Southern Houress
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Pirates Isle
|
Captain Black Grom |
|
Leader: |
Captain Black Grom |
Capital: |
(and only city)
Blackmortar (5,000) |
Population: |
5,000+ |
Demi-Humans: |
Few |
Humanoids: |
Few |
Resources: |
Plunder |
Cities
City |
Leader |
Pop. |
Pred. Race |
Blackmortar* |
Black Grom |
5,000 |
Human |
* = capital
Located to the
southeast of the Gorth, Pirates
Isle is a thriving community of pirates, scalawags, traders and other sea
farers who come here for any reason imaginable. The towering mountain that
rises out of the ocean is riddled with natural causeways through which
ships navigate into the heart of the outpost topped by the enormous
Blackmortar Castle. The castle is surrounded by a small shanty city filled
with residents looking to survive on the coin brough there by the Grom's
sailors and those sailors from other ships who are brave enought to
frequent the black port.
The island
has been inhabited this way for well over two centuries and has thrived.
About 150 years ago, coastal navies came together to try and root out the
pirates, who retreated into the castle where they withstood a three year
seige. Eventually the coastal ships withdrew when the current leader of
the pirates negotiated with them to limiting the pirate activities on the
high seas.
These days,
the pirates many harrass ships hailing from the defiled lands and
Sestillion. They occasionally prey upon merchant ships running to and from
the Gorthian and Maharoolian coasts, but they usually only take a certain
amount of gold as a tithe so as not to provoke another concerted response
to destroy them.
Topographical Points of Interest
Aquantis Ocean
Pirates Isle is located in the vast
Aquantis Ocean near the Iron Cliffs on the southern underbelly of
Maharool.
Cities, Villiages, Towns, Etc.
Blackmortar
Leader: Black Grom
Population: 5,000
Power Center: Dictatorial
Alignment: Chaotic Evil
Gold Piece Limit: N/A; Ready Cash: 8,500,000
Population: Humans: 3,500; Elves: 580; Dwarves: 200, Halflings: 125; Gnomes:
50; Tieflings: 50; Orcs: 360; Goblins: 150; Bugbears: 85
Guards:
N/A;
Militia: 2,500
Sheriff: N/A
Pirate's Isle has been an unofficial gathing place for pirates and
other beings of questionable character for centuries. About 125
years ago, the dread pirate Sebastian Graybeard had become so
successful in his pirating that he decided to make Pirate's Isle an
more "official" gathering place for pirates.
He spent 20 years bringing in slaves to construct the black castle
now infamously known as Blackmortar. He also had a fortified wall
built on the cliffs around the entire perimeter of the small island
to discourage the neighboring countries from sending any type of
naval force against him.
Since then, the island has prospered under the tyrannical rule of
twelve different pirate captains who have risen to take the mantle
of leadership.
Black Grom
The Black Grom has ruled Pirates Isle for over 15 years when (it is
rumored) he killed the previous captain in a dispute over a woman.
Either way, the brutal captain immediately stepped up the pirate
attacks on ships moving in and around the southern shores of
Southern Houress.
Accounts from the very few who have met Black Grom an and lived to
tell the tale paint him as a seven foot tall Gorthian with shoulders
as broad as a halfling is tall. His teeth are all gold, and his
smile is enough to blind a man in sunlight. He has a legendary
libido and has never been drunk under the table.
Religion
Other Points of Interest
The Black Fleet
The ships under the Black Grom's control are sleek, fast, and
powerful. Estimates of their number range from 15 to 25. The ships
themselves use huge caverns that open into the island to dock,
making the task of suprising them difficult and taking them by force
impossible.
The Black Fleet keeps busy striking at ships from Gorth all the way
to Blackmel, bringing in hundreds of gold pieces in teasure and
goods weekly to sustain the ravenous pirates.
Blackmortar Castle
Perched atop the highest point on the island, Blackmortar castle is
massive. Anyone trying to take it would lose hundreds of lives.
Surrounding the castle is what would appear to be a normal city.
The pirates are so confident of the security of their castle and
island, that they allow non-pirate ships to dock to avail themselves
of the city and engage in many types of dealings.
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