-Orcs: 44; Others: 3

Guards: 407; Militia: 780
Sheriff: Warrior lvl-6

 

This mountain community lies on the northwestern border of Maharool about 75 miles from Halreck. The people here guard the gateway between Maharool and the Barbarian Kingdom. Here lies the great ancient castle known as Baham Fell. The structure has seen better days but is still quite formidable. Baham Fell is garrisoned by 100 rangers.

 

Religion

 

Although there are private places within the city where people can worship their god, there are six proper temples here.

 

Dotorus

 

Situated near the eastern edge of Leerf is the black pagoda temple of Dotorus the god of Strength and Storms. Ong Teilan is the unusually tall head priest of this temple, and his scowl had been known to melt snow and people's resolve.

 

Kergon

 

The primary deity worshipped in Leerf is Kergon. A great white spherical temple rests against the mountain near Baham Fell. Ivikara, a tall lovely woman is the high priestess, and she is always willing to aid others in need.

 

Peleah

 

Located at the southern end of town is the temple to Peleah. The pyramicial structure is covered in colorful flowers. The Holy High Costacei resides here. She is known to be quite vocal about the benefits of worshipping her god.

 

Wizards' Sector

 

Wizards are treated with fear and respect in Maharool. There are three wizards located here in the Black Keep of Moalka. They are led by Grem Fress, a wise and stately man of many years. He is attended by Lyock the half orc female wizard and her brother Yun Bhai.

 

Thieves' Guild

 

The Whispered Sin

 

This is only guild of note in Leerf. Little is known about the organization, which is rumored to have been in place for nearly two centuries. Many suspect that the leader (whose name is unknown) is a highly religious individual, who bases many of his decisions on his faith. What is known is that those of The Whispered Sin are not to be trifled with.

 

Merchants' Association

 

This association is made up of all the businesses in Leerf. It is overseen by Lord Koambi, an old noble who has resided in Leerf for nearly a century.

 

Miners' Guild

 

Mines honeycomb the eastern side of the Graget Mountains. They are worked by a large portion of Leerf's population, and their work brings in a great deal of business for the town. The leader of the guild is a hard-nosed dwarf known as Granite Tongue.

 

Other Points of Interest

 

Baham Fell

 

Built into the very rock of the Graget Mountains themselves, this ancient castle is the home to the Rangers of the Fell. They are 100 strong and man the fortified structure to protect against the barbarian hordes that threaten to pour over the mountains and any intrusion from the north by the forces of Criksrad.

 

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Topartin

 

Leader: Mayor Leng Trau (F)

Population: 5,563
Power Center: Conventional
Alignment: Neutral Good
Races: Humans: 5,234 Halflings: 140; Elves: 78; Dwarves: 46; Half-Elves: 15; Half-Orcs: 15; Others: 4

Guards: 315; Militia: 778

Sheriff: Warrior lvl-9

 

On Rhous River to southeast of Halreck

 

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Shenre

 

Leader: Therdan Eldrin

Population: 10,589
Power Center: Magical
Alignment: Chaotic Good
Gold Piece Limit: 800; Ready Cash: 63,200
Races: Elves: 9,525; Humans: 731 Halflings: 315; Others: 18

Guards: 715; Militia: 979

Sheriff: Ranger lvl-13

 

On the Illitry River to southwest of Halreck.

 

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Thaleev

 

Leader: Mayor Cronair D'Ja

Population: 4,929
Power Center: Conventional
Alignment: Neutral Good
Races: Humans: 4,733; Halflings: 83; Elves: 46, Dwarves: 27; Half-Elves: 9; Others: 4

Guards: 319; Militia: 546

Sheriff: Fighter lvl-8

 

On Rhous River to the southeast of Topartin.

 

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Southern Reaches

 

Cities, Villages, Towns, Etc.

 

Mislin

 

Leader: Osk Taven

Population: 8,200
Power Center: Conventional
Alignment: Neutral Good
Races: Humans: 5,800 Elves: 1,400; Dwarves: 350; Halflings: 300; Gnomes: 200; Others: 150

Guards: 750; Militia: 1,000
Sheriff: Warrior lvl-13

 

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Thaulgran

 

Leader: Mayor Savich Bargreev

Population: 9,720
Power Center: Conventional
Alignment: Chaotic Good
Races: Humans: 9,358; Halflings: 154; Elves: 86, Dwarves: 51; Gnomes: 34; Half-Elves: 17; Half-Orcs: 17; Others: 3

Guards: 777; Militia: 1,086

Sheriff: Warrior lvl-14

 

Located on the Furly River at the western edge of Maharool.

 

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Holmof

 

Leader: Hemri Jongl the First

Population: 8,895
Power Center: Conventional
Alignment: Neutral
Races: Halflings: 7,859; Elves: 517, Humans: 308; Gnomes: 200

Guards: 598; Militia: 844

Sheriff: Druid lvl-16

 

Located in the Xeroson Hills.

 

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Porengal

 

Leader: Council Leader Ovira Sohlker (f)

Population: 6,664
Power Center: Nonstandard
Alignment: Neutral Good
Races: Humans: 5,637; Halflings: 313; Gnomes: 200; Elves: 6, Others: 8

Guards: 306; Militia: 803

Sheriff: Warrior lvl-8

 

Located in southern Maharool on the shores of the North Padrog Bay.

 

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Padrog Expanses

 

Cities, Villages, Towns, Etc.

 

Keteel

 

Leader: Wixlen Kharauf

Population: 8,800
Power Center: Conventional
Alignment: Chaotic Neutral
Races: Humans: 6,800 Elves: 1,200; Dwarves: 450; Halflings: 250; Gnomes: 50; Others: 50

Guards: 700; Militia: 1,200
Sheriff: Warrior lvl-14

 

Located in the southwestern part of Maharool on a long peninsula, Keteel is a port city that sees a great amount of shipbound trade that happens up and down the western and southern coasts of Southern Houress. The city is several centuries old and has been destroyed and rebuilt three times after natural disasters and war.

 

Keteel is also a fortified city to protect the interior coast of Mahrool from being invaded. Overlooking North Padrog waters is the massive Castle Kaliamaar. There are also several war galleys in the area that patrol the coast vigorously.

 

Religion

 

There are several public places within Keteel where anyone can go to worship any god they choose. There are three churches proper that have been erected to the following gods:

 

Wizard Presence

 

Two wizards live within Keteel: Tyla Serpentbane and Willowren.

 

Tyla Serpentbane

 

A powerful woman who resides in her tower near the westernmost part of the city near the docks. She is reclusive and has a quick temper when it comes to having her time wasted.

 

Willowren

 

A popular halfling abjurist who lives within Castle Kaliamaar in service to Wixen Kharauf, the leader of Keteel. Willowren is very popular among the people, for he is charming, gregarious and ever willing to help those in need. His familiar is a rather vocal bluejay that is never far from his side.

 

Thieves' Guilds

 

The Afterthought

 

This guild is the largest and most feared in the city. The law has been working for decades to try to root them out but have experienced nothing but failure and deaths to show for their efforts. Their roots extend into every facet of thievery and deceit.

 

Feann Tuca

 

Gorthian for "Shadow Death", the Feann Tuca clan has been around longer than any of the other guilds. They seem to focus more on high end burglaries than anything else.

 

Thousand Fingers

 

A relatively new guild at 36 years, Twenty Fingers is a guild that prides itself on the abilities of their catpurses and grifters.

 

Merchant Conglomerate

 

Trade is very lucrative in Keteel, and the Merchant Conglomerate is a dominating part of the business coming in and out of the city. Trade via land and sea is strictly regulated and taxed by the Conglomerate to make sure that the city coffers are kept full.

 

Allus McVinn is a large jovial man who has quite a disarming smile. Despite that, he is a brutal businessman who has a reputation to support the claim. People have learned to cross them at their own expense.

 

Shoreman's Union

 

Being a port city, the Shoreman's Union is a powerful and integral part of the community. Several hundred men work the docks to ensure goods and loaded and offloaded smoothly to keep the profits flowing and the nobles happy.

 

The leader of the Union is a quiet elf named Tucrim.

 

Other Points of Interest

 

Kaliamaar Castle

 

Located on the extreme western tip of the peninsula, Kaliamaar Castle consists primarily of two massive square towers with a long winding 1/2 mile wall and turrets in between. Lining the walls are heavy catapults and ballistae designed to sink any hostile vessels attempting to land on the shores of the city. Living within the castle is Wixen Kharauf, simply know as the leader of Keteel.

 

Song Cliffs

 

The cliffs, which are located along the southern face of the peninsula where Keteel is located, are limestone. Over years, the rain and other elements have pocked the cliffs with holes. When the winds come off of the ocean and blow against the cliffs and through the holes, the noise that results is melodious and sounds much like giant recorders and flutes. People come here often to listen to the unique sounds.

 

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Vorantaster

 

Leader: Mayor Onathan Finerth

Population: 6,196
Power Center: Conventional
Alignment: Neutral Good
Races: Humans: 6,442; Halflings: 239; Elves: 215, Dwarves: 119; Gnomes: 89; Half-Elves: 59; Half-Orcs: 35; Others: 4

Guards: 481; Militia: 859

Sheriff: Warrior lvl-10

 

Located at southern end of Illitry River where it empties into the North Padrog Bay.

 

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Kroy

 

Leader: Mayor Sheba Gew (f)

Population: 10,129
Power Center: Conventional
Alignment: Chaotic Good
Gold Piece Limit: 800; Ready Cash: 44,800
Races: Humans: 9,083; Halflings: 522; Elves: 511, Others: 13

Guards: 801; Militia: 1,156

Sheriff: Fighter lvl-17

 

Located in the narrow straight to the southeast of Keteel.

 

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Falaavin

 

Leader: High Beard Rixil Stonetooth

Population: 9,378
Power Center: Nonstandard
Alignment: Chaotic Good
Races: Dwarves: 8,322; Humans: 527; Halflings: 513, Others: 16

Guards: 400; Militia: 1,168

Sheriff: Fighter lvl-19

 

Located in the northwestern part of the Great Peaks near the southern border with Gorth.

 

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Western Shores

 

Cities, Villages, Towns, Etc.

 

Xeroson

 

Leader: Emit Ohmesh

Population: 5,000
Power Center: Conventional
Alignment: Chaotic Good
Races: Humans: 3,000 Elves: 1,700; Halfling: 150; Gnomes: 80; Dwarves: 60; Others: 10

Guards: 700; Militia: 950
Sheriff: Warrior lvl-11

 

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Klertell

 

Leader: Mayor Loll Trimbin

Population: 11,350
Power Center: Conventional
Alignment: Neutral Evil
Races: Humans: 8,566; Halflings: 921; Elves: 767, Dwarves: 40; Gnomes: 27; Half-Elves: 13; Half-Orcs: 13; Others: 4

Guards: 713; Militia: 1,200

Sheriff: Warrior lvl-14

 

Located on the southern end of Lower Terek River on shores of Tarsis Gulf. Klertell is a very old city that was established centuries ago after the Kingdom of Regdon was established following the defeat of the barbarians. The city has been destroyed twice by tsunmai in its history: 432 and 283 years ago.

 

Standing opposite the Criksrad city of Varn, Klertell acts as a guardian to the waterway entering Maharool. The formidable Castle Krakenmaw has long stood as a deadly deterrent to those who might be foolish enough to invade by the sea.

 

Religion

 

Aroth

 

The primary deity worshipped in Klertell is Aroth. There is a temple of Aroth built inside Castle Krakenmaw. The curator of this place is Honglo Cholner, a man with skin as black as night, and scowl that will melt away a person's sins.

 

Cherivi

 

Near the southern sea wall lies the worship house of Cherivi. The elegant structure of pointed spires is covered in lush green growth. Growing to the right of the entrance is a massive 20' tall Iris. The tall, gorgeous elf maiden Soor Telene tends to this holy place devoted to nature.

 

Shozrei

 

Built on the shores Lower Terek River where it empties into the Tarsis Gulf, the holy shrine to Shozrei is a impressive long house. The medicine man here is Outeni Highcrow, a wise and soft spoken old soul.

 

Wizard Presence

 

Residing within one of the tallest towers of Castle Krakenmaw, the half ogre wizard Waurag spends his time mostly locked away in research upon magical mysteries unknown to many.

 

Thieves' Guild

 

Dark Claw

 

Smaller than the Wyvern's Sting, yet still effective, are the Dark Claw. These opportunistic shadow dwellers are believed to invest their ill-gotten gains in land and business ventures to maintain some legitimacy witin their organization. Unfortunately, no one has ever proven their ties, nor has their leader been identified.

 

Wyvern's Sting

 

The top guild within Klertell, the Wyvern's Sting is a nasty group of merciless thieves and assassins who favor poison as a weapon to hurt nd kill their enemies. Led by a leader known as Veneth (probably not his real name), this guild propsers within the city.

 

Merchants' Guild

 

A conglomerate of businesses within Klertell, these businessmen and women form a powerful voice within the community. The head of the guild is a well-respected woman by the name of Dame Kindy. She is not to be trifled with.

 

Seamens' Guild

 

The men of the sea in Klertell belong to this organization, which has been around for centuries. They represent a loud voice in the city and has done much to sway policy and law in their favor over the years. They are overseen by a salty dog that goes by the name off John "Witherfist" Camdrean. Many sailors look to him as the true leader of Klertell.

 

Other Points of Interest

 

Krakenmaw Castle

 

This complex and ancient fortress rests on the Cliffs of Dmau overlooking the Lower Terek River where it empties into the Tarsis Gulf. The walls are painted sea green, and its battlements are ringed by weapons designed to either destroy armies that approach by land or sink ships that threaten the waterways. The iron fisted lord of Krakenmaw is a half-orc named Tyz Lokan.

 

Kraken's Beak

 

Resting in the middle of the city square is the massive beak of a kraken that attacked the city over 300 years ago. Only through the determination of Klertell's citizens were they able to defeat the monster. The beak stands as a symbol to their sacrifice.

 

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Tayvara

 

Leader: Elder One C'lin Traighen

Population: 7,470
Power Center: Magical
Alignment: Chaotic Good
Races: Elves: 6,411; Halflings: 529; Humans: 514; Others: 16

Guards: 424; Militia: 973

Sheriff: Ranger lvl-18

 

Located to the northwest of Mislin.

 

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